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EA Sports UFC Patch 1.03 Available Now, Details Included

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Old 09-15-2014, 11:59 AM   #145
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

@aholbert -

Got a question for you my friend ... How do you keep the game 'fresh'? Are you a career mode guy (or online gamer) ... As for me, I'm purely offline. I don't game online (don't even have ps+). I heard from fellow members that career mode doesn't take too long and after a determined amount of matches, it ends and you retire (if I'm not mistaken, 40 or so matches). How is the AI on the career mode (I'm actually picking the game up today or tomorrow, just had alot on my plate with work, kids, & such)? Is there even an option to use Faber or GSP in a career mode? Any insight would be great on how you keep things fresh...

By the way, do you use twitch? Would be awesome to check out your UFC broadcasts... I saw a dude last night on twitch doing some offline UFC fights and gotta say, the CPU (compared to the demo) was VERY methodical in their strikes...And the user was playing SIM like so it was a beauty to watch, if one considers a bloody mess beautiful! LOL!

Cheers man and look forward to your response! And I see that you and EA dev team are back in the 'lab'! This is awesome stuff!

Last edited by PhiPsi1; 09-15-2014 at 12:01 PM.
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Old 09-15-2014, 12:26 PM   #146
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by PhiPsi1
@aholbert -

Got a question for you my friend ... How do you keep the game 'fresh'? Are you a career mode guy (or online gamer) ... As for me, I'm purely offline. I don't game online (don't even have ps+). I heard from fellow members that career mode doesn't take too long and after a determined amount of matches, it ends and you retire (if I'm not mistaken, 40 or so matches). How is the AI on the career mode (I'm actually picking the game up today or tomorrow, just had alot on my plate with work, kids, & such)? Is there even an option to use Faber or GSP in a career mode? Any insight would be great on how you keep things fresh...

By the way, do you use twitch? Would be awesome to check out your UFC broadcasts... I saw a dude last night on twitch doing some offline UFC fights and gotta say, the CPU (compared to the demo) was VERY methodical in their strikes...And the user was playing SIM like so it was a beauty to watch, if one considers a bloody mess beautiful! LOL!

Cheers man and look forward to your response! And I see that you and EA dev team are back in the 'lab'! This is awesome stuff!
I actually just started Career mode and I'm only in my 5th fight. So far, it doesnt seem that deep. After you win the Ultimate Fighter, its train, add attributes, fight, watch video repeat. Not much to it.

What keeps it fresh is I've been running an offline league ever since UFC 1. I create my own cards and schedule events along with the real UFC Schedule. I have an excel sheet that keeps track of records, rankings and event cards (6 fights on each card). With this schedule, I'm guaranteed to play the game at least once every week.

I would love a promoter mode added to the game in the future so that I could do all the tracking within game but I dont know how interested EA would be in adding that.
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Old 09-15-2014, 12:58 PM   #147
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by aholbert32
Front kick is a basic move and I wouldnt want to focus on that. My suggestion should be more "Fighter X doesnt do a Cartwheel kick" "Fighter X doesnt do Rubber Guard" "Fighter X isnt a sub guy, he shouldnt be going for Omaplatas"

I think that would be a good balance for the online and offline guys.

There are still plenty of people online. During the day on PS4 we usually have around 500 playing online. I only play online, so this topic is a huge concern of mine.


I totally agree with the moves you are saying. We should come up with a comprehensive list for each fighter but have it for the next game. The support has to end eventually, and with the current numbers it really doesn't seem economically feasible to continue to make patches. The amount of fighters that would need their movesets changed would probably be over half the roster.


If it were up to me I would remove all the flashy kicks from everyone who hasn't successfully used one. That would pretty much make the moves restricted to only a handful of fighters, and I am totally down with that. The unrealistic moves are spammed and make the fights look less realistic.



Quote:
Originally Posted by aholbert32
Also I dont know if a change in movesets would affect online. People arent online anymore because 1) The game was pretty average at release with many online related issues 2) Most people arent aware of the many improvements the patches have added. 3) The demo was horrid and scared away a good number of potential buyers.

I actually don't agree with this assessment. I think a lot of people aren't online anymore because of the spam.


1)The online related issues were balance issues. This is probably the biggest reason, and made people sell the game.


2) Refer to #1. Less people playing equals less people aware of the patch. Plus a lot who sold it might know about the patch but don't care to purchase the game again just because they are interested in other games now.


