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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 10-31-2014, 03:29 PM   #385
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I purchased both basketball games this year, it was unplanned.

One too many missed easy layups made me start gathering as much information about Live as I could find.

The fun factor is higher for me in Live. I would consider myself a casual gamer, and a basketball fan - not so much a master tactician. I really don't have any gripes with gameplay that I would consider a show killer to this point. My biggest complaint is probably the lack of classic teams or legends in the general free agent pool.

I will likely keep both and one for classic teams and use Live strictly for NBA 2014-2015 roster play.
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Old 10-31-2014, 03:49 PM   #386
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by ucfberman
Try using the D-Pad defensive settings.
Double Tap 'Left' = Star Focus, 'Up' = Pack Paint, ' Right' = Pack Paint, and 'Down' = back to Default.
Play around with these to see what best fits your needs. Along with calling for the double team tips that were given a few pages back.

Pack paint twice,

One of those is guard perimeter I think the right one.
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Old 10-31-2014, 03:53 PM   #387
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by The 24th Letter
I don't get the logic behind the shooting.

When I'm shooting a free throw, I don't understand why a GREAT release wouldn't go in 100% of the time. This has happened a couple of times to me online...maybe the shot feedback is off in online games? This is the only place I've seen it.Offline, I'm fine with missing some wide open shots on GREAT releases, but that doesn't seem to apply both ways. The CPU shoots the 3 at a insane clip, even with a hand in their face. Seems to be how they keep themselves in games.

Shooting just doesn't feel good at all to me with these release points either...There are player's where you'll get a late release from barely skimming the button. A good bit shooting animations are on point, why can't we release a the top of them?

On a positive note, played 3 quarters vs. Mav's last night...and there was only 1 post up to Tyson Chandler....maybe this is Synergy kicking in.
I would have to agree with the shooting. There are many times I will have a great release, well within that player's shooting range, not tightly guarded or simply wide open and he will miss.

But on the flip side, those circus lay ups and lay ups in traffic in general seem to be automatic. Very few lay ups miss in traffic. I lost count how many times I saw a Center hit reverse layups in this game.
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Old 10-31-2014, 03:54 PM   #388
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Pack paint twice,

One of those is guard perimeter I think the right one.
My bad...
Up = Pack Paint
Right = Pressure Shooters
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Old 10-31-2014, 04:02 PM   #389
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by JoeDog10
I'm still really enjoying this game, but there are two issues that are keeping it from being my primary basketball game this year. And that sucks, because I kind of want it to be because of what it does well.

Shooting jumpers isn't a whole lot of fun because of the quick releases. It's more of a "I'll just release it early and hope I get a good release" than it is skill. And it's not a matter of just being different than 2K, it's just really hard to get a "feel" for shooting in Live. I wish this is something they could patch, but I'm guessing it isn't.

The other is player differentiation. It's there, but not quite to the extent that it should be. There's still a bit too much generic-ness in there for my liking.
I pretty much agree with this post through and through. I made a Dynasty Mode and will play it and enjoy the heck out of it...but not as much I think I could if a few things were different.

Definitely happy with my choice to get the game, the effort by the devs is overly apparent. But it's a year away from being my main basketball game, at least.

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Old 10-31-2014, 04:16 PM   #390
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by ucfberman
Try using the D-Pad defensive settings.
Double Tap 'Left' = Star Focus, 'Up' = Pack Paint, ' Right' = Pack Paint, and 'Down' = back to Default.
Play around with these to see what best fits your needs. Along with calling for the double team tips that were given a few pages back.
Never knew this existed.

Thanks
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Old 10-31-2014, 04:36 PM   #391
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Ok now that we are discussing double taps, lets do double taps on the offensive end.

Double up - screen
Double right - post up
Double down - cut
Double left - iso

Now where double changes from single taps (which call the same plays) is that you get player icons.

Great.

My question is, then what? What I mean is this, I will double tap cut, then the icons appear, then I pick a player's icon and press it. Often they won't do anything. But when they do something there is a wrong mechanic in place, logic would say if you choose to cut icon B then they would automatically inherit the white pass icon. But they don't.

Because of this, if you have an SF down near a corner and your SG closer to you and you make your SF go on a cut, depending on where he goes makes it really difficult to focus the white passing icon on him. Because A) your SG is closer and B) It can be really tricky to assign the white passing icon to someone who is moving

The change I would suggest to EA is to just have the white passing icon stay assigned to the player you call a play for, for about 2 seconds. That would give you enough time to get the ball to them.

If somebody is good at running these icon based plays and has some tips fire them out here.
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Old 10-31-2014, 05:09 PM   #392
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by jauron
I purchased both basketball games this year, it was unplanned.

One too many missed easy layups made me start gathering as much information about Live as I could find.

The fun factor is higher for me in Live. I would consider myself a casual gamer, and a basketball fan - not so much a master tactician. I really don't have any gripes with gameplay that I would consider a show killer to this point. My biggest complaint is probably the lack of classic teams or legends in the general free agent pool.

I will likely keep both and one for classic teams and use Live strictly for NBA 2014-2015 roster play.
Live is starting to be like the other game with point blank layups being missed imo
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