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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Old 09-14-2014, 11:14 AM   #73
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Da_Czar
Thanks for your comments. Fist let me say yes the AI will not look fantastic on every possession.

Just an FYI the AI was evaluating about 3 different options that all could have separate branches within the triangle. While waiting there It decided to bypass them and you can see Melo then come off a back-screen for the post up. Then he decided to attempt a score instead of going to Melo.

For movement through the lane I didn't like it last year when bigs were sprinting to go short distances It looked unnatural especially with all the bumping etc. So we made sure to have the bigs use more controlled movements.

I will be eagerly watching for feedback from those who play in depth to see if that turns out to be a benefit or if we should speed them up.

So the AI wasn't stuck he was just evaluating options
. Maybe we need to speed that up.. We will see.

I know it looks familiar to last year when he wasn't really processing anything The difference is last year he really only had one option and was waiting for it or stuck. This year it's a bit different. Time and the feedback of fine gents on here will let us know how far away we are.

I believe we will be able to talk about some of the improvements here soon.

Am thinking if that is the case then my suggestion is why not just take away what is the actual weirdness of it all??? Just let the ball handler do something other than stand still....in other words let him dribble, size up, move left/right slightly or post up...it makes you keep your eyes on the ball and the awkwardness will dilute to almost zero


So even if the AI decides to take the shot after he still has possession, it will look like reading and reacting is actually happening


What u could speed up though is coming off the screens.....let them sprint around screens with urgency and explosion (would be nice to decide what side u want a screen set )


CPU tendency to use a bounce pass during plays are very low eventhough its very effective....
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Old 09-14-2014, 11:24 AM   #74
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

I used to think like that, but it seems that there are certaint instances where 2man-canned animations are the best way to go ... what I dont like is that most take too long to develope (thus have seen changes that may be too subtle to identify for the untrained eye, but for 15 they have been improved, specially perimeter contact/bumps) and therefor hurt player control and for the most part, triggered when the context inst there ... there should also be more diverse results.

As much as I like to feel in 100% control of a player, all the time, not even on real life do I feel like I am at 100% control of my body or dribbling or movement (maybe due to momentum, the preassure of the d, the stress of the atmosphere, my weaknesses as a player, etc) ... then again, maybe that is why I am not a professional player. Also, we have seen where close to a 100% total player control goes and it wasnt pretty nor did it was functional (hence the cancelation of that game, thus in all honesty, that doesnt mean it cant ever be achieved). Finally, within the very few seconds of the competition gameplay videos I see that there are also instances of 2 man animations, just far more short (which I like) but they are there, so, that might be a statement that either the tech isnt there yet or that they are a necessary "evil".

P.S:
I am not a blind fan, I have criticized them as much as anyone, but have "slowly, very slowly" become more aware of how things seem to work and why there are some directions taken instead of others ... if anything, thanks to the interaction that we have the honor to have with some of the devs and 2K team members ... if only all other companies were like that.

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Old 09-14-2014, 11:34 AM   #75
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by turty11
if its a year of canned animations im just going to refer to this game as NBA 2Kanned from now on. WTF and throne are completely right. its a game of 2 person animations


Nothing is wrong with that...defense was fun and we had hips rotations as defenders switch directions and very contextual engagements with dribbler and defender


Now I do agree that using a third player and trying to get into the two man animation was impossible so things like help defense was off but on ball defense was super fun.....if somehow 3 men animations were explored i would have preferred that over what we have now....
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Old 09-14-2014, 11:35 AM   #76
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

I feel so restricted on defense at times
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Old 09-14-2014, 11:36 AM   #77
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by kolanji
Nothing is wrong with that...defense was fun and we had hips rotations as defenders switch directions and very contextual engagements with dribbler and defender


Now I do agree that using a third player and trying to get into the two man animation was impossible so things like help defense was off but on ball defense was super fun.....if somehow 3/4 man animations were explored i would have preferred that over what we have now....
but thats not NBA basketball...thats blacktop/street basketball.

as-is, its an arcade 1v1 game where the other 8 players essentially run around lost and wait for a rebound.
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Old 09-14-2014, 11:57 AM   #78
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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but thats not NBA basketball...thats blacktop/street basketball.

as-is, its an arcade 1v1 game where the other 8 players essentially run around lost and wait for a rebound.
Very much so true...but how often IRL NBA do you see a 3 man animation?
The most times you see it is in zones(that very few teams used) and in the paint a few times.....


Its more than likely a two man game... especially on the perimeter and defending a dribbler


I know most of us hates canimation like we call it around here and we want as much removed...but keep in mind NBA elite 11 was a testament to too much of one thing is good for nothing
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Old 09-14-2014, 11:59 AM   #79
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

Are you guys sure if 2k used less 2 man animations the game would turn into NBA Elite... ?
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Old 09-14-2014, 12:07 PM   #80
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by Boilerbuzz
yeah, but I HATED the pass at 0:38. That belongs on the street courts/Park. Not the NBA game. But maybe I'm just a crusty, old curmudgeon.
I don't mind the animation itself, as I bet you do not, but the timing and situation for which it occurred was quite unrealistic. Granted, a drop pass animation of some sort made sense but that over-the-head animation is for like, someone getting flashy while setting the table for a trailer on a fast break. Having that pass there is kind of like if guys swung the ball along the perimeter with behind the back passes.

Quote:
Originally Posted by Rockie_Fresh88
Are you guys sure if 2k used less 2 man animations the game would turn into NBA Elite... ?
For the time being, I remain largely skeptical of a drastic reduction in 2-man animations. It seems like 2K's slightly delved into that idea over the past couple of years. One that comes to mind is their dunking animations.

Personally, I did not mind two-man dunk animations. I felt if LeBron James was attacking the paint and began to take off, and a user controlled defender arrived late to the scene, leaving him mathematically unable to block the dunk... at that point I felt a two-man dunk animation was okay. The game played out, the defender could have gotten there in time but he didn't, so now he's left himself to get dunked on, and it might just happen that he ducks a little and gets rocked (like it might look in real life).

In 2K13, it seems 2K tried to go away from those two player animations. That year, when the same type of play would play out, instead of a realistic defensive animation occurring, the defender instead would hold his upright, reaching-high-for-block animation, sometimes defying physics and absorbing contact in mid-air, getting pushed backward in a completely unrealistic fashion. It was long-animation-free (long meaning anything more than twitch input) and each player acted completely individual of one another, but it looked awful to me.

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