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NBA Live 15 Roster Update Details (1-9-15)

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Old 01-09-2015, 11:52 AM   #9
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Re: NBA Live 15 Roster Update Details (1-9-15)

Fernando sent us the Excel spreadsheet, updated the OP w/ link and more details.
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Old 01-09-2015, 12:42 PM   #10
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Re: NBA Live 15 Roster Update Details (1-9-15)

If only we had the ability to make these roster moves ourselves. That would have been great. It is what it is though and I'm not too upset about it. Keep up the good work Fernando and Co..
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Old 01-09-2015, 01:05 PM   #11
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Re: NBA Live 15 Roster Update Details (1-9-15)

Game is playing really well. Or did for me in my Cavs season opener against the Knicks. A ton of good things coming out of it. Pull ups, drive and kick, mid range, you name it. I'll throw some videos in the video highlights thread.
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Old 01-09-2015, 01:28 PM   #12
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Re: NBA Live 15 Roster Update Details (1-9-15)

So is every roster update considered a mini title update as well?

It'd at least make sense as to why it takes so long
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Old 01-09-2015, 03:05 PM   #13
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Wiggins went down ?? He's been playing great
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Old 01-09-2015, 04:25 PM   #14
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Re: NBA Live 15 Roster Update Details (1-9-15)

Quote:
Originally Posted by TSGuy
Wiggins went down ?? He's been playing great
Yea, I agree, he been putting up good stat lines as of late.

I'll have to investigate.

It could be a case of he was overrated to begin with, since he didn't have any data last year. And now he's ending up where he should've been...?

Or, it could be the way some things are calculated, like the overall.

The spreadsheet has details on movement and I did make a change to some calculations over the break, hence the ton of movement. Over 5,000 ratings changed.

Thanks for saying something, I enjoy seeing player discussion on here.
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Old 01-09-2015, 04:49 PM   #15
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Re: NBA Live 15 Roster Update Details (1-9-15)

FINALLY...........Live 15 resembles real life basketball.

The Positives

CPU attempting mid range shots

The correct CPU players attempting threes

Drive and kick game

High post ups

More varied ball and rim animations

Step back jumpers finally are effective

USER can hit threes and mid range jumpers

Good ball handlers can finally destroy not so good defenders

CPU pass the ball around more effectively most of the time

Good CPU shooters are quick to let it fly if you leave them space, like it should be

Centers no longer do that baseline reverse layup cheese gliding along the invisible wall

Post players pass the ball back out

Saw Chris Paul do a floater

The negatives

There are times where the motion is stagnant and players just stand around

CPU Centers and Power Forwards shoot too many fade away jumpers still, every shot don't need to be a fade

Screen play don't work some times. They will collide with another player and instead of continuing across, they will just go back to their original spot.
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Old 01-09-2015, 05:34 PM   #16
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Re: NBA Live 15 Roster Update Details (1-9-15)

I have made the same observations as well with the recent tweaks. Since you have already mentioned these, I will list my observations on the defensive side of the ball.

1. There are a lot more passing lane interceptions with newly added animations to accompany them. Really brings the game to life, can't say this enough!
2. It's A LOT more difficult to abuse special moves repeatedly and exploits weaknesses in the defense for easy points or dunks at the rack.
3. On ball and help d have been beefed up quite noticeably! Both cpu and your teammates are more instinctive and reactive in this regard. As a result, there is more contention or physicality in the paint area. This also allows for less easy buckets around the paint. Just wonderful!

On the negative side, direct steals from the ball handler by the human seem to occur too frequently. I attribute this to the newly beefed up defense. It needs to be toned down to prevent abuse!

I really like how far this game has progressed and where it's headed. Good accomplishment thus far. It's clear that our voices are being heard. Congrats to the team! We look forward to your continued efforts!

Last edited by Calvenn; 01-09-2015 at 05:39 PM.
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