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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-10-2014, 05:45 PM   #289
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by haloofduty
Can we edit contracts and age? I hated seeing Lebron leave for the 76ers in mygm and I hate seeing Garnett, nash ect. retiring after one year. I can do without editing age but I cant live with Lebron on the 76ers lol.
Yes, you can edit contracts and age (birth date and birth year). For MyGM, you have to edit the roster outside of the mode and use custom rosters. For MyLEAGUE, you can also do it while in the mode.

As for Lebron, he stays in Cleveland most of the time, but I have seen simulations where he will leave.
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Old 09-10-2014, 05:51 PM   #290
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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The NBA team is comprised of a lot of former ex-NFL 2K5ers, so the cloning machine would need to be used a LOT (and on people much more important than me!). I'm also a large dude, so I'm not sure if the material required would be easily attainable...

As for the last part, we all hope you and everyone else enjoy the game that much when you eventually get your hands on it. I know I'm infinitely more satisfied with what we've done this year compared to last (which had a super short cycle, as it was the first forray into next-gen). FWIW, 2K16 will be our first "full" cycle since I've been back and we've already started our brainstorm sessions about features for the franchise modes...
That will also be Da Czar's 1st full cycle.....can I preorder 2k16 now? Lol yo Czar can I get another 10 teams in 10 days, especially with adding pick and role IQ, feel like I'll have to use all of my degree in sports management to work the x's and o's this year.
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Old 09-10-2014, 06:42 PM   #291
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by davez
1) All modes that use the franchise back end (ML, MG & MC)

2) The stats are simulated based on the quality of the player (attributes, etc) and the quality of the teams that he plays. They won't be the exact same each time a draft class is used.
Interesting. So in regards to answer number 2, what you are saying is a player being drafted out of a MEAC school like Norfolk State will have more impressive stats than the same player being drafted out of ACC school like Duke because of the caliber of competition?

Last question and I apologize if this has been answered but do you have any information on the amount of players that can be created within the game?
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Old 09-10-2014, 06:55 PM   #292
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Interesting. So in regards to answer number 2, what you are saying is a player being drafted out of a MEAC school like Norfolk State will have more impressive stats than the same player being drafted out of ACC school like Duke because of the caliber of competition?

Last question and I apologize if this has been answered but do you have any information on the amount of players that can be created within the game?
For the first question, yes. Though, we don't have the rights to use the conference names.

For the second, 150.
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Old 09-10-2014, 07:01 PM   #293
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by davez
Yes, you can edit contracts and age (birth date and birth year). For MyGM, you have to edit the roster outside of the mode and use custom rosters. For MyLEAGUE, you can also do it while in the mode.

As for Lebron, he stays in Cleveland most of the time, but I have seen simulations where he will leave.
Thanks. Thats a relief. One last question if you dont mind. Has the win/loss records been improved? Meaning like a lot of good teams would hover around 500 and bad team records really dont reflect on how bad they are. Bad to average teams beat good teams consistently.

For example the thunder would win around 45 games with no injuries. Its been that way forever. For good teams I just bump up their starters offensive and defensive awareness then I see the great teams winning 55 to 60. I'm sure thats difficult to get right. Thanks for answering everyone questions.
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Old 09-10-2014, 07:11 PM   #294
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by haloofduty
Thanks. Thats a relief. One last question if you dont mind. Has the win/loss records been improved? Meaning like a lot of good teams would hover around 500 and bad team records really dont reflect on how bad they are. Bad to average teams beat good teams consistently.

For example the thunder would win around 45 games with no injuries. Its been that way forever. For good teams I just bump up their starters offensive and defensive awareness then I see the great teams winning 55 to 60. I'm sure thats difficult to get right. Thanks for answering everyone questions.
Yes, it's improved. The average win total for the team with the best record in the league has been ~62 wins in my simulations (with a high of 74 over a few hundred 80-year soaks). 20.9 for the worst team (with a low of 11).
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Old 09-10-2014, 07:15 PM   #295
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by davez
Yes, it's improved. The average win total for the team with the best record in the league has been ~62 wins in my simulations (with a high of 74 over a few hundred 80-year soaks). 20.9 for the worst team (with a low of 11).
double digit assist leaders, high win totals for good teams, actual scouting with college stats..

any other miracles the team has conjured?
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Old 09-10-2014, 07:21 PM   #296
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

hey davez, when does gameplay, graphic, presentation full details coming for NBA 2k15 ? i am still waiting to read those .. i am hyped for NBA 2k15 so far
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