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Madden NFL 15: What Worked and What Didn't Work

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Old 03-23-2015, 04:56 AM   #41
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Originally Posted by JHedges2
I've owned every copy of Madden since 1999, but with the lack of being able to use 'real' draft classes, it may just be a series killer for me.

I just can't get excited scouting 'fictional' players, despite their efforts at making those players stay real. I am too much a fan of college football to be scouting fake players to bring into my franchise.

NBA2K allows custom draft classes. If Madden doesn't make strides here, I am likely done with this series--as I hardly touched Madden 15 (also due in part to discovering FIFA, lol).
amen to that. I'm sick of this connected career roster crap
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Old 03-23-2015, 11:48 AM   #42
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by billybong
amen to that. I'm sick of this connected career roster crap
I have a firm belief that that reason we don't have custom draft classes is EA knows it will stop people from buying the next iteration of madden. If I can play a ccm in madden 15 for 5 years and have all the current players, why would I need to buy madden 16 unless they make major improvements to the core gameplay?

That being said I'd be perfectly fine not having custom classes if the created classes they ship with the game were done right. I'm tired of of the terrible equipment and gigantic shoulder pads. Also the stats attributes not matching up to the base roster.
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Old 03-23-2015, 12:05 PM   #43
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what this game needs is some competition.

this game is arcade as it gets and ratings still dont matter at all.
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Old 03-23-2015, 08:49 PM   #44
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by Trick13
Route based passing implemented properly would fix the current "passing system", making it far more realistic and is better than any of the ideas for new passing systems than I have ever come across.
They tried to do a number of things like fix passing trajectories (Madden 12), put in new pass catch animations and passing spaces (Madden 13), but the bottom line is, everything is fundamentally flawed from the snap, to the drop, to the set, how receivers attack space and interact with DB's, and how the o-line approaches pass blocking assignments.

So my educated guess would be that in order to get to the point of having route-based passing, the entire passing game would have to be overhauled. I want that to happen badly, but realistically, I can't see it happening.
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Old 03-24-2015, 12:15 AM   #45
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by FaceMask
They tried to do a number of things like fix passing trajectories (Madden 12), put in new pass catch animations and passing spaces (Madden 13), but the bottom line is, everything is fundamentally flawed from the snap, to the drop, to the set, how receivers attack space and interact with DB's, and how the o-line approaches pass blocking assignments.

So my educated guess would be that in order to get to the point of having route-based passing, the entire passing game would have to be overhauled. I want that to happen badly, but realistically, I can't see it happening.
They could make it heavily timing-based based on drop back. For example at the end of a 3 step drop your accuracy would be at its peak since that's what's practiced and it shows a comfort level. After the drop back release window is closed their accuracy takes a hit since to simulate confusion or loss of awareness since the play will be "off script" at thAt point. Add a composure rating to determine the penalty.
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Old 03-24-2015, 12:56 AM   #46
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Re: Madden NFL 15: What Worked and What Didn't Work

The game did some things ok but it was still Madden. Theres so much wrong with this game. It all starts with the animations. They are terrible, especially the QB animations. Then the AI while improved is still pretty much a joke. They fix some things to a degree then break others. I mean every team had the same offense. CHECKDOWNS CHECKDOWNS CHECKDOWNS. I couldnt get into a franchise because I was sick of every QB refusing to throw beyond 3 yards.
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Old 03-24-2015, 07:18 AM   #47
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Re: Madden NFL 15: What Worked and What Didn't Work

Quote:
Originally Posted by FaceMask
They tried to do a number of things like fix passing trajectories (Madden 12), put in new pass catch animations and passing spaces (Madden 13), but the bottom line is, everything is fundamentally flawed from the snap, to the drop, to the set, how receivers attack space and interact with DB's, and how the o-line approaches pass blocking assignments.

So my educated guess would be that in order to get to the point of having route-based passing, the entire passing game would have to be overhauled. I want that to happen badly, but realistically, I can't see it happening.


Yes, they did all that you mentioned, but all it did was change the way in which players exploited the game. Route based passing eliminates a ton of that - and EA has had it in the pass. Granted, it was a button feature, kind of like the stupid as all get out "precision modifier", but it was in the game. All they have to do is put it back in and make it constant (meaning no trigger holding).


Would it fix everything, no. It would, however, fix a ton of stuff...


And don't try to sell me "it won't work 2 generations have gone by" because we are still dealing with glitches from PS2 era - so it is obviously tech built on top of tech built on top of tech...
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Old 03-24-2015, 08:45 AM   #48
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Re: Madden NFL 15: What Worked and What Didn't Work

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Originally Posted by Trick13
Yes, they did all that you mentioned, but all it did was change the way in which players exploited the game. Route based passing eliminates a ton of that - and EA has had it in the pass. Granted, it was a button feature, kind of like the stupid as all get out "precision modifier", but it was in the game. All they have to do is put it back in and make it constant (meaning no trigger holding).


Would it fix everything, no. It would, however, fix a ton of stuff...


And don't try to sell me "it won't work 2 generations have gone by" because we are still dealing with glitches from PS2 era - so it is obviously tech built on top of tech built on top of tech...
What exactly is he trying to sell you on? Are we forgetting how broken this is? You said yourself that we're still dealing with legacy issues, and that's true.

He's just stating the reality that to get to the point of having solid route based passing, they would have to fix the entire way passing offense plays. Every part of an offensive pass play in Madden has an issue, so it's not like you can just do one thing and fix the passing game, you have to revamp everything because football is based a lot on timing, if one part is off you likely have a breakdown. Just the blocking issues alone disrupt that, and if that's disrupted the timing of the entire pass play is disrupted.

It may be true that they've just been heaping new on top of very old for a long time, even Clint Oldenburg has admitted as much. But, the problem with passing is at the core, not just what they've newly thrown on. Madden's passing has been fundamentally flawed for a long time. You can only band-aid for so long until it's apparent that you need a fresh start. That's where this is at this point.
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