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NBA Live 15 Gameplay Videos (Instagram)

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Old 09-11-2014, 01:51 AM   #153
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Re: NBA Live 15 Gameplay Videos (Instagram)

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Originally Posted by bateman11
I didn't mind the videos. But here's something that's been an issue...

I think a lot of users here on OS are so used to being forced to play the game of basketball a certain way after so many years of only having a single title to choose from. NBA Live will, and has always, displayed the game in a completely different manner than the other title. With that being said, I think some people will be pleasantly surprised when they get a chance to try this game, and if they make an attempt at being good at it.

I liked live 14 because it felt like I could make decisions I would actually make on a basketball court to get the results I wanted. It just didn't look natural because of the lack of animation technology. From a purely basketball standpoint this game has a lot of promise. I can't even take a lot of the users on this site seriously anymore.
Thats the key word. Alot of people here are buying a game based on that word. I just (and alot of others) dont care about promise. We care about the product we are buying.

This is coming from a guy who like Live 10. I played more of the competition that year but I thought Live 10 was good enough to be in the conversation. That year sliders made it so both games did a solid job of playing sim basketball.

Dont get it wrong though. This has nothing to do with how Live "displays the game". This isnt a style issue. Its a quality issue. Put aside the features (which its lacking). Put aside the options (that are missing). The game struggles to provide basic basketball fundamentals in many ways.

I could talk about Live 14 for hours and discuss the issues with that game but I'll just talk about the 5 clips I've seen of Live 15. There are still rebounding issues. No offball movement. Floaty passes (even though somewhat improved). Inconsistent Help defense and rotations. Now this is from watching a combined 2 minutes of clips tops.

Now if I can see these issues from that little time....what happens once we start getting full gameplay videos?
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Old 09-11-2014, 01:53 AM   #154
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Re: NBA Live 15 Gameplay Videos (Instagram)

Personally I don't care for sliders because im more into online gaming but sliders do need to be in the game for people who game offline.
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Old 09-11-2014, 01:59 AM   #155
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Re: NBA Live 15 Gameplay Videos (Instagram)

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Originally Posted by Jay Jay
Personally I don't care for sliders because im more into online gaming but sliders do need to be in the game for people who game offline.
Exactly. I could care less about online because of cheesers and my schedule doesnt work for me to play in a sim league but I would never want a key online option to be removed.
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Old 09-11-2014, 02:03 AM   #156
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Re: NBA Live 15 Gameplay Videos (Instagram)

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Originally Posted by aholbert32
Thats a simplistic view. Re: Sliders, You have been presented with several reasons why people prefer sliders as an option.

Regarding off ball movement, OBM is a fundamental part of basketball. NBA teams dont stand around and stay in one place so you shouldnt need an option to make them do something that they should do. Thats like having an option for stealing or rebounding.

You are just arguing for the sake of arguing at this point. It takes a second of analysis to realize these are two different situations.
I'm not trying argue the point just for the sake of arguing and my post history shows I'm surely not an EA/Tiburon defender, so I keep wondering if you, among others, honestly think there aren't gamers out there that would prefer no auto OBM? The question is kind of rhetorical because I know you have seen the POV of too much realism and/or AI behavior on User teams without User input, is a negative, espoused.

Not trying to be funny but this is EA Tiburon we're talking about and given their track record the last decade, if they hadn't added the option then OBM wouldn't be in period, imo.
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Old 09-11-2014, 02:08 AM   #157
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Re: NBA Live 15 Gameplay Videos (Instagram)

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Originally Posted by King_B_Mack
Man there's a very significant difference between wanting sliders to be able to tweak a more realistic or not approach to scoring, rebounding, fouls being called, traveling violations, etc. and having the option of turning on and off whether your teammates just stand around like statues if you aren't calling your own plays.
Yeah there's a difference, but when it all boils down who's to say there aren't people that want to play this way? Where's the line for customization?

