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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-30-2015, 09:18 PM   #65
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by IndyColts2
So EA isn't supposed to make the game for mature people who want to play the game of football the way it is played in real life either? If you guys want an arcade game of football go play NFL Street. But don't come on here saying that dynamic drive goals are a realistic way of simulating the game of football. You people really amuse me
Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

You actually have to know football to play madden, competitively...
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Old 05-30-2015, 09:28 PM   #66
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by 4thQtrStre5S
Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

You actually have to know football to play madden, competitively...

You are so wrong on so many levels it's insane. No I'm not a moderator and never want to be.

I know way more football than my friend that I play madden with. Just the other day he texted me asking what the letters for WR positions meant (X, R/H, Y, Z). Yet he beats me in madden using 46 defense packing 8 in the box to stop the run but playing zone across the board so that if I pass they all sprint to their zones without needing to take read steps because those aren't programmed into the game. If I run play action it's an automatic sack because he makes sure to rush 5 with 2 coming off the edge. He keeps a guy on the on each side in the "purple" zone to stop all curls and corners and users the LB play side to stop any flats or crossing routes. He doesn't need to know more football than me because the game doesn't need him to.

On offense he runs 4 plays. Bunch runs and crossing routes. He rolls out to the side they cross to with a mobile QB and if nobody is open he can gain 5 yards at least because defenders don't commit to scrambling QB's until they cross the LOS.

If YOU knew football then maybe you'd understand what I've been saying. But apparently you don't either.
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Old 05-30-2015, 09:34 PM   #67
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by 4thQtrStre5S
Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

You actually have to know football to play madden, competitively...

The fact that you said "when you learn to "user" the "proper" flat zones or "MLB zone" you can excel" makes me chuckle. I guess football is all about the right zones you play and that's it. I don't even have any more to say to you
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Old 05-30-2015, 09:40 PM   #68
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by jpdavis82
Xp feedback on screen is optional
His main point i do not believe is just about the ticker or on screen stuff, Its the entire XP as a whole system in online leagues really. It is the principal behind it that causes people to keep a check on those goals and thats a main point in each weeks game to them, Not about football knowledge, but about knowing the lack of responsiveness in the CPU AI , the weak spots if you will, and they exploit them to make sure they meet these goals and boost players unrealistically. Even in madden 15, without these extra bonus XPs, it was an issue.

In our league one of our better users , took a bum QB from like an 72 overall to a 91 in about 2 seasons. Mean while some users who dont know the game inside and out, and dont bother looking at goals but rather just trys to win off football knowledge , hada QB starting at 89 overall and is just a 91 in that same time period.... goals and XP for them, is a mess. Some learn the "tricks" and figure out ways to get an advantage from it. Its just the nature this system brings out in people. That is the problem. Im speaking about online leagues. Offline, have at it if you want. Online with 31 other guys , its not good.
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Old 05-30-2015, 09:43 PM   #69
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Thank you ^^^
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Old 05-30-2015, 09:45 PM   #70
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Another problem for online leagues is someone may be up 28-0 in the fourth and it was one of those turnover heavy games for the losing team so maybe the winning team doesn't have great stats on paper. What do they do? Do they keep throwing to get the stats and XP or do they play nice and just try to end the game swiftly.
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Old 05-30-2015, 09:54 PM   #71
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by IndyColts2
So EA isn't supposed to make the game for mature people who want to play the game of football the way it is played in real life either? If you guys want an arcade game of football go play NFL Street. But don't come on here saying that dynamic drive goals are a realistic way of simulating the game of football. You people really amuse me
Who said anything about anyone wanting an arcade game or that drive goals was a realistic way of simulating football???


Simply put..
EA is NOT going to make significant changes that alienate thier core audience, period.
Do we all at OS (well mostly) want a full on sim game> Of course we do.
That doesn't change the fact we will NEVER get that with Madden.

The condescending attitude doesn't help at all either.
Simply having a discussion...
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Old 05-30-2015, 09:54 PM   #72
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

In 2 different "sim" leagues I'm in (and one of them is actually very good at making sure everyone has a realistic style of play) Johnny Manziel and Geno Smith were 99's by the 2nd/3rd seasons. I understand Johnny cause Madden for some reason has him as a super star development. But Geno ? Geno...? C'mon...

It's so easy to figure out the loopholes in EA's systems to gain a competitive advantage against your opponents. I actually wouldn't even call it competitive. But the fact of the matter is I shouldn't have all these goals to achieve with no negatives towards not meeting your goals. It's not even about the ticker anymore. It's the fact that not only are the goals unrealistic to begin with (i.e. TY Hilton's easy goal is 65+ catches. medium at like 95+ hard at 115+ and very hard at 130+), but they give way too much XP for achieving these goals and no regression is tacked on for missing them.
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