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FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Old 10-02-2014, 12:52 PM   #393
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by Krebstar
This is amazing to hear, and now I can't wait to get home and see what happens when I drop that damn thing to 0, haha.
I tried setting this to zero and Chelsea dribbled incessantly all over the field, hardly passing at all. This seems an unwelcome change in behavior at least based on what I saw over three games.
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Old 10-02-2014, 12:53 PM   #394
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by gottaplaysome
I tried setting this to zero and Chelsea dribbled incessantly all over the field, hardly passing at all. This seems an unwelcome change in behavior at least based on what I saw over three games.
Well, I'd take dribbling if it means teams will also then hit it long and over the top. Not sure if the slider will fix that, though.
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Old 10-02-2014, 01:38 PM   #395
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by gottaplaysome
I tried setting this to zero and Chelsea dribbled incessantly all over the field, hardly passing at all. This seems an unwelcome change in behavior at least based on what I saw over three games.
interesting because i thought fearwhatnow said the opposite for that slider being a lower number... "This means that if we set this one to higher values than default 50 the cpu gets more cautious and dribbles much more because it looks for that easy short pass. Now with the slider at 7 I've seen many more errors from cpu because they're confident they can pass without error which leads to more errors in their passes!"

can anyone else confirm if computer continues dribbling more and more with a lower number on the slider?
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Old 10-02-2014, 01:49 PM   #396
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by Krebstar
This is amazing to hear, and now I can't wait to get home and see what happens when I drop that damn thing to 0, haha.
I raised my CPU passing to 60 and for me, it is much more tolerable. I have also dropped CPU runs at 40. I am seeing more of a slower buildup :-)
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Old 10-02-2014, 02:01 PM   #397
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by Krebstar
This is amazing to hear, and now I can't wait to get home and see what happens when I drop that damn thing to 0, haha.

I just tried it with CPU Pass Error=8 (seemed like a good number to try).

Played WBA vs Spurs (me) I have to say I haven't seen the CPU cross the ball in my last 20 matches combined as much as they already have done in the 1st half alone.

Their pass% was still 77%. They haven't been playing the type of long balls I'd like to see (I'm not sure how much of a 'long ball' type of team WBA is honestly) but they did pass it around the back a couple times, and made a few passes from the top of the attacking box back to a central MF player.

Keep in mind that I have heavily modified line settings (63/45/40) and reduced CPU Runs (35ish) in an effort to slow the game down & create more MF congestion/MF buildup play. I would say that I'm seeing more buildup play with the CPU Pass error=8
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Old 10-02-2014, 02:29 PM   #398
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

I just tried lowering CPU Pass Error. I'm managing Sweden's national team in my CM, and I'm playing Northern Ireland.

I like the way lowering the slider makes them behave, but they are pinging passes all over the place like they are Barcelona. Backheels, perfectly placed passes between defenders.

Just for the hell of it I raised the slider up to 90 about halfway through the game, and it does make them just dribble around a hell of a lot more, but there was obviously a lot more variety in their passing. It wasn't all perfect. I wish there was a way to make the CPU play like the Pass Error slider is at 8, which is what I had it at initially, but then still have their passing be not so pinpoint.

edit: Might try raising their first touch error a little. Maybe they'd at least receive the passes a little sloppier. Kind of a band-aid fix, but it might be worth a try.

Northern Ireland finished that game with 90% pass accuracy. Even when they played for 15-20 minutes with the pass error slider up at 90.
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Old 10-02-2014, 02:43 PM   #399
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by gopher_guy
I just tried lowering CPU Pass Error. I'm managing Sweden's national team in my CM, and I'm playing Northern Ireland.

I like the way lowering the slider makes them behave, but they are pinging passes all over the place like they are Barcelona. Backheels, perfectly placed passes between defenders.

Just for the hell of it I raised the slider up to 90 about halfway through the game, and it does make them just dribble around a hell of a lot more, but there was obviously a lot more variety in their passing. It wasn't all perfect. I wish there was a way to make the CPU play like the Pass Error slider is at 8, which is what I had it at initially, but then still have their passing be not so pinpoint.

edit: Might try raising their first touch error a little. Maybe they'd at least receive the passes a little sloppier. Kind of a band-aid fix, but it might be worth a try.

Northern Ireland finished that game with 90% pass accuracy. Even when they played for 15-20 minutes with the pass error slider up at 90.
In a way, this is still good news, hopefully. Maybe this means teams that do play more like Barcelona can do short passes (even if it's a high %), but other teams will now respond to their custom tactics and pass it long, and cross it more often.

How low did you have it when they were completing all of their passes? Maybe we just need to find the butter zone, and maybe that's closer to default?

Very interesting indeed!
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Old 10-02-2014, 02:45 PM   #400
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by fearwhatnow
Matt I have just found something that imo is crucial. I took a look to the parameters in cl.ini and I decided to see more closely this global cpu pass error slider. The pass error slider is not an actual pass error slider for the cpu. It's a slider that affects cpu build up. In general it's a direct pass/pass variation slider which works backwards. I've set it to 07 (yes 7) and the cpu build up suddenly got more direct and varied with crosses, 1-2's etc. This means that if we set this one to higher values than default 50 the cpu gets more cautious and dribbles much more because it looks for that easy short pass. Now with the slider at 7 I've seen many more errors from cpu because they're confident they can pass without error which leads to more errors in their passes! I know it sounds weird but it's exactly like this. Crossings in the box although are more dangerous but this is not a problem because head scoring is actually very balanced this year.
I'm yet to test if leaving from default 50 breaks individual cpu teams build up. As it is though the only options are setting this either on 50 or way below to get more variation in the cpu build up.
So these findings wasnt so good as you first thought?
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