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25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Old 05-31-2015, 10:17 PM   #81
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by SolidSquid
What was added that the community asked for beside free practice mode that was removed 2 iterations ago?

Kolbe said last year MUT got most of the resources and this year was supposed to be CFMs turn, people including myself took that to mean additions not simply "improvements". As far as cleaning up things before adding to them that is what people have been asking for with gameplay for how long and havnt gotten it?
There are a lot of GCers who are in several different leagues. Those additions that JP mentioned are all things that will help the online leagues.

Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.

I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.

Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.
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Old 05-31-2015, 10:20 PM   #82
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by roadman
There are a lot of GCers who are in several different leagues. Those additions that JP mentioned are all things that will help the online leagues.

Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.

I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.

Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.
Also keep in mind that just because resources are invested upon this year, doesn't mean they will be seen immediately in the same cycle. Think back to presentation improvements like new camera angles and commentary investments in the past, a lot of times it was the year after they said they invested in these things, that we saw them in the game. I think it was Madden 11 where Mike Young talked in podcasts about investments being made in cameras and then in Madden 12 we saw the result of that. Go back to the podcast, Kolbe talks about how they got the most resources of every mode but didn't get EVERYTHING he wanted in THIS year. Logically you can expect there to be things they invested in this year that they didn't have enough time/man power to put in the game, but that doesn't mean the investment wasn't made THIS year for those things.

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Old 05-31-2015, 10:23 PM   #83
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Sim a Win... FTW
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Old 05-31-2015, 10:27 PM   #84
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Sim a Win... FTW
This also means we can simulate the correct winners each week and make sure the Playoffs are accurate according to the real NFL results, for those who like to simulate the real NFL as closely as possible.
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Old 05-31-2015, 10:30 PM   #85
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by PeoplesChampGB
No offense, but do people not understand? Easier navigation equals more casuals visiting the mode, meaning more people play the mode which means more dev time gets allocated to the mode. How can anyone complain about this?
I'm not complaint about the improved UI, I'm saying the importance of that to casuals is being overstated. Casuals imho simply do not care about CFM, a depth chart is a depth chart no matter how you look at it, scouting and drafting is still scouting and drafting even if you make it easier. Will more casuals give it chance if things are easier to find? Absolutely but will making things easier to find hold their overall interest in CFM I doubt it.
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Old 05-31-2015, 10:32 PM   #86
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Quote:
Originally Posted by roadman
There are a lot of GCers who are in several different leagues. Those additions that JP mentioned are all things that will help the online leagues.

Personally, I felt the UI was terrible to meander through and I'm glad they cleaned it up.

I'm disappointed the formation subs, RFA's, practice squads, etc... were not added.

Not everyone will be happy, but there are a lot of people in leagues that seem to happy with the changes made and hopefully there is more on the horizon.
Ah you're right, I was ignorant in my argument bc I'm not an online league guy. I do online single player CFMs simply for the faster sim speed.
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Old 05-31-2015, 10:34 PM   #87
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by SolidSquid
Ah you're right, I was ignorant in my argument bc I'm not an online league guy. I do online single player CFMs simply for the faster sim speed.
We are in the same boat, hopefully, next year we get some love.
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Old 05-31-2015, 10:36 PM   #88
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by Skyboxer
No one was banned for passion... They were banned for either trolling,name calling or other TOS violations.
You know what I mean , man. They're passion for the game and how they felt on the subject.

Whether they went about it in the right way is neither here nor there to me
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