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Madden NFL 15: What Worked and What Didn't Work

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Old 03-25-2015, 09:17 PM   #57
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by Trick13
No, the problem is you are expecting EA to address the underlying issues - and every person who comes to these forums knows good and well that will never happen. We have been over the enumerate reasons for their lack of "give a ____" so many times - they are hamstrung by time, money, moronic share holders, dipstick executives who would not know a football if "Jimmy Dix" broke their damn nose with one.


My point is that EA has almost always taken a band aid approach - "all time route based passing", even within the current mess, is a band aid that would alleviate some inherent issues within Madden game play. For instance, it could end the "change route via pass timing garbage" and eliminate the "triple option nature" of double move routes.


Is it the fix we want, heck no. But it is far more likely to be done by EA than what needs to be done...
I don't think he's expecting them to do anything. If you've read any of his posts, he knows better than most about Tiburon's apathy towards a variety of things, since he had a lot of interaction with them over the years face to face.

The second point you're refusing to understand is that this is something that can't simply be band-aided. I don't know your level of football knowledge, but it wouldn't require an advanced knowledge of football to recognize that route timing is going to be hampered by bad blocking, and then add on the issue with the way WR's run routes in Madden and there is a whole other issue that would need to be addressed with AI and animations before you can even get to working on the main goal.

There is really nothing more to it.
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Old 03-25-2015, 09:39 PM   #58
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by FaceMask
I don't think he's expecting them to do anything. If you've read any of his posts, he knows better than most about Tiburon's apathy towards a variety of things, since he had a lot of interaction with them over the years face to face.

The second point you're refusing to understand is that this is something that can't simply be band-aided. I don't know your level of football knowledge, but it wouldn't require an advanced knowledge of football to recognize that route timing is going to be hampered by bad blocking, and then add on the issue with the way WR's run routes in Madden and there is a whole other issue that would need to be addressed with AI and animations before you can even get to working on the main goal.

There is really nothing more to it.


I understand completely, I understand that RR means nothing in terms of what the players do. They always run perfect depths before they cut, the cuts are always exactly the same, the Dline never generates pressure on its own, the DBs leave their backpedal too early most often, off coverage has no benefit in Madden, as it is more easily beat deep than normal man coverage due to the way DBs "charge" the route even when there is no break by the receiver and then fall in behind them, there are still routes that are "auto-free-releases" because no matter what input you give the DB he will not get a hand on the receiver no matter the disparity between the PRS/REL ratings - I call them nano routes and of course the ball physics is a giant fail - trajectories of passes down the middle leave a ton to be desired.


That is not even half of what I understand, but if they fixed all of that (not happening) the ball would still be "tethered" to receivers, and I am saying that is where they should start from - they should start with route based passing, because nothing they fix before hand will matter if you can still change routes based on pass timing and pass leading...
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Old 03-26-2015, 12:54 AM   #59
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Re: Madden NFL 15: What Worked and What Didn't Work

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