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Madden NFL 16 Connected Franchise Details Revealed

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Old 06-06-2015, 07:03 PM   #321
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Paul Heyman Guy
This is something I too am going to enjoy if it is indeed for offline as well. Not only have I wanted to do a CFM that keeps up with the real NFL, but with sim a win I can now make my own season, my own storylines, and really enjoy CFM, and 32 team control again.
Just curious how this works for you. Do you just sim every game so the team in real life wins wins in your cfm? Do you play any games? Just one team and keep all the others life like? Just play the playoffs?

Just wondering?
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Old 06-06-2015, 09:57 PM   #322
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by jmurphy31
Just curious how this works for you. Do you just sim every game so the team in real life wins wins in your cfm? Do you play any games? Just one team and keep all the others life like? Just play the playoffs?

Just wondering?
For me, I would just play the matchups that I am interested in each week and play out the Playoffs alongside the real NFL Playoffs each week.
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Old 06-06-2015, 10:05 PM   #323
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by jpdavis82
Thanks to the sim a win feature I'm able to finally create a CFM where the standings will look exactly like they do in real life. I'd like to see a Playoff mode eventually, but at least this way I can easily simulate along with the real NFL and have the same teams in the Playoffs once January rolls around. It's been very difficult just to get the same teams in the Super Bowl as real life, much less the Playoff teams in past years.


What we really need is an NFL Today mode, like 2K did with their baseball game that also let you play games whim real life applied to what you didn't play. That way, you not only get accurate standings, but the presentation also includes Rea stats.



The number of games and such made this harder to pull off in baseball, but I would be perfect in football.
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Old 06-06-2015, 10:21 PM   #324
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by zoom zoom
What we really need is an NFL Today mode, like 2K did with their baseball game that also let you play games whim real life applied to what you didn't play. That way, you not only get accurate standings, but the presentation also includes Rea stats.



The number of games and such made this harder to pull off in baseball, but I would be perfect in football.
The only thing is it would have to be called like NFL Weekly or something, I wouldn't want to only be able to play the games on Sunday/Monday/Thursday. If they set it up on Tuesday where you could play each week's games until the next Tuesday that would be awesome.
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Old 06-07-2015, 06:53 AM   #325
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by jpdavis82
For me, I would just play the matchups that I am interested in each week and play out the Playoffs alongside the real NFL Playoffs each week.
But once you play games during each week, won't it screw up how it replicates real life. Say week 3 you play the Packers vs Seahawks. In real life the Seahawks win but in Madden the Packers win. The season will no longer be a carbon copy of real life.
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Old 06-07-2015, 08:52 AM   #326
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Jwest85
I bet they still d̶o̶n̶t̶ ̶h̶a̶v̶e̶ haven't put back assistant coaches in the game
on my madden 04 franchise I can view and make changes to my coaching staff including my head coach, assistant coach, offensive & defensive coordinator, and even special teams coach.
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Old 06-07-2015, 11:07 AM   #327
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by BleedGreen710
on my madden 04 franchise I can view and make changes to my coaching staff including my head coach, assistant coach, offensive & defensive coordinator, and even special teams coach.
What irritates me is now that we can fire in season, we don't have real coordinators. But back in 04 we did, but back then we couldn't fire in season!!! For once having the two together would be great!!

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Old 06-07-2015, 06:29 PM   #328
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by jpdavis82
Did you feel like gameplay was improved from 25 to 15 and did they remove anything from 25 in 15? The answers to those questions for you will probably tell you what you need to know. The vision for this game is pretty much from 25 on and on next gen consoles, most of 25 and 15 was done with removing legacy issues and building for the future in mind. I think once people see m16 gameplay they will start to catch the vision, even if it's not fully where we would like it yet, a lot of work has been done and 16 is the first next gen title to get a full dev cycle time to develop it.
That sounds great, but like I said, nothing EA or the Madden team have ever done makes me actually believe that it'll work out that way. I think the gameplay itself has developed well and it improving more in 16 isn't going to change my mind one bit about the lack of focus and direction in CCM/Franchise.

And the things that ARE getting added are going completely the wrong direction. The original implementation of XP was bad, now it's going to be worse and even more gamey. Teddy Bridgewater completed four passes instead of three on one drive so now he's going to get 1 point better at long throw accuracy. Excuse me? Madden is trying to replicate their process of changing people's ratings week to week based on performance which isn't representative of how skill development works in reality.
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