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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-31-2015, 06:27 AM   #113
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by mestevo
I was wrong.

Scouting starts at 38:00 in the podcast, here are notes I just took from it, stopped at draft stuff:
- UX goal of 'what are these players good at?'
- 3 unlocks, 3 attributes (their best attributes for their position)
- example: route runner, hands vs player good at blocking (example kinda sounds like a TE)
- 3rd unlock also gets you 'true talent level' - where does this player actually rank based on his actual against the rest of the board. Reveals overvalued or hidden gem players.
- tuned how many points you get, get a few more points this year
- Team needs are on the scouting screen to help you target (used to be a few screens away)
- scouting has to be done weekly after week 3, can't stockpile points rather than a reactionary end of year shotgun exercise

I almost certainly like this mechanism better than 15, as someone who didn't have it 'down' a real good system for finding players. Like Rich Grisham I was one of the 'do it right before the draft' scouters. I do hope that it will delegate scouting for you if you don't.
Has it been stated yet what the second level of scouting does?

I'm still confused on the scouting process. The first unlock is three attributes but are they letter grades or exact numbers? Is the second unlock three more relevant attributes or are they possibly the exact numbers if the first step is a letter grade?

Not asking anyone specifically just wondering if anyone knows exactly how it works.
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Old 05-31-2015, 08:04 AM   #114
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by Big FN Deal
It's all good, I just checked through some of your OS posts and since you made that post, which almost made me "report" someone for the first time, about real football translating into competitive Madden success, I wanted to ask, how much playing Madden competitively have you actually done?

I saw one post where you stated you haven't even played CFM in M15, which, in case you didn't know, Madden has a history of playing very different in various modes, so an experience in Play Now can be something else entirely in other modes. Also I noticed you posting frequently in slider threads, again seemingly centered on Play Now, not "competitive" modes vs another person.

Not intending to interrogate you and I won't go any further into it, was just curious because of some of the comments you've made about real football in relation to Madden which have baffled me but might make more sense if you haven't actually played people much.
I play friends in person; I play in MUT and Play Now...I generally understand how to manipulate the game, as it is like any other game with loopholes...My stick skills are mainly from first person shooters, so I have twitch ability... And IMO this madden game can be played with NFL football tactics as I have done it...It is key to user control key players...

I know CFM plays different than other modes, hence the difference, generally in sliders...I have been playing default sliders lately as the sliders have become a source of frustration..

I look forward to playing an internet game; I haven't played head to head over the internet because I have poor internet connection, even Battlefield 4 lags on me..

Last edited by 4thQtrStre5S; 05-31-2015 at 08:10 AM.
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Old 05-31-2015, 08:52 AM   #115
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by DeuceDouglas
Has it been stated yet what the second level of scouting does?

I'm still confused on the scouting process. The first unlock is three attributes but are they letter grades or exact numbers? Is the second unlock three more relevant attributes or are they possibly the exact numbers if the first step is a letter grade?

Not asking anyone specifically just wondering if anyone knows exactly how it works.
I believe what he said was, first unlock-unlocks players best (highest) attribute.
Second unlock - unlocks players second best attribute.
3rd unlock, unlocks players 3rd best attribute. Either the third one unlocks his "true draft value " also, or that would be a 4th unlock.
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Old 05-31-2015, 09:42 AM   #116
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Don't know where to put this or even if it was mentioned.
Josh Looman tweeted last night the he did not work on CFM this year & directed any questions about CFM to @KolbeL.
Looman
"I was in a completely different role on Madden this year and was not involved with the new CFM features."


"Hey guys! If you have questions or comments about the new CFM features, talk to @KolbeL."


Taking some heat possibly, or just hammered with questions of what else is in CFM this year?


KolbeL - Madden Ultimate Team Creative Director

Last edited by Step2001; 05-31-2015 at 09:49 AM.
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Old 05-31-2015, 10:27 AM   #117
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Yeah Kolbe took over CFM duties a bit ago...
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Old 05-31-2015, 10:29 AM   #118
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by howboutdat
I believe what he said was, first unlock-unlocks players best (highest) attribute.
Second unlock - unlocks players second best attribute.
3rd unlock, unlocks players 3rd best attribute. Either the third one unlocks his "true draft value " also, or that would be a 4th unlock.
Per the podcast it's 3 unlocks, one attribute per, and the third unlocks true value also.
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Old 05-31-2015, 07:08 PM   #119
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I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
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Old 05-31-2015, 07:19 PM   #120
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by Lakers24win
I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
Had to post in 2 different threads???
And again.. belittling others who don't have the same likes/dislikes or concerns is ridiculous.
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