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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-23-2015, 10:58 AM   #161
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by kjcheezhead
Completely disagree. I bet if you looked at EAs data that tracks all this stuff you would find an overwhelming majority that use hot routes and pre snap adjustments. You really have two types of players though. The SIM minded guys that try to use these features for realistic strategy and the online guys that look for loopholes where crashing a line one way and moving an lb in a certain place creates an unstoppable nano blitz or something to that effect.

The current simple approach caters to casuals and pick up and play types but at the cost of making it something tourney guys turn into a game that no longer resembles football at all.

I disagree. I bet if you asked the majority of people on this site "What is a Mike linebacker"......they would have no idea. Or a 3 technique DT. This is a site full of people who watch and play professional football games regularly but they dont get into the specifics of the sport. Those are the same people playing Madden.

Madden isnt just sim minded guys and tournament/online cheesers. Those guys are just more vocal (especially on OS). There are plenty of people who just want a football game that they can pick up and play and dont care about things they consider to be minutiae.
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Old 04-23-2015, 11:01 AM   #162
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by kjcheezhead
Completely disagree. I bet if you looked at EAs data that tracks all this stuff you would find an overwhelming majority that use hot routes and pre snap adjustments. You really have two types of players though. The SIM minded guys that try to use these features for realistic strategy and the online guys that look for loopholes where crashing a line one way and moving an lb in a certain place creates an unstoppable nano blitz or something to that effect.

The current simple approach caters to casuals and pick up and play types but at the cost of making it something tourney guys turn into a game that no longer resembles football at all.
I think some of the metrics would surprise you. I've heard some pretty shocking ones (the amount of people who start a CFM and never play a game, the people who play one H2H game online and never come back, etc.)

There is a definite balance required to make the game realistic yet accessible. Personally, I would approach it so the game defaults to "Rookie" out of the box, and that setting doesn't change ANY player ratings, instead it allows the CPU to help you by changing blocking assignments, alerting you to blitzes and showing you how to hot route to a check with me route, etc. If you chose to play on "All Madden" you get ZERO help.

I liken it to racing games and getting a racing line, or help breaking.
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Old 04-23-2015, 11:03 AM   #163
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by aholbert32
I disagree. I bet if you asked the majority of people on this site "What is a Mike linebacker"......they would have no idea. Or a 3 technique DT. This is a site full of people who watch and play professional football games regularly but they dont get into the specifics of the sport. Those are the same people playing Madden.

Madden isnt just sim minded guys and tournament/online cheesers. Those guys are just more vocal (especially on OS). There are plenty of people who just want a football game that they can pick up and play and dont care about things they consider to be minutiae.
Agreed. I play in leagues that are very fiercely competitive, and I still have the occasional person who doesn't understand why Vonn Miller wouldn't be a good 3-4 DE in real life. They have no concept of football outside of "ZOMG, he has high BSH doe".
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Old 04-23-2015, 11:05 AM   #164
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by RGiles36
Was referring to sports gaming genre. Games that have gone through reinvention as I know it: FIFA, MLB the Show, and NHL of the previous generation. It's quickly becoming ancient history as time moves on, but I recall each of those games being discussed years ago as games that went through transitions in just a couple cycles to become solid representations of the sports they were replicating.

A more recent example would be the WWE2K series. Has the game completely changed in its next gen debut? No. But the changes that were made are fundamental changes (real fatigue system, chain wrestling, refined and slower animations, etc). All of a sudden, you have perhaps the most realistic representation of pro wrestling gameplay in a very long time. And the current developer has only had the license 2-3 years.

Again, it's baffling how other games can turn this corner in a few years, while Tiburon is peace mealing the transition to a new era of Madden.
I think those transitions were longer than you think, and if you look at real hardcore fans of each of those sports (outside of The Show, which is the gold standard to me), there are people who feel the same way you feel about Madden. There are PLENTY of people who think FIFA is still an arcade game, or that NHL doesn't come close to approximating hockey.
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Old 04-23-2015, 11:07 AM   #165
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by shaunlmason
I think some of the metrics would surprise you. I've heard some pretty shocking ones (the amount of people who start a CFM and never play a game, the people who play one H2H game online and never come back, etc.)

There is a definite balance required to make the game realistic yet accessible. Personally, I would approach it so the game defaults to "Rookie" out of the box, and that setting doesn't change ANY player ratings, instead it allows the CPU to help you by changing blocking assignments, alerting you to blitzes and showing you how to hot route to a check with me route, etc. If you chose to play on "All Madden" you get ZERO help.

I liken it to racing games and getting a racing line, or help breaking.
I'm one of those people! Lol. I played over 100 games of Madden last year against the CPU. I played one online and it was against my cousin. Thats it. I assume there are plenty of people who are like me. I also know that there are plenty who arent.
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Old 04-23-2015, 11:12 AM   #166
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by aholbert32
I'm one of those people! Lol. I played over 100 games of Madden last year against the CPU. I played one online and it was against my cousin. Thats it. I assume there are plenty of people who are like me. I also know that there are plenty who arent.
I'm kind of the spokesman for this...but find a good league with good people online. Way more rewarding than the CPU, and if you do it right not a whole lot more effort involved when you want to play.
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Old 04-23-2015, 11:15 AM   #167
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by shaunlmason
I'm kind of the spokesman for this...but find a good league with good people online. Way more rewarding than the CPU, and if you do it right not a whole lot more effort involved when you want to play.
I wish I had the time. I've done leagues in the past (OS had an awesome NFL2k5 and Links league back in the Xbox days), but thats when I was young, single and childless. Its damn near impossible for me to find the time to schedule a game against someone and that would hold up the league.
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Old 04-23-2015, 11:56 AM   #168
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by aholbert32
I wish I had the time. I've done leagues in the past (OS had an awesome NFL2k5 and Links league back in the Xbox days), but thats when I was young, single and childless. Its damn near impossible for me to find the time to schedule a game against someone and that would hold up the league.
Co-sign. Kids and family change the game. Plus I prefer my own sliders when playing the cpu.
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