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Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Old 04-30-2015, 10:52 AM   #185
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by roadman
No, what I meant was there is very few long passes in the game. The passing game is mostly 10 yds or less. There isn't much of a middle or long passing game.

And if they were trying to stretch the field every series, people would complain about how unrealistic it was. The thing that sticks out for me is the high number of sacks, which eliminated may lead to more medium and long passes.

From http://www.sportsonearth.com/article...erage-nfl-game

"Big plays happen much less frequently than we might think. Let's say a "big play" is a turnover, sack, pass/run of 20 yards or more or a touchdown (sorry, but field goals -- with their 87 percent success rate -- are typically uneventful). Eliminating double-counting, there are 20.8 such plays per game. But we watch 143.4 other plays. Obviously some of those plays could be exciting as well (deep incomplete passes, a LeSean McCoy run with nine jukes that goes for two yards, etc.) but how many? Even when the game is actually being played, there's a lot of filler before you get to the meat. "




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Old 04-30-2015, 11:06 AM   #186
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by slick1ru2
And if they were trying to stretch the field every series, people would complain about how unrealistic it was. The thing that sticks out for me is the high number of sacks, which eliminated may lead to more medium and long passes.

From http://www.sportsonearth.com/article...erage-nfl-game

"Big plays happen much less frequently than we might think. Let's say a "big play" is a turnover, sack, pass/run of 20 yards or more or a touchdown (sorry, but field goals -- with their 87 percent success rate -- are typically uneventful). Eliminating double-counting, there are 20.8 such plays per game. But we watch 143.4 other plays. Obviously some of those plays could be exciting as well (deep incomplete passes, a LeSean McCoy run with nine jukes that goes for two yards, etc.) but how many? Even when the game is actually being played, there's a lot of filler before you get to the meat. "




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Yeah, I understand there are not a lot of big plays over 20 yds or more in a game in the NFL, but, as you said, the high number of sacks might have led to a shorter passing type game.

There were a few issues with the higher sack numbers. There are slider makers in the sliders forum still trying to tweak and adjust sliders and we are almost 4 months away from the new game.

1. Shorter passing game.
2. Inability of the QB to throw the ball away or take off running, especially noted scrambling QB's. The QB's AI when pressure was being applied was very low.
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Old 04-30-2015, 12:11 PM   #187
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Haven't read through the thread.

Has there been ANY word on custom draft classes? This, unfortunately, could be a SERIES killer for me. I just have too hard of a time getting into franchise mode with fake rookies.

I don't understand why these 'virtual reality' games don't allow us to customize EVERYTHING POSSIBLE if we want.
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Old 04-30-2015, 01:25 PM   #188
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by JHedges2
Haven't read through the thread.

Has there been ANY word on custom draft classes? This, unfortunately, could be a SERIES killer for me. I just have too hard of a time getting into franchise mode with fake rookies.

I don't understand why these 'virtual reality' games don't allow us to customize EVERYTHING POSSIBLE if we want.
There's been no word on anything except a one-line blurb hint of something new with wide receivers.

As the title of this thread indicates, Tiburon will start releasing information sometime during the month of May.
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Old 04-30-2015, 03:21 PM   #189
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

I have a few more

1. Have it so you can set how many possessions a player or group of players play in preseason games. For example I may want all top rookies to play two or three quarters where as my starting QB only play 1 or 2 possessions.



2. Real position competition in preseason for players whose ratings are close.



3. Please please please please please fix pass interference please.



4. Already suggested this one but just to make sure. Add rookie combine I want to watch 40 yard dash, cone drills ect. This would especially be good for player cfm to decide your ratings like the old mini games.



5. Bring back play creator and team creator with ability to create original jerseys. Also should be able to add these to franchise and if possible online franchise.



6. The ability when using a created coach to select your created playbooks during creation.



7. Please stop with the overly convoluted menus that make the game freeze when you navigate them too long. Everytime I'm in menus too long game freezes so annoying.




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Old 04-30-2015, 04:34 PM   #190
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Obviously I'm a heavy franchise/cfm user so I'm in favor of anything added to it to increase immersion. That's my De facto number 1 item. Without it, it gets stale and becomes a chore to play.

Ditto 100%. I was going to say essentially the same thing. If the "new news", is just MUT and Madden Mobile info. unrestrained expletives will explode out of my pie hole.
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Old 04-30-2015, 06:08 PM   #191
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

I'm not gonna rant ever again. I have meds preventing that, now...haha.

I'd like a teambuilder option, even if it's just for one team only.

or

I'd like to at least be able to rename and/or change Ht. Wgt. Skin Color of the built in draft classes. I'll put in the work to boost player ratings, if I have to.
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Old 04-30-2015, 09:54 PM   #192
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Unless they make the best PLAYING Madden game ever, I won't buy the game this year if they don't at least:

A) Allow complete player editing. Everything. At any time in the season. Appearance, equipment, position, rating. Everything. Tired of seeing all the jacked up ratings for drafted players and not being able to fix them. On that point.....

B) Allow us to edit the draft classes. This is the ONLY way to have a realistic, immersive Franchise after the first year, in my opinion. I do NOT want make believe prospects with ridiculous names that I can't fix. I never made it past one full season in Franchise because the "fake" players just wouldn't allow me to get into it.

I could have enough changes I "want" to fill the entire alphabet here, easily. These are the two MAIN ones that I must have to purchase the game and, to me, they seem very reasonable.....even easy. I guess there has to be a reason they have not been implemented to this point (unless EA has just been lazy in regards to player and draftee editing). With no NCAA to prop up the terrible draft experience of Madden any longer, the ONLY way I see for EA to offer us Franchise-only guys a meaningful experience that is worth our $60+, is to implement the above two editing abilities.
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