Home

EA Sports UFC Patch 1.03 Available Now, Details Included

This is a discussion on EA Sports UFC Patch 1.03 Available Now, Details Included within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 09-08-2014, 04:33 PM   #137
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,261
Blog Entries: 91
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Man I hope EA can patch in leg kick TKO or do more permanent damage to legs from leg kicks. Played against Meisha Tate last night, landed 99 significant strikes to both her legs. Over all I kicked both her legs well over 250 times. All it did was turn her thighs purple. But Meisha Tate was still able to move around the ring normally. She was still able to do power slams.

And the most messed up part.....after the game in the post fight stats, my player face was bright red on the HUD from being punched only 6 times in the face. Meisha Tate left leg was barely red in the HUD and her right leg wasn't red at all. Hell I knee'ed Meisha Tate gut once in the entire 3 round fight and her torso was bright red. How is that possible ? It is like the game don't fully register leg kicks or something. How can you have that many significant strikes and over all over 200 strikes to the legs and the HUD for their legs don't even register any damage on one leg and barely registers it on the other leg ?

This is the main sore spot in the game for me.
Gotmadskillzson is offline  
Reply With Quote
Old 09-08-2014, 05:56 PM   #138
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

That would help but they would also need to tune how easy it is to connect with a leg kick. Landing 200 strikes to the legs is crazy.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Reply With Quote
Old 09-08-2014, 06:27 PM   #139
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,261
Blog Entries: 91
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by DaveDQ
That would help but they would also need to tune how easy it is to connect with a leg kick. Landing 200 strikes to the legs is crazy.
Crazy indeed......Meisha Tate only checked 4 times. I was shocked. So I figured hey, let me see how many leg kicks can I throw.....I was letting them rip every time she stepped forward, outside, then inside, then outside leg kick combo.
Gotmadskillzson is offline  
Reply With Quote
Old 09-14-2014, 11:03 PM   #140
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

@GameplayDev

Who handles licensed fighter movesets on the dev team? Is it you, Robots or someone else?

The reason I ask is I (and I'm sure the rest of the forum) have some suggestions about certain moves fighters should or shouldnt have. If wanted I'm sure we could provide some insight. Let me know if thats something that interests you guys.
aholbert32 is offline  
Reply With Quote
Old 09-15-2014, 12:42 AM   #141
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by aholbert32
@GameplayDev

Who handles licensed fighter movesets on the dev team? Is it you, Robots or someone else?

The reason I ask is I (and I'm sure the rest of the forum) have some suggestions about certain moves fighters should or shouldnt have. If wanted I'm sure we could provide some insight. Let me know if thats something that interests you guys.
It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...
GameplayDevUFC is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-15-2014, 03:09 AM   #142
Handling it
 
fishingtime's Arena
 
OVR: 0
Join Date: Aug 2013
Posts: 1,742
Blog Entries: 1
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by GameplayDevUFC
It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...
In this game I think the front kick to the face is needed. Most fighters have never used this. However, a lot of fighters have very poor range and that is the only move that a lot of fighters have for range. Taking a move like that away from some fighters would pretty much make them useless since players online usually only pick the top fighters, who by the way all have OP range with the exception of Cain. We all want a realistic game, but when it comes to balance some things need left alone unless you can fix the range issues.


I myself use Melendez a lot, and most every fighter I play against has enormous range compared to him. He does have the flying knee. The problem with using that though is you are vulnerable for a split second after using one and not landing it.


Like I've said, sliders are needed for offline because our problems aren't necessarily their problems, and their problems aren't necessarily our problems. Changing something for offline could have drastic consequences for online play. Online is already dying. We don't need a death nail.
fishingtime is offline  
Reply With Quote
Old 09-15-2014, 10:41 AM   #143
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by GameplayDevUFC
It's another guy, and we solicited feedback from our QA team which prompted some tweaks for the next patch.

I'll keep the offer in mind, I think crowd sourcing stuff like that can be a really good thing, as long as it doesn't turn into a big argument. Seemed to go well with the aggression stuff though...
If its at OS...there wont be a big argument. We wont tolerate that. If its not constructive, It results in a ban.

This is how I'm creating movesets when it comes to CAFs:

- If they arent a BJJ blackbelt and go for a ton of submissions, I eliminate the gogoplata, omoplata, twister, necktie and inverted triangle subs.

- If you arent a wrestler, I took away the power single.

- For flashier kickers like Barbosa, I added more special kicks. For most fighters I kept the basic moves.

- Finally, If I'm unsure if a fighter uses something like rubber guard, I use Google or Fight Pass to research it. By simply typing in "Kennedy Rubber Guard), you will find tons of fight reports from websites that show if he's ever used the particular move.

I and I'm sure others would be willing to help if needed just let us know.

Last edited by aholbert32; 09-15-2014 at 11:36 AM.
aholbert32 is offline  
Reply With Quote
Old 09-15-2014, 10:54 AM   #144
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by fishingtime
In this game I think the front kick to the face is needed. Most fighters have never used this. However, a lot of fighters have very poor range and that is the only move that a lot of fighters have for range. Taking a move like that away from some fighters would pretty much make them useless since players online usually only pick the top fighters, who by the way all have OP range with the exception of Cain. We all want a realistic game, but when it comes to balance some things need left alone unless you can fix the range issues.


I myself use Melendez a lot, and most every fighter I play against has enormous range compared to him. He does have the flying knee. The problem with using that though is you are vulnerable for a split second after using one and not landing it.


Like I've said, sliders are needed for offline because our problems aren't necessarily their problems, and their problems aren't necessarily our problems. Changing something for offline could have drastic consequences for online play. Online is already dying. We don't need a death nail.
Front kick is a basic move and I wouldnt want to focus on that. My suggestion should be more "Fighter X doesnt do a Cartwheel kick" "Fighter X doesnt do Rubber Guard" "Fighter X isnt a sub guy, he shouldnt be going for Omaplatas"

I think that would be a good balance for the online and offline guys.

Also I dont know if a change in movesets would affect online. People arent online anymore because 1) The game was pretty average at release with many online related issues 2) Most people arent aware of the many improvements the patches have added. 3) The demo was horrid and scared away a good number of potential buyers.

Once a permanent price drop happens or the game is added to the Vault on EA Acccess, more people will be online. Also as word continues to get out about the path changes more people will be online.
aholbert32 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:16 PM.
Top -