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Madden NFL 15 Title Update #2 Available Now, Details Included

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Old 10-07-2014, 12:01 PM   #81
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

brilliant...

*directed at the rams related post.

Last edited by LovejoyOTF; 10-07-2014 at 12:03 PM.
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Old 10-07-2014, 12:03 PM   #82
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by bcruise
Well, there's one thing I can be reasonably sure of even on the small sample size - QB Accuracy is still going to have to come way down to result in realistic percentages. That's the only thing I want to say right now with any certainty.

I think we probably already knew that, though.
Lowering QB Acc always killed the cpu offense for me. I found that raising Human coverage was the better route (strictly opinion)

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Old 10-07-2014, 12:03 PM   #83
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Year 2 is even worse. I'm 15th in value at -57.4 million
You are having an issue i'm not having. Your sure its negative and your not looking at it wrong?
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Old 10-07-2014, 12:07 PM   #84
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by P0P!MP
Jaguars have 19.8M entering the off-season. Raiders have 9.77M. Someone tell me if its different. I have no idea what they would have been before the patch.
Hmm, that sounds roughly the same.

And the guy who simmed a Ram's season finished negative funds.

Ugh, sounds like they didn't fix the funding issue.
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Old 10-07-2014, 12:07 PM   #85
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by P0P!MP
You are having an issue i'm not having. Your sure its negative and your not looking at it wrong?
I'm positive. I'm running it again this time as a financial owner and I'm still at -5.29M in week 12
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Old 10-07-2014, 12:09 PM   #86
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

not sure if this is good or not but with custom sliders... I played a play now game cowboys vs browns


browns had 5 sacks cowboys 0


so now im gonna test the game with default sliders at all pro and see if the defense for cmp can create heat and get some sacks or if the patch wreck this worst then it was to where the cmp wont get none now.


funny thing even with custom sliders the cmp was avging atleast 2 sacks on me almost every game.


will test 12 minute quarters 25 acc clock.
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Old 10-07-2014, 12:11 PM   #87
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

I can confirm for offline franchise:
  • Sim stats are fixed
    • Rodgers led league with 5,021 yards
    • 6 others with 4,000+ yards passing
    • 3 of those additional 6 had 4,500+
    • Brees threw 40 TDs
    • 3 others with at least 30 TDs
    • The only thing I notice still odd, certain players (DTs?) don't appear when sorting by sacks. You can see in your team listing they appear, but not on the league wide ones. I'm wondering if this is dependent on playing time, but even that doesn't make sense upon further inspection.
    • Of course, real games don't register things like "thrown to," but I'm not holding my breath for that to ever change. The day we see that working is the same day I see offsetting penalties, and penalty variety in Madden! It's also the same day Hell will be frozen over.
  • Owners seem to now make more money? On two quick sims, changing nothing whatsoever, I had $31M (10-6, wildcard) and $11.8M (6-10) at season's end, respectively. This was with Detroit. Either way, I don't mind this--I like the challenge!
  • Teams appear to now sign QBs to fill for injuries on the depth chart. AKA, no more K and P taking snaps under center.
  • For Heaven's sake, I'm assuming they've fixed the "auto-restart" happening when turning on the game.
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Old 10-07-2014, 12:12 PM   #88
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Re: Madden NFL 15 Patch 1.03 Available Now, Details Not Released Yet

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Originally Posted by P0P!MP
Jaguars have 19.8M entering the off-season. Raiders have 9.77M. Someone tell me if its different. I have no idea what they would have been before the patch.
I've done many tests with the Raiders since i use them in an Online CFM.

That amount is about right where it was if i didnt release players like schaub, boothe and other multil million dollar players.

I typically would end up with $20 million in offseason when i run a test releasing them. Since you did not release anybody, so i am sure the finance logic and finances in general was not fixed at all. Schaub accounted for $6 million in salary, booth like 2 million, barnes like 1 million so that pretty much makes up the difference.

Jaguars, not sure, never tested with them before.
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