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NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooting

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Old 04-04-2015, 12:52 AM   #81
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Can someone explain to me why they didn't just go back to the pre patch version instead of decreasing everyones stats? Now won't MyCareer, MyGM, and MyLeague be messed up? Also the grades for midrange and 3pt should probably be adjusted then. I just don't quite understand
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Old 04-04-2015, 03:24 AM   #82
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Seems they might have tweaked the roster somehow too along with lowering shooting a tad. It seems there isn't as much sliding, and its easier to stay in front of your guy on D, and this was with speed at default 50 as well as quickness, so that's a plus.
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Old 04-04-2015, 04:11 AM   #83
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Does this apply to Classic/Euroleague teams?
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Old 04-04-2015, 04:37 AM   #84
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Does this also effect auto-created draft classes or are prospects rated too high now?
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Old 04-04-2015, 05:39 AM   #85
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NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Sh...

Quote:
Originally Posted by epic jigl
Can someone explain to me why they didn't just go back to the pre patch version instead of decreasing everyones stats? Now won't MyCareer, MyGM, and MyLeague be messed up? Also the grades for midrange and 3pt should probably be adjusted then. I just don't quite understand

Because it's a stop gap workaround for the patch, and to go back to how it used to be would require a code change delivered as another patch.

It would take awhile for another patch to be released and approved, and there's the possibility of not getting another patch at all, so this is the hot fix so at least the game is playable on some of the modes. That 2K is aware of the issue and addressed it somewhat quickly is welcome. However several other modes may remain broken or out of sync with how the other modes play (generated players, games with existing rosters, and my team for example).

This is an uncharacteristically bad and poorly tested change that breaks the game at a fundamental level very late in the product and patch cycle. It's rare, but it happens.

A lot of why it happened is because the team continued to work on improving the shot mechanics. Whether that effort will go down as a hallmark of 2K's diligence and support or a stain against the final quality of this year's product will depend on whether one more patch addresses the problem correctly at its root.

Last edited by Sundown; 04-04-2015 at 06:25 AM.
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Old 04-04-2015, 07:13 AM   #86
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

On positive end they still care and tweak stuff they can in this years cycle; but on negative end they always treat players who bought the game at full price as beta testers, clearly we're not and shouldn't be.

So, all in all i think the latest patch has done many good things right along with poorly implemented shooting. All they should do seem to have to gotten the % success balance between patch 3 and patch 4 and we'll all be good to go for smooth life-like on court experience. For now hot fixes and such can only cause more damage on sides that they clearly can't test enough.
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Old 04-04-2015, 07:26 AM   #87
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After an hour or so of testing out open jump shot during practice. I found it's best to avoid shooting jump shot with players under 50 in their attributes. Those players shouldn't be taking jump shot unless the clock is running out.

I also, played a couple of quick games and I found myself enjoying the new roster update. It seem more balanced on offense and defense.
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Old 04-04-2015, 09:51 AM   #88
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Quote:
Originally Posted by Bunselpower32

-The CPU doesn't seem to be button jumping on passes anymore. This was an issue for me because I love the Pick and Roll, and even though I may have a clear pass, there would be an AI player that would react with a full speed lunge before my player even started the passing motion.

-Defense. On ball defense was a problem, as well as shot contesting and blocks. Now, I can play good defense and actually be rewarded for it instead of a glitchy clip or a ridiculous close shot that no one could ever make. I played with Draymond before and after, and he was so much more fun after because of his defensive relevance. I also felt that on layups, a shot contest meant absolutely nothing. Which was super frustrating combined with the CPU's tendency to cheese to the basket. Now, the big guys are actually helping on help D, and it just feels awesome.

-Blocks. Before, blocks were coming at very weird points, and I felt as though they were unachievable on regular shots in the paint, rendering paint protectors useless. Wow, is that better. Shots and animations are being interrupted by blocks and the blocks are coming when they should, when a small guy tosses one up over Valanciunas. Get it out of here.

-Rubberbanding. Dare I say this? I think it's actually not there anymore, or at least toned down. I built a big lead, and I was able to keep it. No stupid stretches of crap happening. For the first time, I didn't feel like it was scripted.
I agree 100% with these things. These were some of the things that I noticed too.

I'm loving the fact that there is less of those "eyes in the back of their heads" and button press steals. Before, I used to complain when certain "good" passes got picked off. Now, I can honestly say when it was a bad pass, and I just move back on defense.

Some of the blocks that I'm witnessing have been unbelievable! I think they changed some of block animations, because I've been getting some crazy blocks into the stands. Yes...we don't get control of the ball, but I LOVE it when I swat the ball back to half court then the other team has to make a mad scramble to get a shot off.

That's kinda weird. I don't think there was rubberbanding after a discussion on the subject in a previous thread, but I think they did tone down the AI's ability to adapt so quickly. I had one game where there was 10 lead changes, but the runs were user initiated. I would make a change, and I would go on a run. He would make a change, and he would go on a run. It was a great game. I ended losing at the end, because I made some greedy, ill-advised passes and try to go for the knockout, dagger shot, lol.

Last edited by ksuttonjr76; 04-04-2015 at 10:08 AM.
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