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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-02-2015, 03:26 PM   #81
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by charter04
Well the thread is about if EA is sacrificing realism. The answer in my opinion is yes. Now is a football game fun if it's 100% realistic? Maybe. If you could chose what area's that you control and what area's you let be simulated.

I'm fully aware that Madden is a game. I even said that I have fun with it. I was just answering the question and discussing if they are Sacrificing Realism.
I was mostly agreeing with you. I think you made several good points, which kind of inspired my post.
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Old 06-02-2015, 03:33 PM   #82
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by bigeastbumrush
You say this as if the actual NFL gives some points for making a key block.

I think the system is fine. In every game, players will develop faster than others.

I think some of you simply want ultimate reality forgetting sometimes that it is simply a game.

A game that most will play for a few months, shelf it and then buy the new version next summer.
I'm sure most people are completely aware that it's a game. It's not about "ultimate reality", it's about something that actually resembles reality.

Could you imagine watching some NFL Films show with a mic'd up coach where he goes up to his running back stretching before a game and says "We need you to run for 100 yards and three touchdowns today or you're not going to get any better".
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Old 06-02-2015, 04:24 PM   #83
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I have long since accepted that the direction EA is taking Madden is not what I want in a sim football game. First it was XP and being able to increase attributes that shouldn't be able to be increased (speed?). Now the RPG system has been further implemented with these new goals during games. Most games are going this route now.

I'm surprised they haven't brought back player roles yet, like Road Grader or Team Leader (I think Madden 2008 had these). These would further the RPG aspect but also would make sense in a sim enviornment as it would help differentiate players with similar attributes.
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Old 06-02-2015, 04:57 PM   #84
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

They just need to take NCAA's Dynasty Mode and modify it for the NFL.
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Old 06-02-2015, 05:43 PM   #85
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by Rocky
They just need to take NCAA's Dynasty Mode and modify it for the NFL.
Give us the coaching carousel already. Let us hire offensive and defensive coordinators, then let other teams sign them away to be head coaches if they are good enough.
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Old 06-02-2015, 07:53 PM   #86
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by seanhazz1

The drive goals can appear dubious, but how do you know it wasn't there all along in some way as a background process, and was just hidden from view? Not everyone will meet the goals, and some will, through normal game play and play calling schemes. If you decide to play for the goals, then it can become a mini-game for you inside the game, as someone mentioned, but could come at a loss of the game or other goal challenges. This also appears to be supplemental to normal xp/confidence gains.
Good point.
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Old 06-02-2015, 08:01 PM   #87
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by bigeastbumrush
You say this as if the actual NFL gives some points for making a key block.

I think the system is fine. In every game, players will develop faster than others.

I think some of you simply want ultimate reality forgetting sometimes that it is simply a game.

A game that most will play for a few months, shelf it and then buy the new version next summer.
Here is the You Tube highlight of the McMahon pass and the key block by Payton. You hear the announcers talking about how Payton picked up the blitz, enabling McMahon to get the TD pass away.

I don't know how I can be more clear, I felt this was a play engrained in everyone's mind. Maybe not. But here it is in the first minute of the video:

https://www.youtube.com/watch?v=wvcfAW42ClQ
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Old 06-02-2015, 09:12 PM   #88
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by Dr Death
Here is the You Tube highlight of the McMahon pass and the key block by Payton. You hear the announcers talking about how Payton picked up the blitz, enabling McMahon to get the TD pass away.

I don't know how I can be more clear, I felt this was a play engrained in everyone's mind. Maybe not. But here it is in the first minute of the video:

https://www.youtube.com/watch?v=wvcfAW42ClQ
Is that like the Kuhn block that allowed Rodgers to throw that deep pass to Cobb? (Part of me actually feels bad, but I had to do it).
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