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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-19-2015, 12:21 PM   #449
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by kjcheezhead
Considering how much emphasis is placed on user control in this game, shading should work pretty much 100% of the time. It kills me that they allow people so much control of players that turns the game into an arcadey mess but the strategy aspects are just placebo and don't do anything.
This sums it up perfectly...
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Old 05-19-2015, 12:21 PM   #450
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Not arguing with you or anything, you're right that it's possible in the game, but I feel like what we got with the QB inaccuracy in M15 was not what was touted or shown. I feel like we wouldn't have to drop accuracy to 5 before seeing any semblance of realistic inaccuracy.

It might be in the game, technically, but it doesn't seem to be the improvement they touted for last years release,

In my humble opinion, of course.
See I dont care about the how. I dont care that I have to drop accuracy to 5 to get realistic inaccuracy. I just care that we can get it.

Same with NBA 2k. In order to get realistic fouls, I have to put the foul slider to 100. I was pissed when at release even putting it at 100 didnt result in realistic foul numbers. They fixed that with a patch.

With the Show, I dont get realistic walk numbers without slider tweaks.

I'm happy as long as I can do things like tweaking sliders to get realistic results.
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Old 05-19-2015, 12:23 PM   #451
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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IT is MY opinion that the inaccuracy system that was initially touted to be in game, was changed do to complaints from tourney/head to head players and/or game changers....

Again, just my opinion....It just seems the above mentioned people tend to not want any interference to game play by attributes and sliders and penalties or bad snaps, etc..they want each player to perform evenly and make games dependent solely on stick skills....
This. I believe this too. Casual fans hate random interference too.
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Old 05-19-2015, 12:28 PM   #452
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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This. I believe this too. Casual fans hate random interference too.
I am against randomness too; I am even more against randomness with madden because I believe it truly is random that things happen in game, or are predetermined on some algorithms that do not take into account player attributes.

If attributes mattered, and game results had a semblance of realism, I could accept penalties and a bad snap here and there..
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Old 05-19-2015, 12:28 PM   #453
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by The JareBear

Not arguing with you or anything, you're right that it's possible in the game, but I feel like what we got with the QB inaccuracy in M15 was not what was touted or shown. I feel like we wouldn't have to drop accuracy to 5 before seeing any semblance of realistic inaccuracy.

It might be in the game, technically, but it doesn't seem to be the improvement they touted for last years release,

In my humble opinion, of course.
Here's the thing and it's a slippery slope regarding inaccurate QB. Take Aaron Rogers how are they going to determine how inaccurate should he be and against what team.

I've seen alot of QB'S having very good completions against good teams / just like I have seen good QBs having bad games against bad teams (NFL )...


It's extremely difficult to quantify what a QB may or may not do on any given Sunday..

Now..and I've been on this site for a very long time, people can and will complain that the QB is to acurate or too inaccurate and ask for a patch for this which will please them and make others upset. It's hard to please the masses. So if I have to manually adjust my sliders for inaccurate passes I'm fine with that..
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Old 05-19-2015, 12:30 PM   #454
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Another game issue I really hate, is the replay system...If a fumble occurs and you recover, and a review is triggered, you know the fumble will be overturned...

IMO, the review system should be taken out and time should be spent on game play fundamentals..

Last edited by 4thQtrStre5S; 05-19-2015 at 12:32 PM.
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Old 05-19-2015, 12:39 PM   #455
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

RE: debate on randomness and making player attributes matter

I think we need to accept that when a user plays with a player they'll largely determine said player(s) effectiveness in game. Whether I play with Aaron Rodgers or Blake Bortles I'll still pass the ball well because I'm good at reading coverage quickly and knowing where to go with the ball against any look.

What's more important over the long run IMO is giving users more tools on defense. I'll never expect to stone someone who's good at the game. What I don't want is a game like we've had forever that forces you to bend over backwards to stop certain passing plays people figure out that abuse the AI consistently.
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Old 05-19-2015, 12:40 PM   #456
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Here is another thing id love to see in the game, Real Defensive Disguise ,one that works. It was in madden 25 but it didnt work at all. You could call it pre snap on defense, and your defenders all stood in the same place, never moved an inch. Many guys know how to read a defense well. It would be nice if they would put in a real defensive disguise that actually works, where you could hit it before even your guys line up or after, and actually watch them line up to show something different than what your running. I used to just laugh , they claimed that was in madden 25, yet it never , ever worked.

Sure in Madden 15, they added actual set plays that were meant to do this, however there arent that many of them , and id like to be able to throw off my opponent at any time with any play call i choose. So i really hope they add it as a pre snap adjustment that actually works this time. Would make playing a human much more exciting , if your defenses could mask what they are really going to do pre snap.
I sorta agree with this but I disagree about the pre snap part because for me, preplay adjustments in Madden are out of control, offensive and defensive. I'd much rather see things like disguise coverage be a part of the playcall screen and/or team management game planning. I think when they first added it I was wondering why every play in the defensive playbook didn't just have a "disguise" option in the playcall screen, allowing the play to be called "normal" or "disguised", like they have for "flip".

The preplay on field adjustments negate or at least diminish the need for careful playcalling and game planning because gamers can just ad lib on gameday and that ain't football. Football is about preparation, execution and adjustments, not freestyling and ad libbing. Sure there have been exceptions on certain plays and even with certain players but as a rule ain't no team winning or even competing in a NFL game coming out playing sandlot, drawing up plays in the dirt on the fly.
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