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25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Old 05-28-2015, 07:50 PM   #25
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No editable or customizable draft class, no buy for me. I'm sick of the lack of customization in Madden.

Also, they need to have formation subs entered back in the game. Why can't players have a few different positions (like in fifa) where a player could be a true "playmaker type" like DeAnthony Thomas or Brad Smith. This would allow us to line these players up in a number of ways and get them the touches they deserve. There really is so much that could be added to the Madden series.
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Old 05-28-2015, 07:55 PM   #26
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Quote:
Originally Posted by kjcheezhead
I can't remember the last time I made it through a season to the draft in madden, but you only get to fully scout 8 players? Is that typical for the draft? That's sounds ridiculously low. If you draft 24th over all, it's possible you would have to do your entire draft picking players knowing nothing on them. This sounds terrible to me.
It's the main reason why I've always picked my two most needed positions for new talent and concentrated on spending my scout points on those positions. I'm also realistic about it. If I'm picking 20th or 25th or any late round, am I scouting a top 10 player? Probably not. Unless I plan on making a serious trade to get him but normally I just try to find sleepers and build them up.
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Old 05-28-2015, 08:19 PM   #27
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Why does it feel like Madden is dying a slow painful death?
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Old 05-28-2015, 09:49 PM   #28
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by Cowboy008
"After each play you'll see all the goals influenced by that play via a scrolling onscreen tracker at the bottom of the screen. You'll also get XP and confidence updates. Furthermore, the loading screen shows you how you're progressing towards various goals." Instead of that why don't they have a ticker at the bottom showing you up to date scores, standings, stats, etc.

"Missing some weekly goals can have a negative effect on your confidence." We shouldn't have to play a certain way in order to reach goals.
This is DEFINITELY NOT SIM. Or replication for that matter. Talk about killing the mood or immersion. I want to see stat overlays from the actual "on field" gameplay. From this week or last week or from the season thus far, like NBA2k does. NOT XP goals..smh Hell 2k15 gives up true life stat updates from the real NBA when we play a "quick" game. And madden cant even do this right in their franchise mode.

Not to bash the game right off the rip but whos feed back are they referring to, that they listened to with some of this stuff? I will buy the game regardless because im a football junkie, but i just dont get why they do some of the things they do.

No custom draft classes, again. Thats disappointing since I KNOW we wont be able to edit players, even offline which is ridiculous. And from what Ive seen 32 team control is STILL going to be a monotonous chore as it has been since CCM/CFM came to be.

If I had to say something nice about todays info, i guess I like the new player cards with the attributes and the college the player went to. Its easier to look at than a spread sheet.
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Old 05-28-2015, 09:59 PM   #29
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Quote:
Originally Posted by extremeskins04
It's the main reason why I've always picked my two most needed positions for new talent and concentrated on spending my scout points on those positions. I'm also realistic about it. If I'm picking 20th or 25th or any late round, am I scouting a top 10 player? Probably not. Unless I plan on making a serious trade to get him but normally I just try to find sleepers and build them up.
I would. Players fall. Aaron Rodgers was expected to go 1 or 2 and dropped to around 22nd. First round picks are huge investments to a club. I bet most clubs know everything there is to know about a projected first round player.

I just found the limited scouting stuff strange, but I admit I never really tried it. Madden hasn't pulled me in enough to get through the regular season since the ps2 days.
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Old 05-28-2015, 10:38 PM   #30
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No one's going to mention the revamped depth charts?! It looks like, based off the screen shots, that we actually have WR1, WR2 and WR3 (slot) with different backups if they get injured or gassed. If that translates to the defense too with DT vs NT and different CB roles, then I am absolutely ecstatic to actually build a team the right way.

This is exactly something I asked for this year, glad to see it might actually be realized.
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Old 05-28-2015, 10:49 PM   #31
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

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Originally Posted by MajorSupreme
So we finally get the ticker! But it's for player goals? Welp, we came close.
Isn't that something...we've been asking for a sports ticker with scoring updates and stats around the league and we get a player goals tracker...smh!!!
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Old 05-29-2015, 12:17 AM   #32
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Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Mentioned this in the other thread but it seems like storylines and the twitter feed are completely gone. Not saying that isn't a good thing but there isn't any mention of it anywhere and the newsfeed doesn't appear in any of the screenshots. They really need to replace the EA ticker at the bottom with a CFM ticker.
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