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Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

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Old 06-05-2015, 01:17 AM   #409
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions



Not mine, found on Kotaku. This would make a pretty nice "Force push" gif (think Star Wars).
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Old 06-05-2015, 01:32 AM   #410
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

This right here!! I find that 95% of the issues I ever have are from going too fast. Hold position and concentrate no one overtake at a time. If you are in a large group (like you were in the video), just hold until it spaces out. Trying to negotiate through groups like that is what Need 4 Speed is about - not this game.

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Originally Posted by fearwhatnow

5) Do not race/push for the podium. You can just finish 8th or even last. It doesn't matter.
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Old 06-05-2015, 02:49 AM   #411
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by Pappy Knuckles
I use the cockpit cam when I race. I just changed the view in the video replay to get a nice view of the car.

When I was racing in the rain I had no choice because it was automatically chosen in my career.

I'll take your advice and keep plugging away at the game. I really like it a lot, despite my frustration right now.

Do you suggest that I use automatic gearing? I always use manual in these games, but I'm not sure if I'm getting much benefit at all.
Excuse me in advance if you already know about this.

Are you paying attention to the lines you're taking into corners? To get around a circuit in a quick fashion you need to be able to properly hit the apex's on corners. Going into a turn to early will cause you to leave the corner wide and possibly under steer the car. Going in too late and you'll be braking too much thus losing speed and valuable time. Refer to the image below:



The green line is the optimal line. You hit the apex correctly thus allowing you to pretty much go full throttle out of the turn. Like others have said, you want to enter a turn slow then exit fast. Obviously if you're passing someone in a turn you line will probably be the more earlier or later option depending on what the other vehicle is giving you.

Here's the keys I use myself when cornering:

1) When driving on tracks, I have reference points for braking for each turn. Maybe a distance sign, rumble strip, heck even a tree. Once I pass my mark I begin to brake.

2) I don't know what other people do but when I brake I don't begin to downshift till I'm about to enter the turn. So if I'm making a right hand turn I'll brake straight down the left side and about a second before I turn that's what I downshift. Most of the time I downshift into second, obviously depends on the severity of the turn. I only going into first gear if it's a really tight hair pin turn or chicane.

Downshifting too much can cause the back end to whip out and you'll end up loosing control of the vehicle. The main key when downshifting is to get into a gear that will keep you in the powerband and allow to accelerate out of the corner easily without having to wait for the "power" to come back due to not downshifting enough.

3) Begin to turn in on the most optimal line possible. This will take time to master as each turn on any particular circuit is different. Get as close to the rumble strip as possible (I try not to go onto them as most of the time I lose control of my vehicle).

4) Once you pass the high point of the turn, aka the Apex, begin to apply the throttle. How much throttle you use depends on the line you took. If you entered the corner to early you'll end up coming out too wide and when you apply too much throttle the car will want to go more straight. You go in too late and you'll be able to exit easier but you will have lost a lot of speed going into the corner and you will have lost a lot of exit speed.

Again sorry if you already knew this info but thought I'd share what goes through my mind when I enter into corners. Ultimately practice makes perfect when racing and getting to know the tracks is key.
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Old 06-05-2015, 09:05 AM   #412
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

I posted an article years ago similar to the above post, it's golden.

The thing to keep in mind is you can go flying at a corner like a bat out of hell, and brake hard, and lock the tires, and barely contain it in the corner. Then you accelerate off the corner, and barely start picking up speed.

Or, you can brake a little earlier before the corner, let the car roll to the apex, and take off like a bat out of hell OFF the corner. You carry more speed down the next straight, and the process repeats.

Your lap times drop by seconds per lap if you use method #2, as opposed to #1. Trying to drive faster makes you slower. When you start posting really fast laps, it's very controlled and almost feels like a Sunday drive unless you're trying to break world records or something.
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Old 06-05-2015, 05:00 PM   #413
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

Nice post, Sinister. I don't play with any aids at the moment, but I might experiment with the racing line for a little bit, just to get a little bit of help for right now.

I did have a fairly competitive race yesterday, though. I ran with a Focus because I figured I could handle the car. Fnished in 9th after being hit into the grass on the last lap, but I was hanging with the front of the pack for the majority of the 5 laps. I need more runs like that. It felt good.
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Old 06-05-2015, 09:32 PM   #414
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

Also another quick tip for passing.

Stay behind the car you want to pass until you're right behind their bumper then pull out to the side. This is known as drafting or slipstreaming. You're basically using the car in front of you to improve your own vehicles aerodynamics. This allows you to pass vehicles much easier on a straight, pass a vehicle while braking into a corner or even to catch up to a car in front of you on a straight.
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Old 06-05-2015, 09:53 PM   #415
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

The only time I really get into trouble and make unforced errors in turns is when I'm trying to brake into a corner while still inching toward the apex, in an attempt to carry more speed into the turn. As you can probably guess this is a really good way to lock the brakes up and either spin or (much more likely) understeer right through the turn. If I'm not trying to do that I can turn pretty smoothly, as mentioned I brake early and accelerate gradually as I reach the apex.

Playing against a lower difficulty AI is a really good way to see "safe" turning - they brake REALLY early, idle to the apex and then gradually accelerate out of the turn. Put it on 50 or 60 for a race or two and just try to follow what the Ai's doing - don't really worry about trying to pass them. Pretty soon it'll feel like a Sunday drive and you can raise the AI again and try to get used to them braking a little later, and carrying more speed through the turn.

Even at pro level, 80, I feel like they could brake a little later than they do, but there's nothing wrong with the basic AI trying to be cautious.
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Old 06-05-2015, 11:59 PM   #416
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Re: Project CARS Available Now For Xbox One & PlayStation 4, Post Your Impressions

As the PC thread is dead, I'll just post in here to keep from bumping a topic. The versions are all so similar that it shouldn't matter.

Anyways, going into weekend 5 of 5 in the karting championship in career mode, I was leading the first race and just blew my engine in lap 6 of 10. I feel like that takes a certain skill level to do in a go kart.

Hopefully I am ahead enough in the season standings that a podium finish in the 2nd race will net me a championship.

I didn't know what to do after the blown engine. I tried simulating to the end, but I was stuck watching the AI sit in the grass as the race was already over. I restarted and looked awful and made a last place start. Trying to learn left foot braking is harder than I thought it'd be.
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