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Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Old 04-17-2015, 09:54 AM   #49
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A true coach mode.
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Old 04-17-2015, 10:15 AM   #50
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Along with others, I want better DB/WR interaction, but I also want better coverage, press and chips on TE's...

I would also like the ability to decide whether to auto assign coverage, as it is now, or manually set who i want to cover each receiver..

Would like a more efficient way of changing plays in practice mode...don't see why, after each practice play, we couldn't get the playbook to pop up so we can pick another play as we do in game..Just allow the ability to also pick the defenses play..

When playing against the CPU I would like more time on defense to make adjustments..

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Old 04-17-2015, 10:41 AM   #51
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

A significantly cleaner infinity engine, above all else.
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Old 04-17-2015, 11:20 AM   #52
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Quote:
Originally Posted by CM Hooe
I don't understand the gloom-and-doom in this thread given that we're coming off arguably the best Madden game since at least the launch of the XBOX 360, if not longer, in Madden NFL 15.
I don't think that's saying much. The bar wasn't very high for 15 to be the best since 360. And I thought M12 franchise was heading in a much better direction than the current CFM.

Quote:
Originally Posted by CM Hooe
The gameplay, graphics, and presentation all took remarkable steps forward last year,
I agree with steps forward, but I myself would not call them remarkable.

Quote:
Originally Posted by CM Hooe
Critically, Madden is back on par with its peers. Its Metacritic score is actually equal to MLB 15 The Show as of right now, and it's just a point or two behind NBA 2K15. This isn't to say that Madden 15 was perfect - it wasn't - but to deny what Tiburon accomplished last year just doesn't sit well with me.
Whether it sits well with you or not, I would strongly disagree with "on par" with The Show or NBA2K.

I would give my list, but I've avoided it since I know the game won't come close. Their CFM has gone in a completely different direction, so I know for sure what I want won't happen.

I'm glad you like it as much as you do, and enjoy it. Madden's CFM has been just flat out frustrating for me.
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Old 04-17-2015, 11:25 AM   #53
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Necessary:
1) fix sack issue/ai for qb's
2) custom draft classes (sharable)
3) penalties
4) player/coach editting in offline cfm
5) menus - if I want to look at a "player card", once I close it it should return me to the same spot, NOT allllll the way back to my own team's roster screen. same idea with box scores.

Good-to-have:
1) Holder position on depth chart so my 2nd string QB's yards per game number makes actual sense...
2) A way to identify where an opponent's key player(s) are lined up on the field - it'd be nice to know where JJ Watt is lined uo on a particular play so I can either run the other way or slide my protection towards him
3) more franchise specific commentary. They've tried this but half the time the stats don't load properly so it accuses Andre Johnson of having a bad week a week ago when in fact he caught ten passes.
4) better cpu playcalling
5) mock drafts in the offseason
6) better scouting, add a nfl comparison for each player and include their college stats (and make those stats editable when you create a class)
7) injuries - players aren't out for a specific amount of time, example: could be out 2-4 weeks and at some point he becomes PRB, QST, DBT.
8) around the league scoreboard during franchise games with updates from other games, just like NCAA 14.

Things they won't put in, but I'd like:
1) varying levels of attendance in stadiums (visible), depending on price, team success, etc.
2) suspensions and player discipline rating
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Old 04-17-2015, 12:48 PM   #54
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I just want something simple. If the game is winding down and I'm winning, can I get a quick option to knee the ball down, end the game, and get some animation? That's it.
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Old 04-17-2015, 12:51 PM   #55
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a custom mode to create new teams also for off-line competitive mode can make this game great
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Old 04-17-2015, 01:23 PM   #56
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After reading a good number of posts, we already know about the 11 years of frustration, but in the past 4 games, since internal lead changes took place (which was key), the game is FINALLY making the progress that should’ve took place long ago. Just also remember the fact that this is the first full development cycle for Madden since M13. M25 and 15 were shortened cycles, hence why the progression appeared to be minute to a decent number o f people (myself included, but I liked the improvement regardless.) I’ll just say this like I’ve done on the show I’m a part of, Twitter, even on YouTube…If the game doesn’t have what you’re looking for (especially with JM16 on the horizon), then please don’t buy the game and leave it on the shelf. I see and hear many say “I’m done with Madden” yet buy it over and over again. Only to complain and make claims about being “lied to” after all the videos, interviews and articles are posted about this game well before launch telling/showing us all EXACTLY what’ll be in the game (talking about these past 3 years here).

I’m mainly excited to see competition back into the football gaming marketplace. I’m looking forward to what both games have to offer (M16 and JM16). When that time comes, it’ll be very exciting for the sports gaming community. When the companies compete, we win!!
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