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NBA Live 15 Title Update #2 Available Now For PS4, Coming Soon For Xbox One

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Old 12-12-2014, 11:18 PM   #105
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

I don't think they focused on fixing it for this year. I guess all they had time to do was graphics, animation, onboarding and presentation. If not this year they definitely have to fix it next year along with deeper modes and customization.


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Old 12-12-2014, 11:49 PM   #106
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

Quote:
Originally Posted by Tonyattia
I don't think they focused on fixing it for this year. I guess all they had time to do was graphics, animation, onboarding and presentation. If not this year they definitely have to fix it next year along with deeper modes and customization.


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They promised a fix for 14...and I know for a fact they have worked on it for 15.

The fact they have addressed it and worked on it and yet it is still there shows it can't be fixed.

It is the engine. That means 16 will have the bug also.
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Old 12-12-2014, 11:58 PM   #107
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

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Originally Posted by The 24th Letter
Nah man, lol

This isn't the CPU trying to get a two for one...they are just simply brain dead down the stretch. Walt pretty much described what happens a lot of the time perfectly. I also just had the Grizzlies inbound the ball down 53-48 and they ran the clock down to the buzzer to launch a 3 with C. Lee. Will upload it shortly.

Edit:

https://m.facebook.com/story.php?sto...00006669704684

Something's just wrong with they way they are programmed to execute in late game situations...


I think the issue is they CAN'T programme the CPU for specific situations...so, the CPU just plays normally and takes the best shot / doesn't realise it is down 3.


I don't want to sound negative, but FIFA had terrible late game AI for years and years. Only a new engine changed things. It looks like LIVE is stuck with this crap until they change the engine. I don't even know what to say at this point. It is the ultimate game killer in a sports game.


They are probably just going to ignore it from here and hope people like you stop bombarding their twitter feed with videos of late game AI failure
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Old 12-13-2014, 12:13 AM   #108
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

This begs the question, what exactly was improved in regards to the late game ai? I also have the same question about the listed defensive improvements. Not to sound down about this patch ( have already noted the positives) but how can they make these statements when in some cases the situation has worsened or never improved?
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Old 12-13-2014, 12:15 AM   #109
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

Watching some CPU v CPU and I must say that ea really did a great job addressing the high volume of shots that go in. Both teams are shooting below 45% instead of both teams shooting above 55%.

Aslo seeing more realistic scores
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Old 12-13-2014, 12:16 AM   #110
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

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Originally Posted by Calvenn
This begs the question, what exactly was improved in regards to the late game ai? I also have the same question about the listed defensive improvements. Not to sound down about this patch ( have already noted the positives) but how can they make these statements when in some cases the situation has worsened or never improved?

Sometimes the late game CPU would not take ANY shot.


I.e. they would just dribble the clock out when down.


Going on their notes, I think they have addressed that.


END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.




I.e. nothing about "take the wrong shot / take a 2 when down three". They have carefully worded it, but it basically hasn't addressed the main issue.
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Old 12-13-2014, 12:17 AM   #111
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

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Originally Posted by Calvenn
This begs the question, what exactly was improved in regards to the late game ai? I also have the same question about the listed defensive improvements. Not to sound down about this patch ( have already noted the positives) but how can they make these statements when in some cases the situation has worsened or never improved?
Defense didn't change imo
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Old 12-13-2014, 01:32 AM   #112
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Re: NBA Live 15 Title Update #2 Available Now For PS4, Tomorrow For Xbox One

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Originally Posted by Calvenn
This begs the question, what exactly was improved in regards to the late game ai?
Not sure if you read the first post, but it mentions the CPU will now actually take a shot.

Before (and all through Live 14) the team with the ball often wouldn't even attempt a shot. This happened at any time during a game, no matter what the score or how much time left. It just looked even worse when a team was down with seconds remaining and instead of attempting a shot to win the game, they dribbled to the siren sounded.

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Originally Posted by jaychitown312
For all those who didnt read ...

We also received some questions from fans about how the update is affecting rosters.

Synergy tendencies have always been a part of making NBA LIVE play like the real deal, and today we’ve added some new features to make the integration even better.

Synergy feeds us roster data every day so lineups reflect the real world:

- We reflect the last game played. That’s sometimes that can be two or three nights ago.
- All players are always available in Dynasty, Rising Star and Ultimate Team
- If a particular player didn’t dress, he will not show up in the lineup when entering Play Now (Both Offline and Online)
- If a player DNP but was on the bench, he’ll be available (unless there were 12 active players who played in the game, then DNP won’t be in the lineup).

This allows us to be in lockstep with the NBA, and always reflects the actual starting lineups on a day-to-day basis.
This is a terrible excuse and a cop-out.

Lebron didn't play last game in real life, so I can't load up the game I paid $60 for and play as him in a simple quick game.

Just ridiculous.

We all know how features (hopefully sliders etc) are talked about for future versions but this reads like it is intended. How the hell can EA not allow us to choose Live or Manual rosters? If we don't want to abide by the injury or trade list, we shouldn't have to.
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