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Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

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Old 04-26-2015, 06:45 PM   #41
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I am not happy Augusta National is not in the game, that said its not a gamebreaker. I loved having all the majors in tw14 and sure hope not only the courses but also the other majors are in this game or at least the US Open and The Open Championship. Also on one of the screenshots I noticed a diagonal swing plane indicator not the straight vertical one, dont know if anyone else did. I was really hoping they would keep the diagonal swing at the heighest difficulty and the strike meter which is look s like is gone. The demo will tell the story on this potential purchase, I fear even tour will be way too easy, I am hoping to be pleasantly surpised
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Old 04-27-2015, 04:23 PM   #42
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

I had zero intent to purchase the game but as it gets closer I feel it will be a purchase and here is why:


1.) TGC is awesome & I will continue to support it. Having PGA be great gives both companies an incentive to make even good/great games better.


2.) Multiplayer & social aspect should be great on PGA. This is simply not the case for TGC at this time.


3.) Graphics & Frame rate - I would expect nothing less than amazing from EA. They almost always deliver in this area.


4.) Variety is a good thing. While I love TGC and will keep it in the rotation, PGA should offer a fun alternative and even some fun fantasy courses.


5.) Finally, I beat my buddy badly on TGC every time we tee it up. I'm thinking the different swing options and difficulty levels will allow us to find some mode that will be competitive.
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Old 04-27-2015, 06:55 PM   #43
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I'm interested to see how they will allow you to put spin on the ball in the tour settings. You should be able to spin the ball out of certain lies without aiming under the ball and putting more loft on the shot. Thats not how you spin the golf ball in real life and I hope thats not the only way to spin the ball in this game. I don't want to have to use the old button spin boost to make the ball stop or come back. It's fun when you are playing your buddies but totally unrealistic. I always used the spin button when I played the older TW games but I am a golfer and as I've gotten older I will really appreciate how they will make that part of the game realistic. Theres nothing better than watching the tour pros check balls up on the green.
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Old 04-27-2015, 07:10 PM   #44
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

What would the realistic way to add spin to the ball be?
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Old 04-27-2015, 07:26 PM   #45
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Quote:
Originally Posted by gustavus
What would the realistic way to add spin to the ball be?
You would have to predetermine if you would want to put spin on it and how much. Fade and draw swing paths could influence a side spin. I'm just not a fan of hitting under the ball to loft it higher and create spin like they do in TGC. If you were to spin a ball in real life you have to compress the ball into the ground not scoop under it. Tour pros have a lot of control of how much they want to spin the ball. Obviously less spin out of the rough but they can create spin out of bunkers sometimes so its probably a tricky concept to put into a game I guess. I never played the older TW games without the spin option too much but I think I remember it was similar to TGC where you had to loft the ball more to create backspin? For instance if a pro is chipping from around the green off of the fairway or fringe they can check the ball up after a few hops to get it to stop near the hole.
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Old 04-27-2015, 07:43 PM   #46
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

I get that, but I don't know what you want to do in the game to replicate that.



Right now, in TW14, you alter your stance to create a fade or draw, and to affect loft. Separately, you hit under the ball to add spin, which will also decrease distance. While I get that pros may use other methods to apply spin, the real issue is providing the user an assortment of options to shape a shot, each of them affecting the other. I really can't complain about how TW has done it in the past. It's a pretty smart set-up.
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Old 04-27-2015, 10:22 PM   #47
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Whoa, I didn't think we were allowed to mention "the other golf game" in threads dedicated solely to EA's RMPGA game (edit: without purpose)


To expand on my statement of "the other game"'s putting mechanic and why it's amazing; simply put, it captures the feel that I (me and only me, I make this statement solely on my behalf) that replicates actually stroking a putt in real life. I've never felt that in any other golf game, be it from TW, WGT, Links, the Wii game I play with my kids or the old Jack Nicklaus games. It's difficult to describe, but I'll call it the correct "weight" associated with the RS movements compared to the path of the ball in the game (i.e. the controller input intelligently affects the onscreen output)

Last edited by Hutton; 04-27-2015 at 10:30 PM.
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Old 04-28-2015, 12:18 AM   #48
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Quote:
Originally Posted by Hutton
Whoa, I didn't think we were allowed to mention "the other golf game" in threads dedicated solely to EA's RMPGA game (edit: without purpose)


To expand on my statement of "the other game"'s putting mechanic and why it's amazing; simply put, it captures the feel that I (me and only me, I make this statement solely on my behalf) that replicates actually stroking a putt in real life. I've never felt that in any other golf game, be it from TW, WGT, Links, the Wii game I play with my kids or the old Jack Nicklaus games. It's difficult to describe, but I'll call it the correct "weight" associated with the RS movements compared to the path of the ball in the game (i.e. the controller input intelligently affects the onscreen output)
I could do without you patronizing me but not a big deal.

Actually, as I said, you're welcome to bring it up in a way that makes sense for comparative reasons.

The way it was brought up by an earlier user, as well as the way you just discussed it now in this post is perfectly fine.

Let's drop the condescending tone going forward though please.
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