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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-30-2015, 06:39 PM   #49
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Anyone heard anything if storylines for draft rookies are in the game?
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Old 05-30-2015, 06:40 PM   #50
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

I'm still flabbergasted. Instead of adding an in game ticker for scores and stats they add a goal ticker. I don't think anybody in the last 9 months has ever asked EA to put in a goal tracker at the bottom of the screen rather than a score tracker that we actually see on Sunday's. When's the last time we were watching a game on TV and at the bottom of the screen it said "marshawn lynch needs 34 more yards to achieve his goal of having 3 straight games with 100 yards rushing" ???
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Old 05-30-2015, 07:15 PM   #51
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by IndyColts2
I'm still flabbergasted. Instead of adding an in game ticker for scores and stats they add a goal ticker. I don't think anybody in the last 9 months has ever asked EA to put in a goal tracker at the bottom of the screen rather than a score tracker that we actually see on Sunday's. When's the last time we were watching a game on TV and at the bottom of the screen it said "marshawn lynch needs 34 more yards to achieve his goal of having 3 straight games with 100 yards rushing" ???
To be fair announcers do regularly bring up player personal milestones. Its those week to week stories that make the game intriguing to watch. When Demarco Murray had all those weeks of 100 yard games it was a fairly popular topic. On the other hand we should know the opponents goals and milestones they're trying to achieve so we can "game plan" for those scenarios where we know how our opponent likes to play or his tendencies. Also I think it could add a little more life to cfm since games have a connection week to week instead of each game being in it's own little bubble. Hopefully there's some commentary to go along with it to reflect the situations that come up.
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Old 05-30-2015, 07:33 PM   #52
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by oneamongthefence
To be fair announcers do regularly bring up player personal milestones. Its those week to week stories that make the game intriguing to watch. When Demarco Murray had all those weeks of 100 yard games it was a fairly popular topic. On the other hand we should know the opponents goals and milestones they're trying to achieve so we can "game plan" for those scenarios where we know how our opponent likes to play or his tendencies. Also I think it could add a little more life to cfm since games have a connection week to week instead of each game being in it's own little bubble. Hopefully there's some commentary to go along with it to reflect the situations that come up.
To be fair I believe that is what stat banners are for. To be fair I believe that's what announcers are for. To be fair I believe Madden 16 is not going to have a milestone tracker, its a dynamic goal tracker. Which means they will tell you each drive to do something. One drive it will say "get your QB's confidence back up. Complete 3 consecutive passes." To be fair I don't think I've ever seen that before during an NFL broadcast. Sorry to direct this at you but I'm tired of seeing people defend these mediocre "improvements."
I just don't understand why people think this is a good thing to have during a live game. Maybe outside of the game and in the goals section in CFM. But to not have an actual score ticker really irritates me.

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Old 05-30-2015, 07:53 PM   #53
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by IndyColts2
To be fair I believe that is what stat banners are for. To be fair I believe that's what announcers are for. To be fair I believe Madden 16 is not going to have a milestone tracker, its a dynamic goal tracker. Which means they will tell you each drive to do something. One drive it will say "get your QB's confidence back up. Complete 3 consecutive passes." To be fair I don't think I've ever seen that before during an NFL broadcast. Sorry to direct this at you but I'm tired of seeing people defend these mediocre "improvements."
I just don't understand why people think this is a good thing to have during a live game. Maybe outside of the game and in the goals section in CFM. But to not have an actual score ticker really irritates me.
I agree with your position, though I am thinking that maybe EA/Tiburon is thinking that by creating in game goals to gain XP, that would help to divert players from using the same plays over and over again just to win; thus the name of the game is not just wining to excel, but to play a more diverse and real for of play calling game?

Or am I completely off the mark? Someone winning a game by running 01 Trap all day is hardly a football game...though, if this in game XP system is indeed meant to influence people to alter play calling, then I would fear that maybe game play, especially OL/DL interactions are not fixed well..
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Old 05-30-2015, 08:26 PM   #54
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by 4thQtrStre5S
I agree with your position, though I am thinking that maybe EA/Tiburon is thinking that by creating in game goals to gain XP, that would help to divert players from using the same plays over and over again just to win; thus the name of the game is not just wining to excel, but to play a more diverse and real for of play calling game?

Or am I completely off the mark? Someone winning a game by running 01 Trap all day is hardly a football game...though, if this in game XP system is indeed meant to influence people to alter play calling, then I would fear that maybe game play, especially OL/DL interactions are not fixed well..
Not really. If you have a goal on a drive that says "Andrew Luck needs 3 straight completions to regain confidence" anybody that plays online head to head or doesn't restrict themselves to house rules would simply throw 3 straight screens and boom! Andrew's confidence is back to normal. "TY Hilton needs 3 catches to maintain confidence." *Throws 3 straight screens to TY* People won't shy away from their gameplay and nothing will stop cheesers from running their 3 money plays + 4 hot routes a play without any type of risk preventing them from doing it. If I don't complete the drive goal I don't lose XP or confidence. So why would I care to achieve it?
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Old 05-30-2015, 08:33 PM   #55
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Originally Posted by IndyColts2
Not really. If you have a goal on a drive that says "Andrew Luck needs 3 straight completions to regain confidence" anybody that plays online head to head or doesn't restrict themselves to house rules would simply throw 3 straight screens and boom! Andrew's confidence is back to normal. "TY Hilton needs 3 catches to maintain confidence." *Throws 3 straight screens to TY* People won't shy away from their gameplay and nothing will stop cheesers from running their 3 money plays + 4 hot routes a play without any type of risk preventing them from doing it. If I don't complete the drive goal I don't lose XP or confidence. So why would I care to achieve it?
But as a player online, I would user the flat zone, usually to the offenses' right side...Easy pick....The best position for this particular game adjustment is to base all XP on these in game goals...
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Old 05-30-2015, 08:35 PM   #56
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

If Adaptive AI was still in the game and actually worked then they could prevent people from running the same exact plays every game. Then again people would just run the same plays to force their opponents team to react to that play while using 5 audibles to completely change their play. But say it worked correctly. That would be something to counter people running money plays. Having dynamic goals doesn't do anything but apply a new mini-game for 12 year olds to have fun with.
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