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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 10-29-2014, 06:38 PM   #249
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

One thing I'm excited for is that EA has been very active with updates this gen
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Old 10-29-2014, 06:47 PM   #250
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Overall, I enjoyed the game play this year.
But, what makes really annoying me is every point gaurd's fatigue is hardly reduced during
the entire game without substitution.
Is there anyone who aware of it?
Will that be fixed in next update?
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Old 10-29-2014, 06:50 PM   #251
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by ScoobySnax
CONS:

- Customization has to be an absolute MUST for next year. I've only played a couple of games, but I've noticed the scoring seems a bit high IMO. It would be nice to turn down 3pt accuracy, encourage the mid range game a bit more.

As a Mavs fan, the Dirk one legger has got to be redone. It's downright atrocious, but I appreciate the effort.
+100 on both cons

I'm shocked Dirk can't get his one legger done properly....

The man has earned that right to have this shot done correctly in any B-Ball game or else he's just another player on the floor shooting a jumper...
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Old 10-29-2014, 06:58 PM   #252
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

IMHO, the other game is pretty better all the way around! I've tried for a while to like live, and I dont.
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Old 10-29-2014, 07:04 PM   #253
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by magicman32
There were a couple of times I hit the dribble stick and nothing happened..

Agree with you here, the IGN review talked about this as well. Control and responsiveness was talked about ALOT during the lead up to the game...so I'm surprised it hasn't been mentioned until now...

There are angles on the dribble stick that simply don't respond to your input...also an occasional delay in the passing button...

Same with animations...I know folks lamented about being stuck in them...there is a good bit of suction and "carrying" by the defense to stay in front of you...reminds me of annoying carry animations in 2k14 NG
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Old 10-29-2014, 07:07 PM   #254
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Is Synergy not updated yet? I thought it's supposed to be updated after games? Roster updates aren't done daily?


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Old 10-29-2014, 07:22 PM   #255
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by Rockie_Fresh88
This game is so much fun against another user !
Ive played about 4 online games.. all 4 were pure cheese. Until EA can really start putting thought into physics and animations, this game becomes NBA Jam when playing someone else online.
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Old 10-29-2014, 07:24 PM   #256
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

long time lurker, first post
Like many here, I buy the other game EVERY year, but personally, I usually get bored in a week or two. Not different this yr. I really enjoyed Live 10, and am happy to report that Live 15 is flat out FUN.

I have the same impressions as most of you, but I'll be focusing on impressions from playing mostly as the Lakers: really loving the immersion from staples center specific sounds/crowd noise: 'mvp', 'we want tacos', 'defense', booing dwight and harden every time they touch the ball.
Flow of the game (minus the wonky animations).

cons which I hope get fixed via path (If someone can comment if fixing via patch is even possible, that'll be greatly appreciated):
Kobe's fadeaway jumper-from standstill, takes a tiny hop away from basket where you have to release the shot button immediately to get a "great shot". Any nba player can jump higher than that! Also from the post (clicking in right analog), his fadeway turn around animation just doesn't look right. It's a weird angle usually, regardless if I'm turning right or left--almost as if he's turning around in the same position, instead of drop stepping left or right.

No momentum jump shooting. This one is a big one. I can be running full speed in one direction, press shoot, and the player does a standstill jumper (automatically squaring his shoulders to the room, instead of squaring them while mid air). no fading in the direction i'm running (which the other game does beautifully)

Those are just minor gripes that distract from the overall flow of the game. Still having fun and am excited to get online after practicing a bit. I only have time for one bball game and this yr it's live.
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