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NBA 2K15 Online League Details

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Old 09-27-2014, 10:12 PM   #113
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Re: NBA 2K15 Online League Details

EVERY year online league players are ignored. Offline has My GM. Why can't we just get a decent ONline league (that works) with fantasy drafts, customization, manager power and whoa actually save coaching settings,playbooks and ability to practice them? But they will not respond to this trend with reasons. Just the positive ones, got it. Another year, i would be a fool to be surprised.
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Old 09-27-2014, 10:25 PM   #114
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Re: NBA 2K15 Online League Details

I used to be into online leagues, and imo fantasy drafts are important because it helps balance the league. Yes, I can win games with my Sixers but if someone's just as good as me and has the Spurs I have no chance unless I play a perfect game...and most likely cheese a little, which I don't wanna do.

I was excited when they said the leagues would be back, now not so much...I wouldn't mind using real teams if there was a draft and we could get some good players...me and my friends would play a few years of it then. But as it stands now it seems like a pointless mode I'll just skip over honestly.
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Old 09-27-2014, 11:36 PM   #115
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Re: NBA 2K15 Online League Details

welp cant say im happy
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Old 09-28-2014, 06:04 AM   #116
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Re: NBA 2K15 Online League Details

Why it is so difficult (for 2k devs) to understand that we just want the options we already had back in 2K9?

How it is possible that, 6 years later, we are like this? In my book this is a disrespect to the long-term customers...

No sliders, no fantasy draft and no custom playbooks (to name just some of the expected features) is a big deal for many people who has been purchasing this game year in and year out just to play their favorite game mode: Online League/Association.

VC never ceases to amaze...

Cheers! ;-)

Last edited by Guard-ian; 09-28-2014 at 06:14 AM.
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Old 09-28-2014, 09:46 AM   #117
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NBA 2K15 Online League Details

Quote:
Originally Posted by Guard-ian
Why it is so difficult (for 2k devs) to understand that we just want the options we already had back in 2K9?

How it is possible that, 6 years later, we are like this? In my book this is a disrespect to the long-term customers...

No sliders, no fantasy draft and no custom playbooks (to name just some of the expected features) is a big deal for many people who has been purchasing this game year in and year out just to play their favorite game mode: Online League/Association.

VC never ceases to amaze...

Cheers! ;-)

Why do people think that every missing feature is a sign of disrespect or laziness instead of a decision to prioritize other features and bug fixes? People never cease to amaze me.

That's not to say they don't make decisions that I consider bad. I do NOT like the direction MyCareer has been going. Hate it. But I would put money that the motivation for those decisions are to satisfy a larger portion of the fans and NOT to piss of fans. We need to get over ourselves and realize that sometimes, we get screwed because we are the minority. Or our opinions don't match theirs about what's most important for the time being. We can voice our dissatisfaction, but to continue to attribute those decisions to malice and disrespect is childish.

Last edited by Boilerbuzz; 09-28-2014 at 09:55 AM.
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Old 09-28-2014, 10:06 AM   #118
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Re: NBA 2K15 Online League Details

I'm disappointed in the online league feature list. It sucks to admit but I think boiler is right in his assumption that people who want online leagues are in the minority. In Madden you have a huge deal of interest in online leagues because it is a full functioning franchise mode and football is more of a team concept. Nobody can make their own character and play both sides of the football and really dominate the action.

In basketball it seems to be wildly popular to create a fantasy version of yourself and compete in the online world. In basketball a single player can absolutely take over a game and they never have to leave the court. It seems as though this popularity has led to resources being poured into their role playing mode. If I'm 2K I do the same thing. Cater to the masses, get sales, get VC revenue, and do what I can for the other consumers to not alienate them too much.
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Old 09-28-2014, 10:28 AM   #119
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by NDAlum
I'm disappointed in the online league feature list. It sucks to admit but I think boiler is right in his assumption that people who want online leagues are in the minority. In Madden you have a huge deal of interest in online leagues because it is a full functioning franchise mode and football is more of a team concept. Nobody can make their own character and play both sides of the football and really dominate the action.

In basketball it seems to be wildly popular to create a fantasy version of yourself and compete in the online world. In basketball a single player can absolutely take over a game and they never have to leave the court. It seems as though this popularity has led to resources being poured into their role playing mode. If I'm 2K I do the same thing. Cater to the masses, get sales, get VC revenue, and do what I can for the other consumers to not alienate them too much.

It's the sad fact of life folks. You have to make business decisions and the trade offs will disappoint people. But you have to ride with it and hope to address those trade offs as soon as you can.
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Old 09-28-2014, 11:07 AM   #120
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by NDAlum
I'm disappointed in the online league feature list. It sucks to admit but I think boiler is right in his assumption that people who want online leagues are in the minority. In Madden you have a huge deal of interest in online leagues because it is a full functioning franchise mode and football is more of a team concept. Nobody can make their own character and play both sides of the football and really dominate the action.

In basketball it seems to be wildly popular to create a fantasy version of yourself and compete in the online world. In basketball a single player can absolutely take over a game and they never have to leave the court. It seems as though this popularity has led to resources being poured into their role playing mode. If I'm 2K I do the same thing. Cater to the masses, get sales, get VC revenue, and do what I can for the other consumers to not alienate them too much.
In basketball team play wins championships as in any other team sports. There are superstars, but only the marketing let you believe that they can win games alone. That being said, I agree with you that a company is going to invest in the modes that sell more games, and of course if you can catter the ****** masses you are going to get the cash that you want.
The beauty of online leagues is that the better you play as a team, the more wins you are going to get, as in real life. So I can get why the mode isn't treated as well as the other online modes.
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