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NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Old 03-27-2015, 02:48 PM   #121
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by jeebs9
The thing I hate the most is how people think if it turns green before "it should go in" (Which I hate!!). When you release a perfect shot in real life. Its not always going in.
Obviously nothing in life is 100% but when Steph Curry and Kyle Korver are on balance, do everything perfectly in their shooting, they feel like it's good - I would bet that it's going in MOST of the time. It's why Curry was able to shoot a 3 and not even look to see if it went in. Sometimes when guys are open, they don't handle the ball correctly, their lift isn't perfect, they short arm it, etc. But sometimes they do get everything perfect and it's most likely going in.

I don't mind the green releases cause of that. If they lowered it to 70-80% vs. 100% - I'd be fine with that. I think the 100% is fine as long as they make it difficult to do - and impossible to do under certain scenarios. Like on the move, while contested, with bad shooters, etc.
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Old 03-27-2015, 04:21 PM   #122
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

Green Release window should be small/big depending on rating. Rember the Madden Vision Cone with Awareness. If you had 99 Awareness you'd see the entire field, if you had 52 Awareness you had a small cone.

Let the shot meter difficulty be based on the player's rating so you can't always get a green release with a 75 but with Korver you can.
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Old 03-28-2015, 10:09 PM   #123
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i'm in view that if,
1. i make a perfect release with any player eg. shaq shooting a 3, the chances that i make a 3 depends on the attribute rating. if shaq is rated 25 with 3-shooting, he'll probably make one out of 4 attempts.
2. i make a less perfect release, the chances of going in will be reduced further based on the % imperfect eg. slightly early, slightly late etc.
Wondering is 2k15 configured like this now?

i can live with perfect release timing without making the basket as i strive to achieve perfect release after mastering the shooting form at practice. i think this happened in 2k13 and i'm cool with it. at least i know i did something right but just that the attributes rating has caused the misfiring.
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Old 03-28-2015, 10:22 PM   #124
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

Quote:
Originally Posted by Luke Skywalker
Green Release window should be small/big depending on rating. Rember the Madden Vision Cone with Awareness. If you had 99 Awareness you'd see the entire field, if you had 52 Awareness you had a small cone.

Let the shot meter difficulty be based on the player's rating so you can't always get a green release with a 75 but with Korver you can.
You already said this before
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Old 03-30-2015, 02:30 PM   #125
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The game has become a 3 point feast,epecially myteam. Please fix the sliders
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Old 03-30-2015, 02:43 PM   #126
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by kabamaru
The game has become a 3 point feast,epecially myteam. Please fix the sliders
Myteam is on a low difficulty level sliders won't help
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Old 04-01-2015, 02:48 AM   #127
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

user timing and shot ratings should always play a part in shot success
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Old 04-27-2015, 11:44 AM   #128
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Easy fix- remove this green release stuff. Ratings should always be largest determine factor in success. Green releases cancels that
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