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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-30-2015, 10:48 PM   #81
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

I apologize. But any time you make a comment on why you don't like a feature EA has then you're the bad guy. Been the same way since I joined in 09'.
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Old 05-30-2015, 10:48 PM   #82
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

In this recent discussion both sides bring up valid points (even though their approach is abrasive).

The goals system -- You would have to wait to see how exactly it is incorporated and what the goals are before any final judgements can be made. It may not be our idea of what constitutes "sim" but I would not call it arcadey. Coaches do approach the game with something close to this. They frequently call plays designed to get someone in a groove, how often do we see young QBs start a game with quick and easy completions?

Yes there is a chance that it could be used in a gamey way to rack up XP, but that is on the individual gamer.

For season goals, it is the same thing. The goals themselves are fine. Ty Hilton's receptions goals were cited earlier and I think those are good goals. Again, yes someone can game the system but that is on them.

I would prefer if the XP system was not in the game, but if it is, my only critique is that I think the point of regression should be dynamic. Someone correct me if I am wrong, but I am fairly certain that if a player fails to meet his easy goals he loses XP, i.e. regresses. I think it should depend on his rating. Peyton's standards are different from Flacco's. A bad year for Peyton is not the same for Flacco. So add that to the game. If a guy is rated 90+ he should regress if he fails to reach his hard goals. Low 80s regress if they fail to reach medium goals and so forth.
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Old 05-30-2015, 10:49 PM   #83
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by IndyColts2
That was me admitting I have no clue about football? Did you even read what I said before looking at the fact that I told you my friend has beaten me by cheesing??

No I don't want the CPU to play for me. Considering I can only control 1 player out of 11 at a time I would hope the 10 players I'm not controlling play to their ratings. I can "beat" 46 defense as well. I've beaten my friend plenty of times. You don't seem to comprehend well.

Football is not about which team can run the same plays over and over and hoping the other team doesn't stop you. Football is choosing a play based on multiple aspects:
Your Personnel
Your opponents personnel
Down and distance
Score
Team/Coach philosophy
Fatigue
Time
Hot/Cold streaks
Matchups

What football is NOT based on:
Choosing your favorite play and throwing to your favorite WR no matter what defense the other team is playing.

Do you know how many times I've played people who run PA Scissors on 3rd down because more often than not their past opponents run Man on 3rd down so the TE on the corner will most likely be open. So I show man while running zone and make sure I cover any Curl/Corner route to the strong side and they either throw me the ball or don't know what to do.

I would say play me in a game but you would probably just use the Seahawks so you won't have to play defense and then roll out with Russell and cheese all day. Then come back in here saying I don't know football because you beat me in madden. Winning in Madden is not a representation of football knowledge unless both players are playing that way. If you just run your money plays and you consider that being smart then go look up what a "money play" is. (Hint: It works way more than it doesn't..)
So you now admit you cannot cover scissors either..****nning money plays only work if the opponent refuses to adjust..I can shut down any play, even the notorious 01 Trap...

My reference to football was within the scope of Madden football..But even in real football, the 46 is obsolete cause it is weak..

See, you stated you hope your other players play to their ratings; but what is the play value of each players ratings? Do you know? Because I don't know..It is all subjective...So it doesn't matter...I can tell you how to defense anything without nano blitzes..
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Old 05-30-2015, 10:55 PM   #84
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by 4thQtrStre5S
So you now admit you cannot cover scissors either..****nning money plays only work if the opponent refuses to adjust..I can shut down any play, even the notorious 01 Trap...

My reference to football was within the scope of Madden football..But even in real football, the 46 is obsolete cause it is weak..

See, you stated you hope your other players play to their ratings; but what is the play value of each players ratings? Do you know? Because I don't know..It is all subjective...So it doesn't matter...I can tell you how to defense anything without nano blitzes..
You obviously don't know how to read so I'm gonna stop arguing with you. Play me on Xbox One. GT: Bak2Business. Goodnight.
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Old 05-30-2015, 11:14 PM   #85
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by IndyColts2
You obviously don't know how to read so I'm gonna stop arguing with you. Play me on Xbox One. GT: Bak2Business. Goodnight.
So you have degraded everything to insults..Nice..
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Old 05-30-2015, 11:16 PM   #86
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

You guys are both good posters. Please be careful. At the end of the day we are all on the same team.

Are you guys happy with the changes made to scouting?

I like that confidence was looked at.
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Old 05-30-2015, 11:17 PM   #87
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

You guys just play each other and livestream it and knock this back and forth off.

I think it would be an interesting game. Entertaining even.
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Old 05-30-2015, 11:23 PM   #88
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by The JareBear
You guys are both good posters. Please be careful. At the end of the day we are all on the same team.

Are you guys happy with the changes made to scouting?
I'm making valid points now. He's just instigating.

But with the scouting I'm still not 100% sure on how it even works to be honest. I believe you have 3 skills to unlock and that's it per player. The combine is definitely a needed addition. As it is in M15 my league has to assign players for each team to scout which creates our own "combine" so we all have a fair way of seeing each players speed, agility, acceleration, strength, etc.

Still gotta wait on how the system works but for an Online CFM guy it evens the playing field a little more especially since you can't just unlock as many skills as you want. Gotta spend your points wiser now. Might be good
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