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NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs. NY

This is a discussion on NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs. NY within the NBA 2K Basketball forums.

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Old 10-02-2014, 05:35 PM   #89
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

I hope you dudes understand how few gameplay minutes we have seen to complain about something happening too much / few. Meaning, there might have been a lot of Illegal Screens based on what we have saw, but that doesn't mean those numbers will extrapolate over the course of full games.

So before we claim, "There are too many" play the game for a few weeks and then report back
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Old 10-02-2014, 05:38 PM   #90
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

Glad they are making people pay on defense this year. Seeing Curry not being able to contain old man Miller on the perimeter was a sight. And please keep the shots the way they are. Don't want a bump and everyone making shots this year.
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Old 10-02-2014, 05:39 PM   #91
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Originally Posted by Da_Czar
Lord I hope sim heads are not complaining about low shooting %'s
it finally looks like its supposed to
bad shots + bad timing = brick

this time around it looks more like a skill you really have to master.

nice AI adjustments btw... way better ,,, keep it up... loved how JohnWall just pulled up in transition for the free throw line jumper
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Old 10-02-2014, 05:40 PM   #92
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

I dream of the day we can fix spacing in the post and get rid of the clutter.
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Old 10-02-2014, 05:40 PM   #93
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

Quote:
Originally Posted by ChiliPalmer
No complaining, just an observation. Havent looked at this new shot meter yet, about to watch Mikes video. Is it indicating bad timing here?



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Yes, if I'm not mistaken he may have timed one shot correctly with Curry and it was nothing but splash city. Keep in mind the CPU FG % was not ridiculously high either; this is a great thing. My concern is the masses will complain and we will be back to 50% and above averages by November. OS seems to have some type of impact on 2K, so we, as a community, need not to add fuel to the fire.

Also, I'm surprised of the vets have caught this. Honeymoon stage, maybe?...Towards the end of the NY vs. MIN video JJ Barrea gets blocked. The shot clock RESETS even though the ball was never even close to the rim. Glitch? Needs to be addressed. Lastly to tag along to that possession, a loose ball occurrs and the sense of urgency is still lacking. They ******ly reached for the ball oppose to diving, fighting or both attempting to yank the ball from one other until jump ball occurs. That would be nice!

Everything else looks polished. AI on the Clippers was a little sloppy and I expected more precise decisions from CP3. Nevertheless, Job well done. This game will play very fluid with the right user on the sticks. I've had legendary realistic games with 2k14, so I can only imagine what 2K15 will bring to the Table.
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Old 10-02-2014, 05:42 PM   #94
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

Quote:
Originally Posted by onyx030
it finally looks like its supposed to

bad shots + bad timing = brick



this time around it looks more like a skill you really have to master.



nice AI adjustments btw... way better ,,, keep it up... loved how JohnWall just pulled up in transition for the free throw line jumper

Still, the blown fast break dunk by davis at Clippers 09:48? Saw no contact there


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Old 10-02-2014, 05:43 PM   #95
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Re: NBA 2K15 Gameplay Videos - Warriors vs. Wizards, Pelicans vs. Clippers, MINN vs.

One nitpick, Kobe's dunk packages might be too athletic for CURRENT Kobe.
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Old 10-02-2014, 05:45 PM   #96
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Originally Posted by The 24th Letter
I don't know, I liked Currys shot...plus he released it late..
definite improvement from last year..

but my problem with the late release is - Curry is a one motion shooter. if the player keeps releasing late, and it's always going in, that means that the shot is not designed to be released in one motion. By the top of the jump the ball should be on it's way out. The late release should be way late in Curry terms.

nitpicking, but it's not as good looking as it was in the Momentous trailer.
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