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Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructure

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Old 10-09-2014, 04:47 PM   #145
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Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastr...

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Originally Posted by robbysteinz
Sock length and right tattoos is more of a priority for 2k than the game actually working. LIVE please give them competition

Live is lurking in the 2K boards? Shouldn't they be trying to ship a passable game instead of trolling 2K boards?! 😏
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Old 10-09-2014, 04:48 PM   #146
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastr...

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I highly doubt they had one job. It's not like the stuff they were responsible for before just went away. I think this catastrophe is all about load. And if there were a beta, these issues could have been addressed BEFORE launch.
I don't think he meant that literally, haha. It's an internet meme that helps describe situations where things go unbelievably haywire.



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Old 10-09-2014, 04:49 PM   #147
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastr...

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Originally Posted by VDusen04
I don't think he meant that literally. It's an internet meme that helps describe situations where things go unbelievably haywire.




LoL. Good one. I am the wiser now. 😄
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Old 10-09-2014, 04:56 PM   #148
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Yep. 10chara
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Old 10-09-2014, 04:56 PM   #149
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Has anyone been able to download a roster, edit it, and save it locally on our PS4 (or XBone) hard drive? Every time I try to download a roster to edit it says no content found BUT I download that same roster to use during Quick Game...

Any help would be great fellas! Cheers!
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Old 10-09-2014, 06:03 PM   #150
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Serious question - has Take Two had any games that had a great multiplayer/online mode with this many people that has gone well? I don't mean one on one type games, I mean games types where there's at least 6 people interacting in the same server/game?

Starting to think this might be a bigger problem than just 2K. If you compare Take Two to other big name developer/publishers, there's very little history/experience with large scale online gaming.
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Old 10-09-2014, 07:11 PM   #151
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

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Originally Posted by iLLosophy
Serious question - has Take Two had any games that had a great multiplayer/online mode with this many people that has gone well? I don't mean one on one type games, I mean games types where there's at least 6 people interacting in the same server/game?

Starting to think this might be a bigger problem than just 2K. If you compare Take Two to other big name developer/publishers, there's very little history/experience with large scale online gaming.
GTA 4 and Red Dead Redemption comes to mind.

I don't remember a ton of (Day 1) connectivity issues with multiplayer modes / death matches in those games, on the PS3.

GTA 5 Online was another story tho. That was very problematic.

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Old 10-09-2014, 08:35 PM   #152
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Quote:
Originally Posted by iLLosophy
Serious question - has Take Two had any games that had a great multiplayer/online mode with this many people that has gone well? I don't mean one on one type games, I mean games types where there's at least 6 people interacting in the same server/game?



Starting to think this might be a bigger problem than just 2K. If you compare Take Two to other big name developer/publishers, there's very little history/experience with large scale online gaming.

This is actually a good question and not a veiled slight. I don't know. Can't think of many really good games that didn't have rough launches. Can't think of ANY that didn't crash and burn without a beta.
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