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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Old 09-13-2014, 09:17 PM   #49
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

Same thing happens when it's CPU vs CPU on pro in 2k14.

Move the difficulty up they react a lot faster
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Old 09-13-2014, 09:20 PM   #50
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

One thing that I would like to see the AI do is execute dribble moves to actually try to get by an opponent. The AI seems to dribble while moving forward hoping that the opponent moves out of the way, as opposed to actually doing lateral dribble moves to try to get the defender off balance, then driving past them.
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Old 09-13-2014, 09:22 PM   #51
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Still looks like the offense takes too long to develop. Everybody has to be in the exact right spot before the play continues. They should just have to be in the general area, not an exact spot on the floor. NBA plays are much more fluid and a lot of times have a good bit of constant movement (unless an iso or pick and roll is called). In 2K, there is a lot of just standing around.
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Old 09-13-2014, 09:24 PM   #52
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by luda06
This footage looks terrible.

The second Knicks possession featured a triangle play with Amare in the high post, and I'm assuming he's reading the defense to determine if Miami sends someone to cheat from the weak side of the floor. Either that, or he's waiting for Calderon to take his sweet time around a screen set by Anthony. These reads should be much quicker, and put more pressure on the defense, to force an extra defender over, and have some true ball movement with a purpose.
Thanks for your comments. Fist let me say yes the AI will not look fantastic on every possession.

Just an FYI the AI was evaluating about 3 different options that all could have separate branches within the triangle. While waiting there It decided to bypass them and you can see Melo then come off a back-screen for the post up. Then he decided to attempt a score instead of going to Melo.

For movement through the lane I didn't like it last year when bigs were sprinting to go short distances It looked unnatural especially with all the bumping etc. So we made sure to have the bigs use more controlled movements.

I will be eagerly watching for feedback from those who play in depth to see if that turns out to be a benefit or if we should speed them up.

So the AI wasn't stuck he was just evaluating options. Maybe we need to speed that up.. We will see.

I know it looks familiar to last year when he wasn't really processing anything The difference is last year he really only had one option and was waiting for it or stuck. This year it's a bit different. Time and the feedback of fine gents on here will let us know how far away we are.

I believe we will be able to talk about some of the improvements here soon.
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Old 09-13-2014, 09:28 PM   #53
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

Quote:
Originally Posted by eko718
One thing that I would like to see the AI do is execute dribble moves to actually try to get by an opponent. The AI seems to dribble while moving forward hoping that the opponent moves out of the way, as opposed to actually doing lateral dribble moves to try to get the defender off balance, then driving past them.

Haven't seen this consistently since the earlier last gen 2k's...I think 2k10....i would like to see this too..
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Old 09-13-2014, 09:31 PM   #54
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

@Da_Czar

Really great seeing you respond to our OS brethren's feedback. Was wondering if by any chance we could get video of you (w/ commentary) playin' a HUM v CPU game? We want to see the sim player of all virtual BBall sim players on the sticks!

Make it happen brotha'!
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Old 09-13-2014, 10:01 PM   #55
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

Quote:
Originally Posted by Da_Czar
Thanks for your comments. Fist let me say yes the AI will not look fantastic on every possession.

Just an FYI the AI was evaluating about 3 different options that all could have separate branches within the triangle. While waiting there It decided to bypass them and you can see Melo then come off a back-screen for the post up. Then he decided to attempt a score instead of going to Melo.

For movement through the lane I didn't like it last year when bigs were sprinting to go short distances It looked unnatural especially with all the bumping etc. So we made sure to have the bigs use more controlled movements.

I will be eagerly watching for feedback from those who play in depth to see if that turns out to be a benefit or if we should speed them up.

So the AI wasn't stuck he was just evaluating options. Maybe we need to speed that up.. We will see.

I know it looks familiar to last year when he wasn't really processing anything The difference is last year he really only had one option and was waiting for it or stuck. This year it's a bit different. Time and the feedback of fine gents on here will let us know how far away we are.

I believe we will be able to talk about some of the improvements here soon.
Thank you for the response.

To add on:

I wish I knew how the A.I. operated a bit more, because it seems as if the play was designed for it to end in Amare's hands if the defense did not call for any immediate deviation.

This part is okay. However, Amare catches the ball; from this point, it appears the A.I. determined that Amare will attempt a shot if the defense fails to bite on the play design, or any of Amare's pass/shot fakes.

This is where I disagree with that logic if it is true. I believe that's Josh McRoberts who does close the gap after Amare's shot fake. From there, I'd expect Amare would have attempted to drive and shoot, or pass, relative to a variety of factors: Does the coach want more ball movement, or is there desperation to score? Either way, he was one dribble away from the basket, with little room for a jump-shot. The defense was all but ready to collapse on him in other words. Yet, Amare decided to take a contested jumper. Is that also because the A.I. determined the mid range shot had a higher rating than his close shot?

Regardless, the time for these reads to transpire don't seem to fit within the context of a 24 second shot clock, or better yet, the general trigger happy style of players of his stature. LeBron James is probably the one superstar that would stand idle for a few seconds to read the defense. It's odd visualizing less versatile players attempting the same tactic. James is one of the few players that can contour a defense just by receiving a pass.

Last edited by luda06; 09-13-2014 at 10:08 PM.
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Old 09-13-2014, 10:36 PM   #56
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

The plays don't really look that bad. Looks like there are a few more options than last year. Probably the biggest thing missing is urgency. Players don't have to be going full speed with every move they make but when they're coming off screens like Calderon around 1:10 mark on the away screen and subsequently Melo on the back screen they really need to be more explosive for the play to work.

I like that when playing 1v1 offense the AI actually chose to take jumpers/floaters and not just ram themselves at the defender until they got on the rim. Although I still feel there should be more forced pickups when you try to mindlessly go through the defender.
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