We can all agree that sliders should be far ahead of something like an option that essentially kills motion. And like most of the people here I have no idea why this would be in a game period let alone ahead of something like roster editing. My only point is in fairness if we are going to say options are never bad how can those same people say this is shouldn't be in the game? Just seems contradictory.
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Last edited by da ThRONe; 09-11-2014 at 02:21 AM.
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Old 09-11-2014, 02:13 AM   #158
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Re: NBA Live 15 Gameplay Videos (Instagram)

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Originally Posted by Big FN Deal
I'm not trying argue the point just for the sake of arguing and my post history shows I'm surely not an EA/Tiburon defender, so I keep wondering if you, among others, honestly think there aren't gamers out there that would prefer no auto OBM? The question is kind of rhetorical because I know you have seen the POV of too much realism and/or AI behavior on User teams without User input, is a negative, espoused.

Not trying to be funny but this is EA Tiburon we're talking about and given their track record the last decade, if they hadn't added the option then OBM wouldn't be in period, imo.

Search OS probably one of the best resources on the net and see if you can find at least 1 post that asks for this... and im not talking about 2k14s players all running into eachother, im talking about people asking for this.

Scour the yearly wishlists from back in 2005 til now.

Find me just one post... when you see the results you'll have your answer
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Old 09-11-2014, 02:17 AM   #159
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Re: NBA Live 15 Gameplay Videos (Instagram)

Quote:
Originally Posted by Big FN Deal
I'm not trying argue the point just for the sake of arguing and my post history shows I'm surely not an EA/Tiburon defender, so I keep wondering if you, among others, honestly think there aren't gamers out there that would prefer no auto OBM? The question is kind of rhetorical because I know you have seen the POV of too much realism and/or AI behavior on User teams without User input, is a negative, espoused.

Not trying to be funny but this is EA Tiburon we're talking about and given their track record the last decade, if they hadn't added the option then OBM wouldn't be in period, imo.
There are probably gamers out here who find stealing to hard. There are probably gamers out there who find rebounding to difficult. OBM isnt too much realism. Its a fundamental part of the game.

Too much realism for some could be each team running their real life offense automatically. I would love to see it but I'm sure some casual fans would find that too confusing.

Also I just watched a 10 minute video of Live 14 with auto motion on and there really isnt that much more movement. Most of the motion occurs when the possesion begins and occasionally with the bigs setting picks. Its not a motion offense and most of the time the team is positioned where they always are in Live (PG at the top of the key, SG and SF on the wings and PF and C on each side of the key in the post.)
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Old 09-11-2014, 02:17 AM   #160
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Re: NBA Live 15 Gameplay Videos (Instagram)

The problem with not being able to edit players could have solved the Off The Ball Movement in this game.

In years past you could edit that rating on your own and usually put most players in the mid 80's to high 90's ranges and it would get them to moving and cutting without the ball.

In that video it seems like EA has this rating or what ever rating controls that aspects of the game now set very low for most players.

This is one of the ratings that I've been telling people synergy can't control because there's no data the synergy engine can track in regards to that rating.

It is a combination of the Offensive Awareness + Off Ball Movement rating that factors more into during gameplay....other wise you will be stuck with having to press a button/command just to get the players to move.

The more I read and see (Videos) the more I believe EA is making a huge mistake by not allowing us to make our slider adjustments or edits to the gameplay.

I think this game has the potential to be off the hook had they only opened up those options for us to customize it....

The so called floaty passes possibly could be fixed by having the Option to increase the gameplay speed which is seperate from player speed....I'm not even sure if that option is in the game anymore but previously you could speed up the game which would in a way speed up the movement of the ball in the air.

I believe "TOMBA" discovered this years goal when we used to edit the hell of Live.

It's really just mindboggling that they would make this decision because I believe there's are things in the ratings that if done properly and combined with Synergy Data would be a huge boost up for this series right now...

As it stands right now it appears to me the biggest bang for your buck with Live 15 will come from those who play online or head to head offline because they are essentially controlling the players on the floor themselves.

But for offline players who prefer to play the CPU I don't see this thing being that great outside of graphics and mainly because I think the CPU will react and behave much like they have the past few years ROBOTIC ON THE FLOOR...

I'd be interested to see the CPU pull off that same dunk type of play we saw from LeBron which was human controlled...

So maybe I've missed it but I would like to see EA release a video of CPU vs CPU gameplay then will really see if their game has improved and it's not just fluff they are throwing at us....

Way too often guys get caught up in the things they do in the game and totally ignore the fact that AI players aren't capable or aren't doing the same things in return.
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