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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-20-2015, 12:46 PM   #81
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by ggsimmonds
I know. I am not "worried" because I think it, whatever it is, will make offenses more potent.

When I said the community has been complaining I was not referring to the complaints that it is too hard to play defense, though I am sure there are many such complaints. The only complaints I am referring to are the ones centered around realism. And they can go either way.

Still, I do think many of us are overreacting. One can slightly modify this marketing line and it would apply to last year's game with the new controls on defense. And it is not a stretch to call last year's game the most sim-friendly.
Personally I think M15 is the best Madden game to date, even though I miss some aspects of Madden 05/06.
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Old 04-20-2015, 12:52 PM   #82
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Quote:
Originally Posted by shaunlmason
Personally I think M15 is the best Madden game to date, even though I miss some aspects of Madden 05/06.
Gameplay wise it unquestionably is.
(sack issue complicates matters)

But I am a franchise guy so 05/06 still holds a special place in my heart.
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Old 04-20-2015, 01:22 PM   #83
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by shaunlmason
Personally I think M15 is the best Madden game to date, even though I miss some aspects of Madden 05/06.
There were good quality game play from 15, but a few things really knocked it down for me.

1. QB AI/Sack Avoidance- Even though they touted off target throws by lower rated QB's, I very rarely saw that except for severely impacting sliders one way or the other. Also, QB's would dink and dunk with a rush approaching vs throwing the ball away or running QB's didn't take off and run as much as I expected

2. Also, the lack of penalties and challenge system has been an eyesore for the last few years.

Hopefully, those things were worked on for this years game.
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Old 04-20-2015, 01:29 PM   #84
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by ggsimmonds
Gameplay wise it unquestionably is.
(sack issue complicates matters)

But I am a franchise guy so 05/06 still holds a special place in my heart.
Amen. I miss a lot of old deep franchise features.
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Old 04-20-2015, 01:31 PM   #85
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by roadman
There were good quality game play from 15, but a few things really knocked it down for me.

1. QB AI/Sack Avoidance- Even though they touted off target throws by lower rated QB's, I very rarely saw that except for severely impacting sliders one way or the other. Also, QB's would dink and dunk with a rush approaching vs throwing the ball away or running QB's didn't take off and run as much as I expected

2. Also, the lack of penalties and challenge system has been an eyesore for the last few years.

Hopefully, those things were worked on for this years game.
1) The tune they had on QB accuracy when I was down early last cycle was dramatically different than what shipped. Some feedback besides mine was taken into account on the final product. When I played it, poor QB's were very erratic.

2) Preaching to the choir here. I want penalties so badly.
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Old 04-20-2015, 01:39 PM   #86
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Any chance they remove suction pass/catching and add ball physics like NHL has puck physics?
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Old 04-20-2015, 01:48 PM   #87
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WR/DB interactions are a given this year. We knew they were going to add them but I really hope the focus on fine tuning the overall animations in this game as well to make them look more fluid. I really hope they add signature running/ball carrying styles so that not all RB's feel the same. Even if it's not for every back, at least give us a few different styles (downhill, slasher, bruiser, elusive, etc..)

I also hope they clean up the physics engine.
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Old 04-20-2015, 01:49 PM   #88
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by JKSportsGamer1984
WR/DB interactions are a given this year. We knew they were going to add them but I really hope the focus on fine tuning the overall animations in this game as well to make them look more fluid. I really hope they add signature running/ball carrying styles so that not all RB's feel the same. Even if it's not for every back, at least give us a few different styles (downhill, slasher, bruiser, elusive, etc..)

I also hope they clean up the physics engine.
Did you know (I do because I dug into the data in the CFM site for a project I'm working on) that each player has a running style attribute? I'm not sure if they do anything in game, but they are there.
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