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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Old 09-15-2014, 11:29 AM   #185
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by tarheel4lyfe851
Has 2K always been available for PC?


Sent from my iPhone using Tapatalk
Started 2k9 and this is the first year that it's next gen for PC...

MLB was available for awhile and I think WWE2k will be on the PC as well...
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Old 09-15-2014, 11:29 AM   #186
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Boilerbuzz
No. You guys are basically telling him he's not doing his job with no insight at all. A completely ignorant perspective. If someone that doesn't see your work, start saying you're not doing your job, how would you react to that?
BEDs and i have talked outside of this thread, so it is done.
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Old 09-15-2014, 11:48 AM   #187
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

@All OS brethren -

I think the conversation between vtcrb & bedwardsroy is quite 'encouraging'. Why? Because for one, we have a nation of SIM players / editors here in the OS forums that have an eye for the 'littlest' details when it comes to getting the CPU to play like their real-life counterpart, which provides ALL of us a SIM-like experience (or the closest possible)! Secondly, bedwardsroy's responsiveness to the community is AWESOME for us all! Now, we have an 'insider' (along with the legendary, Da Czar!) in house at 2K offices that actually LISTEN to our community! That is absolutely HUGE!

Lets give a great example just this year to how a game can evolve instantly b/c we have a team with open ears that will actually implement our feedback... *drum roll please*....EA UFC! Due to the efforts of our fellow brethren, aholbert (yo brother, if you read this...your the man!)...he worked with the EA Dev tea (along with other members) to get EA UFC to a more sim-like experience. Yes, it needs other items addressed, but seriously, what game doesnt.

So since we now have not one, BUT TWO awesome resources on the 'inside', our voices will be heard!

So thanks to vtcrb (and turty11) and our OS SIM Nation along with our 2K insiders (bedwardsroy & Da Czar - who were legendary resources here at OS)! Lets all keep on, keepin' on and collaborate! This has been actually a great year for sports gamers thus far and now having the community's voice being heard puts it to another level!

Just had to share my thoughts...

Cheers fellas!

P.S. - If 2k could let bedwardsroy and/or Da Czar get on the sticks for some gameplay against the AI / CPU, that would be epic!!! Lets make it happen bedwardsroy & Da Czar!

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Old 09-15-2014, 12:37 PM   #188
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Da_Czar
Thanks for your comments. Fist let me say yes the AI will not look fantastic on every possession.

Just an FYI the AI was evaluating about 3 different options that all could have separate branches within the triangle. While waiting there It decided to bypass them and you can see Melo then come off a back-screen for the post up. Then he decided to attempt a score instead of going to Melo.

For movement through the lane I didn't like it last year when bigs were sprinting to go short distances It looked unnatural especially with all the bumping etc. So we made sure to have the bigs use more controlled movements.

I will be eagerly watching for feedback from those who play in depth to see if that turns out to be a benefit or if we should speed them up.

So the AI wasn't stuck he was just evaluating options. Maybe we need to speed that up.. We will see.

I know it looks familiar to last year when he wasn't really processing anything The difference is last year he really only had one option and was waiting for it or stuck. This year it's a bit different. Time and the feedback of fine gents on here will let us know how far away we are.

I believe we will be able to talk about some of the improvements here soon.
@Da_Czar: Thank you for a little insight about AI play evaluation.

I hope that you will speed up that thing (evaluation options). Is it possible to also speed up play set up, so that you don't burn 10-15 seconds of your attack?

Regarding the video I've seen lot of movement without any purpose from 0:14 till 0:20 (Calderon scene). I understand that Knicks guys try to maintain proper spacing, but number 11 comes from corner towards Calderon and he should set up a pick for Calderon. Calderon is expecting this and launch a drive, but it ended that number 11 doesn't set a pick and he is standing useless at 3pt line. To make situation better, number 11 is cutting to the basket and here we can see another bad AI judgement, this time in defense. Bosh is switching with Wade and for a brief moment we have 2 players guarding Calderon in a totally non-threatening position. Defense is over helping. Calderon has an easy pass to the cutting number 11, but he drives into the key for a difficult pull-up. There is also a little useful movement on the weak side, where Amare should set up a pick for J.R. Smith.

