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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-30-2015, 11:54 PM   #97
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by oneamongthefence
I think Madden wants to force is to think like coaches with this system. A lot of the goals are drive specific or game specific but they also track them over multiple games. And if a running back is hot you want keep him going. Like Murray. And those goals reflect that. Its not true to what you see on tv and I would MUCH rather have an actual score ticket as well But I'm trying to work with what we've been given.

I'm not trying to defend them, just stay optimistic.
Yeah I know what you mean. I think they could have gone a different route but I'll just play my style and hopefully it doesn't have a negative impact for not passing goals mid-game.
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Old 05-30-2015, 11:55 PM   #98
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by mestevo
Either way I think that kind of thing could be added to help temper confidence loss/gain and make players feel a little more unique in that regard. Cool headed QB who doesn't get shaken as much from throwing a couple of picks, especially if the result of the game is a win.

Someone w/ poor discipline could be much more of a boom/bust-style player.
I was hoping for a discipline rating being introduced. Not for suspensions but to dictate penalties and how aggressive each player was. I think it would add so much to the game if they added such a thing. It would be like a chess match and double moves may finally be useful.
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Old 05-30-2015, 11:59 PM   #99
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Combine stats are free for all players, as they should be.

There are 3 tiers of unlocks to spend points on, the first gives you their top attributes, the second gives you some more attribute information and the 3rd gives you their skill level, revealing a 5th round projected guy is actually a 2nd round skill level (a potential late round talent).

The relevant images, from https://www.easports.com/madden-nfl/.../madden-16-cfm

What's really nice about the combine and other draft board stuff is in a lot of instances on the same screen you'll see how strong your team is at each position and where a player ranks at their position... the kinds of things that were several button presses apart previously (like a lot of the player card actions). My problem with this though is how many teams ahead of me have a need for a player, or have a tendancy to draft best available when a guy is exactly that? Without that information I'm less likely I'm not going to trade up 3 picks for example. I'm assuming that kind of context isn't in the game yet.

Quote:
Originally Posted by ggsimmonds
I was hoping for a discipline rating being introduced. Not for suspensions but to dictate penalties and how aggressive each player was. I think it would add so much to the game if they added such a thing. It would be like a chess match and double moves may finally be useful.
Yeah, the idea of ethic or discipline could feed a lot of things potentially.

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Originally Posted by IndyColts2
Yeah I know what you mean. I think they could have gone a different route but I'll just play my style and hopefully it doesn't have a negative impact for not passing goals mid-game.
Goals aren't detrimental, no penalty for not meeting them (though that's curious, since there are coach goals, and I'm not sure those are surfaced or have been talked about... and not meeting those for the season can have employment-level consequences)
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Last edited by mestevo; 05-31-2015 at 12:04 AM.
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Old 05-31-2015, 12:01 AM   #100
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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I said with 5 people playing man on that WR. Even Calvin has trouble against double coverage. Just saying bro. Not gonna argue anymore have a good night. If you still want to play me and stream for OS let me know though.

GT: Bak2Business
I want to see this too, ain't got nothing else going on right now, you guys get this contest going. Show us this football knowledge used in Madden 4thQtrStre5S or did you start huffing about all that before remembering the built in stream function on the new consoles?

This site is all about Sports and the heart of that is good clean competition.
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Old 05-31-2015, 12:08 AM   #101
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by Big FN Deal
I want to see this too, ain't got nothing else going on right now, you guys get this contest going. Show us this football knowledge used in Madden 4thQtrStre5S or did you start huffing about all that before remembering the built in stream function on the new consoles?

This site is all about Sports and the heart of that is good clean competition.
lmao yeah he hasn't responded to me once about playing a game. We got warnings for arguing so he prolly won't say anything again. I'll be waiting for that invite though...
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Old 05-31-2015, 12:11 AM   #102
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by Big FN Deal
I want to see this too, ain't got nothing else going on right now, you guys get this contest going. Show us this football knowledge used in Madden 4thQtrStre5S or did you start huffing about all that before remembering the built in stream function on the new consoles?

This site is all about Sports and the heart of that is good clean competition.

LOL..I know all about it..Fact is, we are chilling, and my old lady is going to Jacksonville tomorrow, so we are spending the evening together; after she leaves I have the next 4 evenings to play around..
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Old 05-31-2015, 12:11 AM   #103
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by mestevo
Combine stats are free for all players, as they should be.

There are 3 tiers of unlocks to spend points on, the first gives you their top attributes, the second gives you some more attribute information and the 3rd gives you their skill level, revealing a 5th round projected guy is actually a 2nd round skill level (a potential late round talent).
I think one of us has it wrong. It was my understanding that the user has 3 tiers to unlock but each tier provides 1 attribute and then on the 3rd you also get the bonus of draft value.

So first unlock for a WR may reveal route running of 85. Second reveals rls of 84, third reveals that his CIT is 79 and that he is a 3rd round talent.

Relevant text from blog:
"Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class."

You would then combine this with his combine numbers to get a fuller picture of the player.
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Old 05-31-2015, 12:17 AM   #104
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by 4thQtrStre5S
LOL..I know all about it..Fact is, we are chilling, and my old lady is going to Jacksonville tomorrow, so we are spending the evening together; after she leaves I have the next 4 evenings to play around..
Should probably pay attention to her tonight instead of OS threads, just saying. Whenever you're free let OS and myself know. We can have the website's first Twitch Madden Bout. I'll be waiting. Should be fun.
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