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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 10-30-2014, 07:25 PM   #329
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by bigeastbumrush
I'm Milwaukee.

Hope it works:

https://www.facebook.com/video.php?v...16301695870072

4 missed shots
3 offensive rebounds
1 blocked shot
1 putback
it worked.........
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Old 10-30-2014, 07:44 PM   #330
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Yo WTF that pullup by the cpu harden was nice, i need to see more of that.
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Old 10-30-2014, 08:34 PM   #331
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Is it meant for me to keep this game? Haha unless I find a craiglist buyer that's what it's looking like. I don't know why I expected any good price at gamestop. Whelp guess I'll be playing more tonight.
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Old 10-30-2014, 08:43 PM   #332
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by Rockie_Fresh88
I mean you're shooting with Wade from behind the arc what do you expect ?
Holy smokes!

I guess I need to check his in game rating.

Score: you, EA, NBA Live - 1 Me - 0


Dwyane Wade is the worst three-point shooter in NBA history
Of the 307 players in NBA history to attempt 1,000 three-point shots, eight have a career three-point percentage lower than 30 percent. Wade is one of them. But what distinguishes him from this ill-shooting pack is that he gets worse when the game is on the line: Over the course of his career, from 2003 to present (through Feb. 11), 45 players have attempted 200 three-point shots in clutch time -- when the score is within five points in the fourth quarter or OT. Of those 45 players, Wade is dead last in three-point percentage at 25.1 percent, preceded not so closely by Al Harrington and Carmelo Anthony at 27.3 percent. As for those other 44 players? They average 34.2 percent in crunch time, almost 10 percentage points higher than Flash.

It's simple, really: D-Wade shoots from three with high frequency and converts few, allowing his defenders to lag closer to the interior, which clogs the area where higher-efficiency shots are attempted. So not only does Wade brick his own shots, he makes it more likely that his teammates will too. That's bad shooting. -- Paul Swydan
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Old 10-30-2014, 08:57 PM   #333
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

After playing a few more days, these things have to be fixed either in a patch but for sure for Live 16:

- shot release timing feels incredibly inconsistent. Sometimes it feels like I need to tap it, other times it feels like I need to hold it. All over the place, which is a bigger problem when coupled with....

-.... The inflexible guarded/unguarded system. If you're even slightly guarded and don't hit a great release shot, you're going to miss. It's frustrating because I'm trying to run plays I watch on TV, like stepback jumpers that create space, and make them way too seldom because I had a yellow meter. It's not realistic.

- the interior help D needs to be beefed up. There's just not enough times that the physics engine kicks in where a guy driving to the basket takes it all the way to the hole like there's nobody there.

- the arc in short range shots is way too high. Seems like a small detail, probably is, but it kills immersion when I see a shot from a few feet sky over the height of the backboard.

- some of the animations on offence around the net are either way too fast, way too powerful or both. Probably related to the lack of physicality in general, but the animations and some of the transitions between them, need work.

- I might just be missing a setting but using the side to side cams in the game but not having the controls be camera relative, is frustrating when I need to make a split second decision and turn the ball over because I picked the wrong dribble.

With ALL that said, I'm still very much enjoying this game. A lot. My main basketball modes I'm playing in 2K15 but I started a Dynasty last night in Live and am having a great time. The game looks and sounds incredible. I feel it keeps bringing me back to play over and over again.

It may seem like I have huge gripes but in reality I'm having a great time with Live 15 and would love to see those things fixed by the time Live 16 releases.

Sent from my Nexus 5 using Tapatalk
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Old 10-30-2014, 09:20 PM   #334
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I just got the retail today. Did they get rid of the Jalen Rose halftime/post game shows that I saw in some of the Early Access streams?
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Old 10-30-2014, 09:21 PM   #335
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

OK, so not only can you not go out of bounds along the baseline, but you can't go out of bounds along the sidelines either. What gives EA ? No matter how wild a player dribbles or plays, there is no fear of going out of bounds because you can't. There is an invisible force field around the entire perimeter of the court.

I first noticed this on Tuesday when I pressing ball handlers, a few times I said man, I thought dude went out of bounds, I guess not. Then tonight I looked at instant replays and clearly it should have been out of bounds. Then I said naw, just probably faulty animation. But nope I purposely tried to go out of bounds EVERY WHERE, nope. It can't happen.

Oh well I guess it is a minor thing I suppose unless you play against somebody online who abuse it. Definitely makes half court traps kind of pointless though.
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Old 10-30-2014, 09:22 PM   #336
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by Pappy Knuckles
I just got the retail today. Did they get rid of the Jalen Rose halftime/post game shows that I saw in some of the Early Access streams?
Day 1 update disabled it, EA is working on fixing it. I definitely miss them.
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