In following Miami Heat attack I noticed easy Bosh cutting into the paint, when Wade is doing his Crawford impersonation. In this situation Bosh should fight for position.

About other two attacks (NYK and MIA) I believe others said everything but I noticed slow defensive reaction from Melo, when Deng ran out to 3pt line for easy 3-pt. I think Melo (defense) again over help (to prevent penetration) in a non-threat position -> due to his over helping he allows Miami to score a 3pt. It was not a great play from Miami, which reward them with a good look and basket, it's a defense breakdown. And I think this show us a deeper problem with defense in general.

I hope new gameplay videos will shed more lights on defense
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Old 09-15-2014, 01:42 PM   #189
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by diehardknicksfan
Looks like my boy STAT still got some game in him

Saw that dunk icon next to his name
You know damn well he doesn't deserve a dunk icon by his name. This isn't 2005
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Old 09-15-2014, 01:54 PM   #190
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

No Amare can still get up, trust me.

Every time he plays the Sixers he gets a poster or two, he's just inconsistent with his minutes for whatever reason.
If he starts this year he could be in the all star game I think.

Off topic, I've been disappointed with 2K's marketing ever since 2K12. Starting with 10 and 11 I was a huge Crew guy, and the whole summer into Sept. they said nothing about Crew and all the way up to release nothing was said...get the game at midnight with my friends, we go home put it in and no Crew, nothing for online My Player at all lol...
Starting to feel that way with this game now, they said a Crew-like mode was coming on next gen but we're so close to release with zero details.

At least GM is looking real good again.
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Old 09-15-2014, 01:54 PM   #191
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Boilerbuzz
No you can't. The game isn't designed to be played between 2 AI players. It's a user game and if it wasn't, then why is it a game? You guys over react to the smallest things, frankly. I don't like the video because the decision making and actions seemed basic or not as fluid and creative as a human. I PLAY the game. Not watch it. THAT is why you get the game.
Actually he is right. The best way to assess the AI is to play and AI vs AI game. Why you ask? Humans get in the way. We mess everything up with our constant switching on/off defenders. Being out of place defensively can cause a teammate to overcompensate in certain situations. Which is why I have always said that the best way to PLAY the game is Player Lock.

But he is right/
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Old 09-15-2014, 02:20 PM   #192
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by The 24th Letter
I definitely understand the gripe with some of 2k's animations...but as these conversations carry on, there tends be a bit of an exaggeration of how detrimental they are to game. We saw a game last year that suffered from a lack of sufficient animations and it wasn't pretty. We've also seen this in past 2k games. For me personally, I
could have the most crisp controls ever created...if contact can't be generated a reliable rate because of the lack of sufficient animations...THATS not basketball either. People like to throw "physics" out there as the end all solution to all of this...but those physics would be plugged into animations as well.

Animations are necessary. There just needs to be a balance.
I think my idea of physics based gameplay is very different from what other people see it as. I remember watching a video of it in action (I really wish I could find it now, because it had me floored thinking of the possibilities), where the user would generate a figure, whether it be human-shaped, a set of three blocks stacked up, whatever. And that shape would have a set of rules governing its movement, balance, etc.. Then they would show how that figure moved and interacts with other objects in that little world. It wasn't really an animation that caused the figure to walk, but just the way it could based on its shape, appendages, and balance. If they tried to make a figure shaped like Barbie, for example, it would fall straight forward due its tiny feet and frontal weight distribution.

I realize I may not have explained that well lol. But that's what I think of when I think of the potential of physics-based sports games. No real "animations," but rather each player moving independently and dynamically based on a set of rules governing the world.

I really need to find that video. It explains it so much better than me lol.
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