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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 10-30-2014, 01:12 AM   #281
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by mprofit42
I love the "other game" this year but I bought live after seeing the feedback here. I played it exclusively for a couple of days and I must admit, maybe it's me but I'm surprised at some of the over the top praise.

Presentation/Graphics - much improved like everyone has noted but that was the expectation. There is actually something that pops off the screen with the scanned players and arenas but when you compare the games it's not as drastic a difference as some would have you to believe.

Gameplay - I completely understand the "it's different mindset" but man this game drives me crazy. The control is not as tight as I expected and the players play almost identical to each other with the exception of a big dunker or great shooter. The AI is not yet up to par and maybe upcoming patches will address this. The animations still are not close to what they need to be at this point. Shooting is not as rewarding, release it super quick or it's too late. The blocks are outstanding and the pace is very good as most have mentioned.

Also, the game feels very arcade like, this isn't necessarily a bad thing but the inability to customize the experience is disappointing.

Do I regret buying Live 15...no. The thing is that after I went back to 2k after a few days I had a different appreciation for what it offers. The fact that we have competition is great for all of us that love hoops games but Live isn't ready just yet.
Yeah, well said. I will play this exclusively for the week and then mix 2k back in. But unlike you, I'm finding Live very refreshing. I love playing help D, since you can actually move like an athlete in this game. On the other hand, Live does make me appreciate the polish of 2K.
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Old 10-30-2014, 01:15 AM   #282
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I'm having a lot of fun with the demo. Wish I had the money to actually buy Live 15.
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Old 10-30-2014, 01:51 AM   #283
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I was really excited for this game. Watched a ton of videos since the day it came out for Xbox users (EA access and demo), finally got around to playing the demo on PS4 yesterday, had fun all around...

Unfortunately, I can't see myself going deep into this game without gameplay sliders and player+roster editing. 2 years in a row without these options.

Last edited by rafaelpaolo84; 10-30-2014 at 02:01 AM.
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Old 10-30-2014, 02:16 AM   #284
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Watched 2 CPU vs CPU games, 10 minute quarters, All Star just now.

Clippers vs Mavs
Knicks vs Bulls

With all sports games, I like to see how the CPU plays against itself, because to me that is a good indicator of how good or bad the CPU AI is in the game. Needless to say I was disappointed big time. Without USER input, the CPU AI is basically brain dead and soul-less.

Both games, teams played out of character. Players posting up that don't in real life. Players shooting the ball a lot when they don't in real life. Players over dribbling the ball when they barely dribble in real life. CPU don't run plays at all until the final 2 minutes of the game.

Sure they will sprinkle in a few pick n roll attempts here and there. But man I tell you, the CPU can't execute the pick n roll even if their life depended on it. I would say the FAIL rate was 98%. All game long the CPU regardless of team ran ISO. Ball handler just mindless dribbling in place for a good 15 seconds, then they would either throw the ball in the post or to some body at the 3pt line for a last second bail out attempt Which I was shocked how high of a percentage bail out shots go in.

Speaking of going in, AND 1s happen way too often, almost 98% of the time. Circus shots go in way too often as well. Biggest eye sore is the amount of hook shots you see big man do in the game. Kareem retired a long time ago.......

Offensive rebounding is a problem too, only 3 per a team in both games. Not enough on ball steal attempts or steals per a game. Not enough fouls and not enough foul shots missed either. CPU didn't make any offensive or defensive adjustments in the game until the final 2 minutes. Which is a shame. CPU need to make adjustments ASAP. Because they don't points in the paint is sky high, about 62 for each team. It a shame really considering a USER could adjust individual defensive setting for players. I was expecting fronts and deny on the post, never happened. Expecting forces and double teams on the PGs, never happened.

So a 5GB SOUL INJECTION patch is needed for the CPU AI. Players lack individuality and their own real life counterpart identity. Inject real life team specific plays and play sets. I want to see the triangle offense, lob city play like lob city. Clippers attempted ZERO lobs.

Like I said yesterday the game is FUN when a USER is controlling everything. But the CPU AI is just brain dead. Watching the CPU play against itself reminds of play ground basketball. No plays, just ISO with everybody just doing mindless dribbling thinking they are Allen Iverson dribbling in place and doing uncalled for bail out shots yelling Jordan !!

So patch in the following:

1. Highlights, halftime and post game back. Without it the game is just so blah.....

2. Real life team specific plays and sets.

3. Real life player tendencies. No way should I see Tyson Chandler and DeAndre Jordan attempting 20 shots in a game from the post. No way should Chris Paul and Derrick Rose just have 2 assists. No way should Rose let Jose Calderon stick to him like glue and settle for fade away 3s instead of just blasting passed him with his speed advantage.

4. Severely tone down the AND 1s.

5. Severely tone down hook shots.

6. Severely tone down circus shots and bail out shots completion percentage.

7. Make the CPU run plays. Way too much 1 on 1 ISO going on with a last second bail out attempt. More ball movement, more player movement.

8. Make the CPU make offensive and defensive adjustments much quicker. Adjusting at the final 2 minutes of the game mark is way too late.

