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EA Sports UFC: Five Things The Sequel Needs to Include

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Old 05-13-2015, 02:09 PM   #9
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I would like for them to have an online career mode, similar to what they had with the last Fight Night game.
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Old 05-13-2015, 03:18 PM   #10
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

Career or MyPlayer modes doesn't really do anything for me in any game. I mean, maybe I would go through them once or twice, but the replay value is minimal at best.

All I really want is a League or Universe mode... complete with belts, stats, records, injuries, etc basically everything that other sports games have.

I guess I would settle for an Event Mode. Which means I would have to track everything with spreadsheets and end up fooling with those more than playing the game.... and it shouldn't be like that in 2015.
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Old 05-13-2015, 06:21 PM   #11
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

I agree with the person who said that they don't want to see a major overhaul to the control scheme. Hopefully they don't do anything too crazy.


Quote:
Originally Posted by jeremym480
All I really want is a League or Universe mode... complete with belts, stats, records, injuries, etc basically everything that other sports games have.
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Ditto. I'd preferably like one that I could populate with both real and A.I. opponents. I'd love to get a handful of guys and have a go at something like this.
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Old 05-13-2015, 09:16 PM   #12
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

I love a lot of these ideas. Great stuff so far.

A big thing for me is the roster. Imagine only being able to use 12 teams in Madden. I know it's a lot of work but I think at LEAST the top 20 should be represented in each division
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Old 11-08-2015, 03:40 AM   #13
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

***REPLAY*** <---- this is the only thing I care about... to make a game this beautiful and not include a replay system is criminal. And before anyone says it's built into the ps4/Xbox so they didn't need to is just as criminal. Thats putting your job/pride in your work to someone else. There is no way to rotate, zoom, etc. This was my only grievance with this game (and don't get me wrong I love it and play it all the time). The sequel NEEDS a built in replay system. And while we're adding cameras some multiple angle optiona during gameplay would be nice... just my thoughts

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Old 11-10-2015, 06:43 PM   #14
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

My wish-list:

1) Customizable fighter AI tendencies. Think NBA 2k's system. Having the fighters fight like their real life counterparts is super important to me as I play offline most of the time.

2) More moves and better out-of-the-box movesets. Perhaps make this customizable by the player as well. I felt the adding of more moves and locking down of movesets done from UFC 2009 to UFC 3 did wonders for that series. No cookie cutter fighters.

3) Ladder mode similar to UFC 3's Title mode. Played that mode to death. However I would like it if they made the difficulty constant. UFC 3's (and most fighting games for that matter) first 3 or so matches were always at a lower difficulty than what you had set.
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Old 11-11-2015, 09:59 AM   #15
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Re: EA Sports UFC: Five Things The Sequel Needs to Include

Quote:
Originally Posted by jeremym480
Career or MyPlayer modes doesn't really do anything for me in any game. I mean, maybe I would go through them once or twice, but the replay value is minimal at best.

All I really want is a League or Universe mode... complete with belts, stats, records, injuries, etc basically everything that other sports games have.

I guess I would settle for an Event Mode. Which means I would have to track everything with spreadsheets and end up fooling with those more than playing the game.... and it shouldn't be like that in 2015.
The career modes in UFC/Boxing are boring (for me at least) because it's the same structure that's been followed since 1985.
Train, collect points, spend points, fight, wash-rinse-repeat.
You start as a 50-OV fighter fighting other 50-OV fighters. By the end, you're a 90-OV fighter taking on other 90-OV fighters.
So did anything really change as you moved up the ladder?

GET RID OF THE POINT SYSTEM EA.
Fighters are born with natural abilities. Some guys can spend hours in the gym and weight room and never develop KO power.
Just like some guys can work their tails off and never had natural hand-speed.
Or a granite chin.....

Give me the ability to create a 99OV fighter from the hop. I paid $70 for this freakin' game, let me do what I want with it!
To make the game interesting and challenging on the way up is by facing fighters with various skills.
Your first opponent might suck, but maybe he's got a great chin.
The next guy is great on his feet but terrible on the mat.

Where your guy CAN improve is on things like stamina and learning new disciplines.
With each fight and training camp, your guys (or gal) may learn a new submission. Or a knew combo. Or better ground defense.

So while your natural abilities like chin, speed, power... are static, you can still improve and build on your fighter.

Another area that needs to be included in these games is diet and training.
Why not have to control a fighters weight? It's a HUGE part of the fight game and one that can mean the difference between winning and losing.

Now, if we're given a Managers mode where we have to oversea the career of a stable of fighters, put all of the above into play and you have a very engaging mode.
You have to manage their weights, their training, their matchmaking. Make sure you don't put a guy into the cage with a beast too soon.
Pick wisely as you move him or her up the ladder.

I've been dying for something like this for years now. It's 2015. Evander Holyfield boxing is still on par, or better, than most current boxing/MMA console career modes. That's pathetic.
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