12-06-2014, 06:50 PM
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#20
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Rookie
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Re: Three Keys: NBA 2K
Keep the controls simple and the same like Madden. Madden fans KNOW and have KNOWN what to expect from the control pad for years.
#1 Circle should be a left/right/forward/back dribble seperation move depending on left stick direction choice along with double tap for spin jumpers/spin layups or dunks.
#2 Square should remain directional hop step/step back move along with double tap for euro. In the deep post, pre-dribble, speed burst+square should be a power dribble/shoulder into defenders chest on the way to a power dunk or aggressive layup. (Limited to power players only) Ineffective or turned over if a)defender is stronger than offensive player, b)a non power player is attempting the move, or c)move attempted outside the deep post. Examples of players worthy of this move Shaq, Wilt, Dr. J, Chris Webber, Kemp, Blake Griffin, DeAndre jordan, Drummond, Melo, etc. NOT LeBron because he doesn't have a power post game.
#3 Switch play calling back to button choices and not the direction pad. It is way too cumbersome to quickly send a player to the post from the d-pad.
#4 Re-tool the setup dribble moves. 2k obviously added a million different and1 moves for the dumb park play mode. In 2k's earliest stages the iso motions were erratic stick movements that created dope and1 mixtape moves that you couldn't duplicate if your life depended on it. Continue adding useless crap to an NBA game and you get NBA Jam sales.
#5 Shots should be more button pressure sensative. A)Wide open three attempt=longer hold before release to initiate shooters set shot. Example is PG13's shot. His straight up & down sig shot is correct if he only shot set shots. B)Late challenge or quicker shot attempts=shorter hold of button/stick before release to initiate shooters' jump shot. C)Late shot clock attempts or full/half court heaves=short quick tap of button to initiate rushed shot attempt or quick long distance toss. As it stands the computer takes over in the instance of late clock attempts and is sometimes unfair. Also add a forward leaning heave attempt from full/half court.
#6 During the camera pan to start the game before tip, don't allow users to cancel the programmers showing off the details of the jumbotron and arena ads. Instead, give users a choice box similar to the technical foul shooter box, that allows us to choose which starter will jump at the tip. To ensure that NO user gets stuck with a PG jumping against a center, allow a quick are you sure after the selection. 2k has forced us to use centers like Perkins far too long when Ibaka has always jumped at the tip.
#7 Please get the blocked shots, deflections, and steals correct? If myplayer addition were cut in half, these NECESSARY adjustments could have been made in 2k15.
#8 Lastly, get the freaking servers right. It's last on my list because I don't care for the lag infested online play and nor do I care to spend additional funds to by virtual sneakers, jerseys, etc.
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