3) I think the demo was great. I preordered my game because of it. EA MMA I skipped because of the demo.
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Old 09-15-2014, 01:13 PM   #148
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

@fishingtime - If Gameplaydev responds by saying they would be interested in our feedback on movesets, I would love to work with you on this. I rarely play online so it would be good to have someone look at the changes from that perspective. I'm sure there are a few others who would like to help also.
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Old 09-15-2014, 01:44 PM   #149
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by aholbert32
@fishingtime - If Gameplaydev responds by saying they would be interested in our feedback on movesets, I would love to work with you on this. I rarely play online so it would be good to have someone look at the changes from that perspective. I'm sure there are a few others who would like to help also.
Sure man. GPD would most likely link it on other sites as well for feedback. Feedback needs to come from all over.
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Old 09-15-2014, 01:59 PM   #150
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Sure man. GPD would most likely link it on other sites as well for feedback. Feedback needs to come from all over.
Thats fine. The only issue I see is if people come here thinking that the rules are similar to the EA forums. I dont spend time over there much because the amount of trolling and lack of constructive discussion is at a high level there. We dont do that here. As long as people abide by the rules it should be fine.
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Old 09-15-2014, 02:24 PM   #151
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by aholbert32
Thats fine. The only issue I see is if people come here thinking that the rules are similar to the EA forums. I dont spend time over there much because the amount of trolling and lack of constructive discussion is at a high level there. We dont do that here. As long as people abide by the rules it should be fine.
It would probably be best to do it there since it is still the most active forum for the game, and the official forums. Not to mention a lot won't make accounts here for this purpose alone. We need feedback from all over though as with patch 1.02 was actually done with no feedback from the official forums and pretty much was the worst patch released. I think most of the feedback was from Reddit for that patch. This last patch I know was from feedback from here as well as the official forums. With people on Reddit being directed to the official forums. This last patch (1.03) has really made the game amazing.


Side note:


I really hope they are thinking about sliders for offline in this next patch because that is what is needed. The AI fights more realistically now, but parries to no end on the higher difficulties. A slider to reduce this would make it so much better. Instead of messing with parries for everyone, which does need to be done because the window to get one is 1.33 seconds, they could allow the frequency to be adjusted for offline. They could cut the parry time in half and still be fine for online, but for offline play it wouldn't make a difference because the AI's inputs come in less time than that anyways. So they would still be parry machines.
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Old 09-15-2014, 02:30 PM   #152
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by aholbert32
I actually just started Career mode and I'm only in my 5th fight. So far, it doesnt seem that deep. After you win the Ultimate Fighter, its train, add attributes, fight, watch video repeat. Not much to it.

What keeps it fresh is I've been running an offline league ever since UFC 1. I create my own cards and schedule events along with the real UFC Schedule. I have an excel sheet that keeps track of records, rankings and event cards (6 fights on each card). With this schedule, I'm guaranteed to play the game at least once every week.

I would love a promoter mode added to the game in the future so that I could do all the tracking within game but I dont know how interested EA would be in adding that.
Thanks for the response my friend ... I was thinking the same thing for my offline solution. I would most likely just take the approach like WWE Universe, where I make my own fight cards in each weight class and manually keep tab of what is going on in my 'UFC Universe'. So I'm thinking if I lose a fight, either take a fight with a lesser opponent to get a shot again at the 'UFC Universe' champ at the time ('House rules' of some sort)...OR an immediate rematch if the scorecards or result dictates it. Or I would run the actual UFC fight card events. That was my other option.

In all honesty, I was impressed with the demo (since I'm quite new to the UFC, haven't really gotten into it, but know the 'big names'...more of a boxing enthusiast...but by no means an expert)...And in all honesty, I'm just not good at this game for now...There is quite a learning curve based on my experience with the demo (which is AWESOME!) especially if one takes the approach of SIM fighting...i.e. avoid button mashing, etc...My fights were so varied. One fight did not feel the same as the next. And I logged in about 10 or so fights till I sat back and was like...man...this is already pretty awesome (albeit, the CPU even on the easy setting was WAY too aggressive)...But knowing that you worked with the EA Dev team to get it where its at and seeing videos after the 1.03 patch, I think it will be that much more varied...

I'm super stoked to be able to get this game today (tomorrow if work gets in the way...you know how that is...) and give it a go! I'm really looking forward to what the dev team has in store for us with the patch b/c I was reading your recent conversation with the dev team and it looks promising.

And man...if they could like patch in a promoter mode...the game would go to another level!

Again, thanks for working with the dev team on this (and EA Dev Team - HUGE PROPS for listening to the community) and hopefully, the more & more I learn about this sport, I would really like to lend a hand (or toss some ideas and/or questions your way).

Cheers!
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