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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-20-2015, 10:13 PM   #97
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Originally Posted by Mr.Smif
Sounds like they are still adding mechcanics on top of the same old raggedy engine. I'll pass, if this is the case again this year. Brand new engine or nothing for me!
This is how I feel also; bring a new engine or its a easy no purchase; the only thing that can get me to buy is, if they revamp or go back to the old franchise mode and this is another big fantasy of mine and wont happen so whatev. As for the "Air Coryell" new feature, it will be just another gimmick that gets hyped just to turn out flawed and broken in the end; same as every madden since 06 on 360. Shame!
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Old 04-20-2015, 10:57 PM   #98
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Originally Posted by Fist Of Kings
It was revealed by pastapadre months back that they were going to finally address wrs not fighting for the football in madden 16. Personally, I'm tired over waiting for ea's yearly gimmicks, giving us football in parts, instead of doing what other sports games have done by delivering a full, high quality game.

Something as basic as a wr going up to catch a football shouldn't be a game's selling point in this day and age.
Amen brotha!
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Old 04-20-2015, 11:42 PM   #99
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by MossMan84
This is how I feel also; bring a new engine or its a easy no purchase; the only thing that can get me to buy is, if they revamp or go back to the old franchise mode and this is another big fantasy of mine and wont happen so whatev. As for the "Air Coryell" new feature, it will be just another gimmick that gets hyped just to turn out flawed and broken in the end; same as every madden since 06 on 360. Shame!


YES! This is the primary reason why I won't be purchasing this year for the first time in a very, very, very long time. I personally don't believe there's much of a difference between the Infinity and Ignite engines, let alone what was used from Madden 06 - 12 on the XBOX360/PS3.

I also agree - that history tells us this "Dominate the air" feature...its likely to be just gimmick or tweak layered on top of the current dated and clunky, and jerky engine that causes players to morph/shift and slide all over the place. I hope for those that plan on purchasing Madden 16 regardless, that I'm wrong, but when was the last time you didn't have to lower your expectations to make Madden enjoyable?
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Old 04-21-2015, 12:24 PM   #100
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Fist Of Kings
It was revealed by pastapadre months back that they were going to finally address wrs not fighting for the football in madden 16. Personally, I'm tired over waiting for ea's yearly gimmicks, giving us football in parts, instead of doing what other sports games have done by delivering a full, high quality game.

Something as basic as a wr going up to catch a football shouldn't be a game's selling point in this day and age.
While I agree that it shouldn't be a selling point, I'm just happy it's finally (hopefully) being taken into account. I'm not a user catcher, so not having something like this has really killed the game for me the past couple years.

I just want to know that if I throw a deep ball that it won't only be the awful CB going up to knock it down while my Dez Bryant just keeps running
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Old 04-21-2015, 12:28 PM   #101
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

I personally think (and hope) that the controls are QB controls. I'd like to see a timing based system with the option to throw the ball BEFORE the WR makes his cut and still have the WR continue his route. You do it too early now and the WR just keeps on going. Not sure what they can do with user catching controls but a better timing/leading passing game would get my vote.
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Old 04-21-2015, 12:41 PM   #102
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by rudyjuly2
I personally think (and hope) that the controls are QB controls. I'd like to see a timing based system with the option to throw the ball BEFORE the WR makes his cut and still have the WR continue his route. You do it too early now and the WR just keeps on going. Not sure what they can do with user catching controls but a better timing/leading passing game would get my vote.
I really wish this was the case. Route based passing does wonders for APF s realism for me. I highly doubt it tho. That would require rewriting the entire passing system and that's not how EA does things. FIFA jostling is much more likely given the games history. A band aid for a severed artery to me.
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Old 04-21-2015, 04:50 PM   #103
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Sounds like "Ball Hawk" for the offense to me. I hope it is all about better WR-DB interaction, but know how thing tend to be more towards arcade then anything. So I will be surprised if it is anything other then hold a button to get the receiver to catch every ball.
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Old 04-21-2015, 04:59 PM   #104
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Interested to see what this means to the game, but as someone who's pulled himself away from the series the past few seasons, I'm not too optimistic.

I've come around to the thinking of others that most improvements will prove futile until they address the elephant in the room: player movement. I have no doubts M15 is one of the best on field Madden experiences in years. But it still largely presents itself as the same game bc it looks/feels so familiar. The various free-to-play experiences I had showed that.

I get that player movement is a massive undertaking. That said, I count M10 as the year Madden decided it was going 'sim'; I think 5 years is long enough to improve perhaps the most important aspect of the game. Yes, that's a shallow way of looking at things, but after all this time, it's clear what will continue to hold this game back despite investments in core gameplay.
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