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Madden NFL 15: What Worked and What Didn't Work

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Old 03-24-2015, 10:58 AM   #49
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by bringbacksimfootball
What exactly is he trying to sell you on? Are we forgetting how broken this is? You said yourself that we're still dealing with legacy issues, and that's true.

He's just stating the reality that to get to the point of having solid route based passing, they would have to fix the entire way passing offense plays. Every part of an offensive pass play in Madden has an issue, so it's not like you can just do one thing and fix the passing game, you have to revamp everything because football is based a lot on timing, if one part is off you likely have a breakdown. Just the blocking issues alone disrupt that, and if that's disrupted the timing of the entire pass play is disrupted.

It may be true that they've just been heaping new on top of very old for a long time, even Clint Oldenburg has admitted as much. But, the problem with passing is at the core, not just what they've newly thrown on. Madden's passing has been fundamentally flawed for a long time. You can only band-aid for so long until it's apparent that you need a fresh start. That's where this is at this point.


But you know as well as I do - we are not getting a fresh start. EA's idiot suits are not going to allow the devs the resources to build it from scratch. I know it isn't ideal, heck if it was we wouldn't be having this discussion.


My point is, given that EA is not going to "rebuild anything from scratch" - at least route based passing would eliminate some issues.


Obviously it isn't going to be perfect - considering we still have players skating around, warping through each other, running four steps where only one foot actually touches the turf, no adaptive AI, player sense was a joke, and on and on.


I don't disagree with anyone who wants the passing game to be completely redone - I just don't believe we will ever see that...
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Old 03-24-2015, 06:54 PM   #50
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by sportyguyfl31
"Confidence" needs to be scrapped. It creates superstars out of ordinary players, and completely throws online leagues out of balance. The same handful of users stay at or near the top every season because the more you win, the more of a PED Boost, the confidence rating gives you. On the otherside, if you are struggling, trying to rebuild a bad team, or just plain not that good, confidence hits will just tank your team and make them virtually impossible to play with.
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Originally Posted by Trick13
Great point. I don't know if it needs to be removed, but it definitely needs some serious tweaking.

I would like to see the offseason bring about a normalizing effect - players' confidence would "gravitate" back to 50, no matter if they were above or below. Say a SB winning team - currently ends the season at 99 confidence nearly across the board - 99 confidence players should gravitate back to around 60 confidence. You should see a range in the offseason of 40-60.

To your point about the better teams/players always being "on the juice" the confidence scale should shift in a sort of way - meaning the guy who just won the SB would get less confidence for his success than a guy coming off 6-10 year for the same stats. Goals for players and teams should be dictated, in part, by the previous season. This would mean that a 7-9 team would have lower stat/win thresholds for improvement than a team coming off 10-6.

They could call it "Adaptive Progression System" or the "CFM's Parity Progression System"


This would be great as well for CFMs where there are a limited number of user teams and the CPU generally stinking at everything they attempt to do....
This is very true, for example my CFM is just like this.
my Rams team started 0-6, was 1-9 before finishing the season on a 5-1 run that I had to fight through massive confidence hits despite my team on a win streak where we were winning close games. my guys would still see "shoulda made that INT" or "shoulda made that catch" etc and never really turned any confidence around. nor is it reflected in the season outlook other than the random generated story during the offseason.

meanwhile one guy goes 12-0 and coasts into the playoffs finishing on a 3 game losing streak as he is resting players. barely any confidence lost and he even lost the divisional matchup yet nothing is affected because they are 13-3.

so my best RB with a 98 carry can't keep from fumbling despite his rushing yardage being great to finish the season strong because his Confidence it in a hole.

there has to be a flex system that would adjust with team outlooks. a team like the Rams in "rebuilding" mode would have less negative flux than a team like the Seahawks in "Win NOW" mode. on the same note, the Rams would have higher spikes and drops with positive confidence creating the idea "maybe this team can make it to the playoffs! oops, not so fast we are still too young/old/inexperienced". while the Seahawks would have less drops in a high confidence player with 2 losses in a row because "we are fine, we are still 8-3 and in first place...etc".
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Old 03-24-2015, 09:29 PM   #51
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by Trick13
But you know as well as I do - we are not getting a fresh start. EA's idiot suits are not going to allow the devs the resources to build it from scratch. I know it isn't ideal, heck if it was we wouldn't be having this discussion.


My point is, given that EA is not going to "rebuild anything from scratch" - at least route based passing would eliminate some issues.


Obviously it isn't going to be perfect - considering we still have players skating around, warping through each other, running four steps where only one foot actually touches the turf, no adaptive AI, player sense was a joke, and on and on.


I don't disagree with anyone who wants the passing game to be completely redone - I just don't believe we will ever see that...
The problem is that you're expecting a positive effect/outcome to happen without them first addressing the negative cause preventing it. Of course route-based passing would be great, but you're not going to get that to work without the other issues being addressed first.
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Old 03-24-2015, 11:01 PM   #52
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Re: Madden NFL 15: What Worked and What Didn't Work

*cues broken record*:

as long as Madden has no competition, there will be no leap forward. Its plain and simple fellas.
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Old 03-25-2015, 01:10 AM   #53
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Re: Madden NFL 15: What Worked and What Didn't Work

the conservative tackle... what were they thinking?
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Old 03-25-2015, 09:36 AM   #54
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by bringbacksimfootball
The problem is that you're expecting a positive effect/outcome to happen without them first addressing the negative cause preventing it. Of course route-based passing would be great, but you're not going to get that to work without the other issues being addressed first.
Like puttin dope rims on a hooptie, lol.
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Old 03-25-2015, 11:51 AM   #55
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by bringbacksimfootball
The problem is that you're expecting a positive effect/outcome to happen without them first addressing the negative cause preventing it. Of course route-based passing would be great, but you're not going to get that to work without the other issues being addressed first.


No, the problem is you are expecting EA to address the underlying issues - and every person who comes to these forums knows good and well that will never happen. We have been over the enumerate reasons for their lack of "give a ____" so many times - they are hamstrung by time, money, moronic share holders, dipstick executives who would not know a football if "Jimmy Dix" broke their damn nose with one.


My point is that EA has almost always taken a band aid approach - "all time route based passing", even within the current mess, is a band aid that would alleviate some inherent issues within Madden game play. For instance, it could end the "change route via pass timing garbage" and eliminate the "triple option nature" of double move routes.


Is it the fix we want, heck no. But it is far more likely to be done by EA than what needs to be done...
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Old 03-25-2015, 03:43 PM   #56
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