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NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

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Old 10-16-2014, 11:53 AM   #73
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

Sometimes shot meter cue missing online as well.

Also, why is half court press have one of my man trying to defend inbound pass after a shot is made? He should be staying behind the midcourt line and only press when the ball came across the midcourt. Isn't that what half-court press supposed to mean? I am not doing fullcourt, but using halfcourt press looks just like fullcourt to me and that's just ridiculous. This is online ranking! IN previous version, they don't full court press when i am asking for half-court press.

Also something doesn't seem right about boxing out while rebound. I am control a Center and was in front of him and boxing out and I STILL get beat. It's a lot harder online due to lag because you can't position correctly and it kind of feel slippery when boxing out.

Last edited by reptilexcq; 10-16-2014 at 01:36 PM.
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Old 10-16-2014, 01:05 PM   #74
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

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Originally Posted by RipCityAndy
I don't like the shot meter either. Here's why:

The meter gives a false impression that shot success is 100% (or at least a majority) user controlled. As many of us have discovered, it clearly isn't. It's a useful tool for analyzing where a shooter's sweet spot is, but I think it belongs exclusively in the training mode.

During normal gameplay it's just plain distracting and frustrating. It's distracting because the user (if he/she plays anything like I do) will just look at the shot meter and not pay any attention to anything else going on. It's frustrating because when you have a release that lands directly on the center of the line but isn't "perfect" it feels like you're cheated. If I land a damn near perfect release I feel like it should go in a majority of the time. The reality is it doesn't. Let me illustrate. I did a little test with Wesley Matthews. I set him up in the left corner (his alleged hot spot) in an empty practice gym and had his teammates throw him passes. With slightly early or slightly late releases he only hit 4/10 and 6/10 in two different tests. That's a) wide open and b) with good shot meter releases. Even when I'm supposedly landing his release well I'm shooting an abysmal percentage (for a wide open corner specialist).

This is how my tests should have turned out:
www.youtube.com/watch?v=IRr5Lb0kP9o

Bottom line... shot meter is a false impression of user control and skill as a driver of success. I seriously question whether they actually added anything to the shooting code. As far as I'm concerned it's just a damn overlay that they marketed as a new feature. It's still a F'in dice roll. Stop blowing smoke, 2k.
No it does not people are being ridiculous, even with a A plus release last year it did not guarantee that the shot went in, the shot meter is just a teaching tool, unless you get all green you did not have a perfect release.
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Old 10-16-2014, 01:40 PM   #75
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No it does not people are being ridiculous, even with a A plus release last year it did not guarantee that the shot went in, the shot meter is just a teaching tool, unless you get all green you did not have a perfect release.
I'm not convinced getting all green isn't itself a dice roll as long as the timing occurs within a specific window.

I can just say how it feels for me. I don't feel, apart from landing the shot meter relatively close to center, I have any actual control over the shot meter and the resulting shot success. If it does actually correlate user timing to shot percentage the game does a poor job relating that to the user.

Another thing is the poor balance between reward and punishment. Let me explain: A bad timing failure rate feels MUCH higher than a good (not perfect) timing success rate. In other words, I'm punished more harshly for a bad release than I am rewarded for a near perfect release.
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Old 10-16-2014, 01:44 PM   #76
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

I don't get all the shot meter bitching. I am getting realistic FG% with it in my games. the cpu was alittle high until I tweaked their sliders. but I guess I don't understand. You feel as thought its random. well maybe it is, and maybe that's good. unless you get perfect green, and its not a dice roll, its just hard to do. If you get near perfect, what is wrong with that missing occasionaly? and lastly why don't you do like the czar suggested and TURN IT OFF.
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Old 10-16-2014, 01:51 PM   #77
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

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Originally Posted by RipCityAndy
I'm not convinced getting all green isn't itself a dice roll as long as the timing occurs within a specific window.

I can just say how it feels for me. I don't feel, apart from landing the shot meter relatively close to center, I have any actual control over the shot meter and the resulting shot success. If it does actually correlate user timing to shot percentage the game does a poor job relating that to the user.

Another thing is the poor balance between reward and punishment. Let me explain: A bad timing failure rate feels MUCH higher than a good (not perfect) timing success rate. In other words, I'm punished more harshly for a bad release than I am rewarded for a near perfect release.
Are you shooting realistic NBA percentages? In mostly the right contexts? If so, then the game's fine. Most NBA players miss a large percentage or even majority of their open jumpers. Take a look at the stats. If you want a realistic portrayal of NBA shooting, there is only so much the game can do to reward releases without being complete cheese.

And I don't know how practice gym is tuned this year-- in years past it was tuned to grant more makes to help users learn releases. If its not tuned for inflated makes, 50% makes is pretty realistic for game situations (even wide open). If it actually is, then it might just be bad luck. I don't feel anything is particular off in play with GSW. It's definitely way better than last year.
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Old 10-16-2014, 01:59 PM   #78
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

Kindly FIX the SIGNATURE SHOTS on the EDIT SCREEN of each player on the roster. We cannot see the actual form if we will change the form and base of the shots. I hope this will include in the patch!
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Old 10-16-2014, 02:10 PM   #79
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

smh @ this whole mess.

hopefully they will fix the Online leagues mode.
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Old 10-16-2014, 03:38 PM   #80
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Re: NBA 2K15 Patch Submitted To Fix Players Being Booted off The Park & Other Things

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Originally Posted by nyk_fatboy
How come when im in the myplayer practice gym i get excellent releases everytime but when i go into the park mode and release it the exact same way i cant get a perfect at all. i have 91 stats for shooting...

There is a major delay between online and offline that some people absolutely refuse to acknowledge.
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