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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-19-2015, 10:24 AM   #441
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

In reference to the attribute descriptions above, here is an example of how weird the descriptions are:

Take the "Tackle" attribute and compare it with the "M2M" and "zone" cover attributes; it appears each effect tackling, so does that mean all 3 are incorporated on each tackle attempt, or are the M2M and zone just for DB's and LB's and the Tackle attribute if doe DL?

I would like to know how they calculate the attribute ratings in coming to a result...and of course, why can an OL be rated "5" across the board and still pass and run block?

NOTE*** Slider testers here in the OS community have come to the conclusion that the "Tackle" slider actually affects the pursuit angle that a defender takes towards a ball carrier, and thus doesn't affect tackle ability or power of hit - the slider that affect power of the tackle is "Facemask" slider under the penalty sliders; at least as far as the slider gurus have determined...

Last edited by 4thQtrStre5S; 05-19-2015 at 10:27 AM.
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Old 05-19-2015, 10:31 AM   #442
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Also, M15 was supposed to have QB's throw bad passes; I haven't seen it..What appears to happen is the CPU QB will throw in the general completion percentage area that is close to their accuracy rating, generally speaking, when playing on default settings...This gives me the conclusion that the attributes are way too over rated...QB Acc should be around 63.5 for the majority of players, give or take a point..
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Old 05-19-2015, 10:53 AM   #443
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by 4thQtrStre5S
Also, M15 was supposed to have QB's throw bad passes; I haven't seen it..What appears to happen is the CPU QB will throw in the general completion percentage area that is close to their accuracy rating, generally speaking, when playing on default settings...This gives me the conclusion that the attributes are way too over rated...QB Acc should be around 63.5 for the majority of players, give or take a point..
Ive had that happen but you need to move the CPU's accuracy slider below 10 for it to occur.
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Old 05-19-2015, 11:02 AM   #444
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by aholbert32
Ive had that happen but you need to move the CPU's accuracy slider below 10 for it to occur.
Yes...QB Acc. of 5 in the HUM/CPU sliders seems to do the trick, globally. I am still curious how the slider affects the attributes of players, or if the attributes are even used...Would be nice also, if when a slider is adjusted, there is a change in player attributes highlighted in green or red, depending on if the change is a positive or negative...
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Old 05-19-2015, 11:03 AM   #445
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by aholbert32
Ive had that happen but you need to move the CPU's accuracy slider below 10 for it to occur.
Not arguing with you or anything, you're right that it's possible in the game, but I feel like what we got with the QB inaccuracy in M15 was not what was touted or shown. I feel like we wouldn't have to drop accuracy to 5 before seeing any semblance of realistic inaccuracy.

It might be in the game, technically, but it doesn't seem to be the improvement they touted for last years release,

In my humble opinion, of course.
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Old 05-19-2015, 11:07 AM   #446
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

IT is MY opinion that the inaccuracy system that was initially touted to be in game, was changed do to complaints from tourney/head to head players and/or game changers....

Again, just my opinion....It just seems the above mentioned people tend to not want any interference to game play by attributes and sliders and penalties or bad snaps, etc..they want each player to perform evenly and make games dependent solely on stick skills....
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Old 05-19-2015, 11:12 AM   #447
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by 4thQtrStre5S
they want each player to perform evenly and make games dependent solely on stick skills....
well stick skillz mixed with glitches in the game. Alot of tourney guys use glitches/exploits however you wanna call it. Its basically Patrioting . Knowing the limits of the game and just exploiting them . To me it dont seem to be as much about real football , to me .
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Old 05-19-2015, 11:14 AM   #448
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by SolidSquid
The shading thing kills me. I know a slant is coming so I'll shade inside and play man but no matter who my cb is he gets beat inside. Nothing should work 100% of the time but respect football strategies.
Considering how much emphasis is placed on user control in this game, shading should work pretty much 100% of the time. It kills me that they allow people so much control of players that turns the game into an arcadey mess but the strategy aspects are just placebo and don't do anything.
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