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NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Old 09-13-2014, 06:30 PM   #17
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

Everything looked smooth, even when Wade did that ackward pass (it wasnt the right context but looked good inspite of that).

What I didnt like tho (at all), even if it was on a pro setting, was that apparently contested shots were going in on a ridicuosly rate ... hopefully this isnt a result of the changes made for the shot meter and rather due to setting only.


Looking forward for an official 2K sim heads match video.
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Old 09-13-2014, 06:36 PM   #18
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by ffaacc03
Everything looked smooth, even when Wade did that ackward pass (it wasnt the right context but looked good inspite of that).

What I didnt like tho (at all), even if it was on a pro setting, was that apparently contested shots were going in on a ridicuosly rate ... hopefully this isnt a result of the changes made for the shot meter and rather due to setting only.


Looking forward for an official 2K sim heads match video.

ronnie and LD2k are the only two you will see playing before release like aways and they barely run plays or play their own defense. Hopefully with the new blood working for them, 2 others can step up and steam official gameplay
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Old 09-13-2014, 06:43 PM   #19
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

This footage looks terrible.

The second Knicks possession featured a triangle play with Amare in the high post, and I'm assuming he's reading the defense to determine if Miami sends someone to cheat from the weak side of the floor. Either that, or he's waiting for Calderon to take his sweet time around a screen set by Anthony. These reads should be much quicker, and put more pressure on the defense, to force an extra defender over, and have some true ball movement with a purpose.

Speaking of ball movement, I absolutely hate when players get stuck on an island (ball handler picks up his dribble, and no teammates come over to receive an easier pass), yet I see evidence of that with Chalmers' failed drive attempt. So, I can only imagine there will be the usual stolen pass that stems from such scenarios.

The A.I. still appears to have no general purpose besides running sets that involve their star players. It's annoying to see players still jogging/walking around screens, and their defender screened by their own teammates. It's also unacceptable to feature teams casually initiating their sets considering the fact they have 24 seconds to score.

The slow developing offense will render certain plays unusable in competitive settings. Also, how come the A.I. is unable to appear competent in isolation? Amare and Wade should have passed (or immediately shot) the ball, resetting the offense into a simpler play instead of attempting to cheese to the hoop or become idle for 2-3 seconds.

Maybe the A.I. shouldn't run plays designed to draw extra defenders until it's actually warranted? Like, when a player actually gets hot from the field, or if a player gets extremely close to a spot they're comfortable in scoring from?

Overall, the offensive A.I. lacks fluidity; the execution just isn't there. Why can't the A.I. calculate basic reads a human controlled team, or even a real NBA team would make on offense? Every read should have a branching decision to accommodate it, and it should happen within the span of 24 seconds, with desired shot attempts (relative to the defense).

Last edited by luda06; 09-13-2014 at 08:15 PM.
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Old 09-13-2014, 06:48 PM   #20
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by thedream2k13
ronnie and LD2k are the only two you will see playing before release like aways and they barely run plays or play their own defense. Hopefully with the new blood working for them, 2 others can step up and steam official gameplay
Hopefully, with Mr. President onboard I dont see how that cant be a possibility ... they could just release some footage, without showing who is playing, but that at least show some signs of sim approach.

Then again, to see Chris and Ronnie face off again would be as close a meter as this video to my apparent concern: shots going in at an abnormal rate inspite the D.

P.S:
Didnt liked how, once a player picks up his dribbling, the teammates still dont have the awareness to move into a better positioning to receive the subsequent pass ... hopefully that makes it way onto 16, long time overdue ... and you/they have come to expect from me: better if it is editable on a per team basis, just so we can choose to do not have it on for the bad offensive teams, so we can reflect the lack of awareness and cohesiveness of such teams.

Last edited by ffaacc03; 09-13-2014 at 06:58 PM.
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Old 09-13-2014, 06:51 PM   #21
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

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Originally Posted by IpodKingCarter
because the build that ppl are playing prior to release doesn't have the commentary in it. They do that every year.
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Old 09-13-2014, 06:53 PM   #22
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Very unrealistic....2 1/2 min video & NO 3-pointer by Carmelo LOL!
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Old 09-13-2014, 06:58 PM   #23
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Re: NBA 2K15 Gameplay Video - Miami Heat vs. New York Knicks (IpodKingCarter)

looked really good, but what about the 2:04 mark. i thought all scoop layups were removed?
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Old 09-13-2014, 07:27 PM   #24
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Are the courts getting smaller or are the players getting bigger? What's going on? Otherwise it looked smooth enough.
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