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Madden NFL 15 Title Update #2 Available Now, Details Included

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Old 10-07-2014, 01:56 PM   #121
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by booker21
so sacks are not fixed. both teams giving 6 sacks on a game that we know it has many sacks, with a patch that we are hoping it help the sack issue... no, sacks are the same as before.

QB hold the ball because it don`t find anyone open an take the sack. Just throw the ball away.

So mad at ea right now.
turn defensive graphics from off or on to full...


this has been tested and proves to greatly help with the qb sacks
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Old 10-07-2014, 01:57 PM   #122
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by tessl
I wonder if the problem with small market teams losing money is due to simming instead of being engaged and hands on with the franchise.

I finished year 1 with the Rams + $35 million by doing things like trading high priced players for draft picks, filling holes with free agents and adjusting prices.
Having to play with a team so far under the cap just to make a profit is a problem. Some of us want to keep it realistic, and that means not shredding the rosters to bypass Madden's sh*tty financial model.
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Old 10-07-2014, 02:04 PM   #123
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by Millennium
Just throw the ball away? That's intentional grounding. There is no 'throw the ball at the Receiver's feet' button in Madden. So game mechanics on Pocket Passers are try to find someone open.

As bcruise said - It's one game, and it's CPU vs CPU. Wait until you call a game against the CPU QB.

Bcruise - what were the CPU QB stats like for Manning and Rodgers? I have a guy running a Wqshington CFM who just played the NFC Championship against the Seahawks and the Super bowl against the Broncos. His stats were:

Russell Wilson: 16/27, 185 yards, 4 INT.
Peyton Manning: 15/25, 171 yards, 1 TD 1 INT.

This was default except Human Coverage at 60 (what we play with and he forgot to change it back to default). He had 5 sacks against Manning - 3 user sacks with Orakpo, a coverage sack, and a screen pass that was covered that Manning ate.

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LOL i know that is IG, but i`m there are many times where the QB starts moving to the left... holding the ball, looking for a WR, keep moving more to the left.. still looking... he is already outside the pocket and he still hold the ball and take the sack. Ggggrrrrrrrrrr hate those sacks.

Even if he is still in the pocket throw the ball to the ground close to a WR, IRL this happens a lot. And even if you can`t still find a WR open, throw the ball away, Penalties are not called on the game.
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Old 10-07-2014, 02:05 PM   #124
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by schnaidt1
turn defensive graphics from off or on to full...


this has been tested and proves to greatly help with the qb sacks
whhhhhhhhhhat?

So having Full graphics icons will help CPU QB to don`t take the sack?... sounds toooooooooooooo weeeeeeeeeeird.

Where is this thread? when this was tested?
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Old 10-07-2014, 02:05 PM   #125
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

Title update details have been posted by EA.

http://www.easports.com/madden-nfl/n...adden-15-patch
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Old 10-07-2014, 02:06 PM   #126
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

I wonder with the size difference with the patch on ps4 and xboxone if the ps4 patch was for only sim stats and they are going to have a second one shortly and if the xboxone fixed more then sim stats like qb sacks or something?
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Old 10-07-2014, 02:07 PM   #127
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

One of the new options added by this patch is a "slim" play calling view. Me likey.

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Old 10-07-2014, 02:07 PM   #128
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

http://www.easports.com/madden-nfl/n...adden-15-patch

XBOX ONE AND PS4 CHANGES:
- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense
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