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NBA 2K15 Introduces FaceScan Technology, Scan Your Face, Bring it into the Game

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Old 09-17-2014, 11:57 AM   #113
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Re: NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it into G

Window users will get the xbox connect v2 October 4th wassup 2k can we get this feature also
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Old 09-17-2014, 11:58 AM   #114
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Re: NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it into G

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Not for a game. Luckily I use my pc a lot besides games like Internet work ms office and a bunch of other things so the powerful rig comes in handy. I def. Don't regret it.
See I prefer Macs for everything else. I have an Imac and a Macbook. Both have Parallels which lets me access PC applications but they arent powerful enough to play NBA 2k. So I dont need the pc for other things like work or internet.
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Old 09-17-2014, 11:58 AM   #115
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Re: NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it into G

Really cool addition. Unfortunately, the XBox360 is still my current system, and I play it on a standard television. I would like to upgrade to a PS4 but there now seems to be so much cost that will come with such an upgrade (actual PS4, HDTV, 2K itself, and now a PS camera). I don't know if I'll be able to take advantage of this feature.

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Originally Posted by da ThRONe
However if my player mode is as bad as it was last year this is kind of a waste of a really good addition for me.
I was thinking about the MyPlayer mode too. On one hand, the idea of having my own face in the game would do a ton for immersion, but if MyPlayer and its storyline is similar to last year, it seems there'd be a lot of counterforce that could zap that immersion right back out. Time shall tell.
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Old 09-17-2014, 12:02 PM   #116
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Pretty freakin' sweet. Hope the implementation works well.
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Old 09-17-2014, 12:04 PM   #117
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Re: NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it into G

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Originally Posted by Rell7thirty
Lmao

2k would have to sell us mocap suits.

That would be sick lol

Jump shot scan.. You better patent it quick!
You know, it's actually possible to motion capture using the Kinect camera. Not as accurate as a professional rig but it's practically what it does. And there's been some usable software utilizing it.
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Old 09-17-2014, 12:06 PM   #118
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Re: NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it into G

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See I prefer Macs for everything else. I have an Imac and a Macbook. Both have Parallels which lets me access PC applications but they arent powerful enough to play NBA 2k. So I dont need the pc for other things like work or internet.
Yeah I don't have a mac. . Good point
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Old 09-17-2014, 12:08 PM   #119
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NBA 2K15 Introduces Stay in Your Face Technology, Scan Your Face, Bring it in...

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Originally Posted by VDusen04
I was thinking about the MyPlayer mode too. On one hand, the idea of having my own face in the game would do a ton for immersion, but if MyPlayer and its storyline is similar to last year, it seems there'd be a lot of counterforce that could zap that immersion right back out. Time shall tell.
Having internal dialogue that's not my own forced on me and seeing my actual self talking in someone else's voice is going to be really, really weird.

What I really want is for the announcer to say my name again, instead of some nick name. That would be serious fantasy fulfillment along with the face technology. I felt really, really lucky to be one of the ones who had their name announced in game-- especially when it wasn't a common one.

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Old 09-17-2014, 12:09 PM   #120
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Re: NBA 2k15 Face mapping Tech ?

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Originally Posted by Goffs
Jeff Thomas said that the other 2k games creators were excited about this. I'm going to bet that this face tech will be available for WWE2k15...
Maybe next year. First year implementation of things like this tend to need to work out growing pains.
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