09-25-2014, 08:51 PM
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#11
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Rookie
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"In Online Seasons matchups, once the first intermission concludes, there's about a 50 percent chance that the game will become permanently stuck on a black screen that says “Waiting For User.” The only way to advance past this state is if one of the players decides to quit out and take a “did not finish” loss"
I strongly disagree with this statement. I've about played 50 HUT season games. I had this happen to me twice only on the same night while the servers were particularly struggly. I was admittedly pretty cheesed off and walked away from the game that night with thoughts of abandoning the game, but the next day it was fine, and the tuner came shortly after to rescue the game from being a dangle fest.
I agree on the other points. My #1 complaint with HUT in NHL11-NHL14 was the mode's lack of depth, I had hopes for a shake up in NHL15, but it has even less depth. The only upgrades i can think of is the faster menus and you can have an NHL team's arena. I was surprised how many alternate/retro uniforms made.
There's a lot of changes for the worse this year:
The elimination of a bench for faster line manipulation, the announcers base your team name on your arena, not the jerseys or logo you're wearing, which is completely illogical. The marketplace is a mess.
Injuries happen frequently and even though injury duration is measured in "games", there's no bench to reduce that duration, so your only option is heal cards that i've found are rarer than the frequency of injury.
The lack of legends in the game is an easy addition, but their absence is blatant show of how uncommitted EA is to investing in this series. If 2k had their copy cat HUT mode loaded with hall of famers, you know EA would be right there matching the next year.
Last, for team management mode, the stats in this mode are pathetic. If a player has been demoted to 'My collection' i have no way of checking that player's stats compared to the players in my lineup. Then the stats i can check are limited to GP/G/A/Pts/+-/PIM. What about PPG/SHG/GWG/SOG/Hits/BS ? Those are all stats tracked in a game, but they don't bother saving them to the server. How am I supposed to keep track of my lineup with such little statistical depth.
HUT is fun, i'm addicted. Gameplay if pretty solid post tuner set. I love playing humans, while having the depth of managing a lineup and earning packs is much better than Online VS, but the HUT mode and other online modes have so much potential to be much much more this gen.
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