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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Old 09-15-2014, 03:28 PM   #201
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Sundown
You also CANNOT accurately judge how the AI plays against a user WITHOUT a user in the game.

What a predicament. Maybe we should actually just play the thing.
actually you can. but i agree..just give us some actual dam gameplay 2k
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Old 09-15-2014, 03:31 PM   #202
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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Colts18
We just have to agree to disagree instead of repeating the same points over and over. Roster makers test their work by watching CPU vs CPU games. That is done for a reason. Humans get in the way. But you got it.

Oh, I don't disagree getting CPU to play well against the CPU is a good test and would likely translate to better human vs CPU play and that it's a good methodology for roster builders.

I'm just saying it's not the end all and be all of determining how it plays in person if the CPU assumes things that stalemates against itself when a human tends to "grease" things a bit by being more dynamic.


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Originally Posted by turty11
actually you can. but i agree..just give us some actual dam gameplay 2k
All I know is that what I watched is not indicative of my usual experience with the CPU at most playable levels, unless the difficulty is turned too low. I agree it's pretty bad though, and at least some of it will trickle into real gameplay if it's not just a case of Default Derp AI.

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Old 09-15-2014, 03:50 PM   #203
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AI looks horrible.
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Old 09-15-2014, 03:53 PM   #204
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by The 24th Letter
Sounds interesting, but from how you describe it, it doesn't sound like something fitting for a game trying to simulate a sport...

Unlike the blocks or other objects, if we're attempting to recreate a human walking, there is going to need to be an animation built to reflect a humans movement...and animations inserted for how that human would interact with other humans.

I've heard you reference Backbreaker a lot when speaking on this...and what that game touted was dynamic animations determined by physics....the two go hand in hand in the gaming world...

Let me know if you ever find that video...
Pretty sure this is what he's talking about

https://www.ted.com/talks/torsten_re...n?language=en#

Note that the year is 2003

Edit: Also note that he said this tech will at first likely be utilized by sports games, lol.

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Old 09-15-2014, 04:18 PM   #205
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by JBulls
Pretty sure this is what he's talking about

https://www.ted.com/talks/torsten_re...n?language=en#

Note that the year is 2003
That's exactly what I was referring to lol. Might have been a different video, but exactly the same concept.

Quote:
Originally Posted by The 24th Letter
Sounds interesting, but from how you describe it, it doesn't sound like something fitting for a game trying to simulate a sport...

Unlike the blocks or other objects, if we're attempting to recreate a human walking, there is going to need to be an animation built to reflect a humans movement...and animations inserted for how that human would interact with other humans.

I've heard you reference Backbreaker a lot when speaking on this...and what that game touted was dynamic animations determined by physics....the two go hand in hand in the gaming world...

Let me know if you ever find that video...
I did reference it a lot with BackBreaker, since it was essentially their base. But I just imagine what could be done with that technology, and hope that somewhere, someone is working with it lol. It's not really animations in the sense that we're used to, but more of a movement engine (I'm sure you've heard me say that before too lol) that allows the shape to move whatever way is realistically possible within its set of rules. What we have is a series of motion captured events playing out as the character animates. Although there are so many animations that it may feel dynamic, every movement is essentially scripted, and the characters cannot move outside of those motions (barring an odd glitch like an arm spazzing out to the opposite side of their body, or something like that).

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Old 09-15-2014, 04:22 PM   #206
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by El_Poopador
That's exactly what I was referring to lol. Might have been a different video, but exactly the same concept. I did reference it a lot with BackBreaker, since it was essentially their base. But I just imagine what could be done with that technology, and hope that somewhere, someone is working with it lol.
The company is http://www.naturalmotion.com/

Buy them out 2K!!! lol

NaturalMotion > EcoMotion

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Old 09-15-2014, 05:33 PM   #207
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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They weren't able to get the rights to it. Still, they could've at least put "New York Knicks | Arena" to fill the missing logo on the floor. Better than nothing.
What's the story behind that? UFC and NHL 15 have got the rights, maybe NBA Live too, so, what's the bugaboo here?

Did the Garden make a deal with EA and EA only?
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Old 09-15-2014, 06:41 PM   #208
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Eman5805
What's the story behind that? UFC and NHL 15 have got the rights, maybe NBA Live too, so, what's the bugaboo here?

Did the Garden make a deal with EA and EA only?
I'm not sure why 2K wasn't able also obtain a license but the fact is that EA has it and 2K doesn't unfortunately.
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