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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 10-31-2014, 08:22 AM   #361
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I don't get the logic behind the shooting.

When I'm shooting a free throw, I don't understand why a GREAT release wouldn't go in 100% of the time. This has happened a couple of times to me online...maybe the shot feedback is off in online games? This is the only place I've seen it.Offline, I'm fine with missing some wide open shots on GREAT releases, but that doesn't seem to apply both ways. The CPU shoots the 3 at a insane clip, even with a hand in their face. Seems to be how they keep themselves in games.

Shooting just doesn't feel good at all to me with these release points either...There are player's where you'll get a late release from barely skimming the button. A good bit shooting animations are on point, why can't we release a the top of them?

On a positive note, played 3 quarters vs. Mav's last night...and there was only 1 post up to Tyson Chandler....maybe this is Synergy kicking in.
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Old 10-31-2014, 08:23 AM   #362
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Finally got a chance to play today for a little while. Right off the bat, I like the updated visuals, so much better than last year's game. I still don't like the way the game animates though. The way the players move, the way they jump, the flailing arms just looks off. They really need to get that solved because it does hold the series back in my opinion.

I like the feel of the controls. There's a little delay it seems in some actions, the dribbling moves seem to be one of those areas that could use touching up, but overall it feels good.

I had a good, competitive game against the Thunder in the Finals preview so that's a plus. I won't pay full price for this title because it just isn't there yet, but I'll definitely pick this up either off a friend that doesn't want it any more if they get it or ebay or something if I find a good price. There's still a lot of work that needs to be done with this franchise, but after playing the demo here, I can at least say for the first time in a while that I feel better about the chances of next year's game being somewhere in the solid to really good range.
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Old 10-31-2014, 08:34 AM   #363
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by The 24th Letter
I don't get the logic behind the shooting.

Offline, I'm fine with missing some wide open shots on GREAT releases, but that doesn't seem to apply both ways. The CPU shoots the 3 at a insane clip, even with a hand in their face. Seems to be how they keep themselves in games.
I agree with this 100%. And if the CPU wasn't so deadly with them it wouldn't make me question my wide open green icon great release misses on my O end.

I was playing sixers Suns last night and after Dragic made his 3rd three I doubled him. That didn't stop him. Didn't even make him give up the ball.

And why should it? When he can keep on knocking them down like he's alone in practice mode why quit shooting the 3?
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Old 10-31-2014, 08:42 AM   #364
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I've gotten the hang of shooting . It's different . I prefer the releases this way. Maybe they could be a little slower but it feels good to master a shot
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Old 10-31-2014, 09:06 AM   #365
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by BL8001
I agree with this 100%. And if the CPU wasn't so deadly with them it wouldn't make me question my wide open green icon great release misses on my O end.



I was playing sixers Suns last night and after Dragic made his 3rd three I doubled him. That didn't stop him. Didn't even make him give up the ball.



And why should it? When he can keep on knocking them down like he's alone in practice mode why quit shooting the 3?

Had LeBron hit 3 3's in a row on me to seal a game last night....all heavily contested....felt so cheap to me...

I'll probably never be fond of release points that aren't based off the top of your jump....but it is what it is...I'm starting to get my Spurs shots down...

The logic behind makes and misses is what I'm concerned with...
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Old 10-31-2014, 09:29 AM   #366
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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I kind of figured that's how it worked. I think Live can some what improve a bit more from 15, but for me, in the end it's all about responsiveness. Once I get the timing down overall with Live, I should be fine for the later games, because Live really doesn't switch up the controls like 2K. All they have to do is smoothen out the game play and add add add new animations. That's why modes are going to be important in the future for Live
They need to switch up the controls. We are so limited in what we can do on offense and defense in this game compared to 2k
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Old 10-31-2014, 09:43 AM   #367
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

What camera angle is the demo ?

and can it be changed ?
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Old 10-31-2014, 09:45 AM   #368
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Playing Knicks (me) v Cavs game (cpu)...Tristan Thompson grabbed an offensive rebound, I got Dalembeet across to block the putback, Thompson took a few steps, looked around and passed out to Waiters in the corner.

He passed it to Kyrie who reset the play. Perfect second chance play.

In 2K Thompson would have gone right back up.Every single time. Even with my seven footer in his way. Completely scripted.

This game is so much more organic.

It has its flaws. But at least the CPU has the ability to break the script and play what it sees.
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