9. More mid range attempts.

10. More offensive rebounds.

The potential for greatness is there, seize it !! The AI needs a mega boost in the brain department.
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Old 10-30-2014, 02:20 AM   #285
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I was just playing a game against the Cavs, I was the Blazers, the game was even on all fronts, except they shot a whopping 67% and 58% from three. Shawn Marion was knocking them down LMAO. Now tell me that isn't BS. They beat me 110-107.
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Old 10-30-2014, 02:21 AM   #286
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I like the game, but it's just way too easy even on superstar. Any tips on how to make it more challenging?
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Old 10-30-2014, 02:40 AM   #287
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by Gotmadskillzson
Watched 2 CPU vs CPU games, 10 minute quarters, All Star just now.

Clippers vs Mavs
Knicks vs Bulls

With all sports games, I like to see how the CPU plays against itself, because to me that is a good indicator of how good or bad the CPU AI is in the game. Needless to say I was disappointed big time. Without USER input, the CPU AI is basically brain dead and soul-less.

Both games, teams played out of character. Players posting up that don't in real life. Players shooting the ball a lot when they don't in real life. Players over dribbling the ball when they barely dribble in real life. CPU don't run plays at all until the final 2 minutes of the game.

Sure they will sprinkle in a few pick n roll attempts here and there. But man I tell you, the CPU can't execute the pick n roll even if their life depended on it. I would say the FAIL rate was 98%. All game long the CPU regardless of team ran ISO. Ball handler just mindless dribbling in place for a good 15 seconds, then they would either throw the ball in the post or to some body at the 3pt line for a last second bail out attempt Which I was shocked how high of a percentage bail out shots go in.

Speaking of going in, AND 1s happen way too often, almost 98% of the time. Circus shots go in way too often as well. Biggest eye sore is the amount of hook shots you see big man do in the game. Kareem retired a long time ago.......

Offensive rebounding is a problem too, only 3 per a team in both games. Not enough on ball steal attempts or steals per a game. Not enough fouls and not enough foul shots missed either. CPU didn't make any offensive or defensive adjustments in the game until the final 2 minutes. Which is a shame. CPU need to make adjustments ASAP. Because they don't points in the paint is sky high, about 62 for each team. It a shame really considering a USER could adjust individual defensive setting for players. I was expecting fronts and deny on the post, never happened. Expecting forces and double teams on the PGs, never happened.

So a 5GB SOUL INJECTION patch is needed for the CPU AI. Players lack individuality and their own real life counterpart identity. Inject real life team specific plays and play sets. I want to see the triangle offense, lob city play like lob city. Clippers attempted ZERO lobs.

Like I said yesterday the game is FUN when a USER is controlling everything. But the CPU AI is just brain dead. Watching the CPU play against itself reminds of play ground basketball. No plays, just ISO with everybody just doing mindless dribbling thinking they are Allen Iverson dribbling in place and doing uncalled for bail out shots yelling Jordan !!

So patch in the following:

1. Highlights, halftime and post game back. Without it the game is just so blah.....

2. Real life team specific plays and sets.

3. Real life player tendencies. No way should I see Tyson Chandler and DeAndre Jordan attempting 20 shots in a game from the post. No way should Chris Paul and Derrick Rose just have 2 assists. No way should Rose let Jose Calderon stick to him like glue and settle for fade away 3s instead of just blasting passed him with his speed advantage.

4. Severely tone down the AND 1s.

5. Severely tone down hook shots.

6. Severely tone down circus shots and bail out shots completion percentage.

7. Make the CPU run plays. Way too much 1 on 1 ISO going on with a last second bail out attempt. More ball movement, more player movement.

8. Make the CPU make offensive and defensive adjustments much quicker. Adjusting at the final 2 minutes of the game mark is way too late.

9. More mid range attempts.

10. More offensive rebounds.

The potential for greatness is there, seize it !! The AI needs a mega boost in the brain department.
PLEASE READ THIS POST EA......

The game has less issues if you play USER vs USER games but some of us which might be the minority will have severe issues with this game when facing the CPU AI.

If you are looking for a game to just pick up play and pull off moves to satisfy your own gamming experience then Live 15 is probably the game to get.

But if you are looking for a game that has competent AI on Next Gen consoles I'm not sure this qualifies yet.....

The more you see the game the more you realize your getting generic players on the floor despite their skills and abilities.

I just don't get why it's been a repeat and rinse with the same problems year after year in terms of having the players show some form of NBA skills and different styles of play.

Chris Paul shouldn't be playing like your average ordinary guy from the local gym or YMCA in NBA game.

I'm not even sure if that many people will even realize or care that the Clippers simply don't even play like the Clippers and you should fear their big's being able to play above the rim vs you but in this game they seem as grounded as you would expect from Tim Duncan or Dirk Nowitzki in half court sets or on the fast break.

I would die to see one guy on here capture a Clippers game where Paul executes a alley oop to Jordan or Blake in a realistic manner.
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Old 10-30-2014, 05:01 AM   #288
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Some tips:

Take time to learn the nuances of your player's signature dribbles (holding RS in any direction) - it can create open space for a pull up jumper or drive to the basket.

You can adjust shots (layup/dunk) in mid-air by pressing the shoot button again while your player is in the air.

Last edited by rafaelpaolo84; 10-30-2014 at 05:23 AM.
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